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Gigantic dev studio Motiga hit with 'significant' layoffs

Thankfully, it appears these layoffs are only temporary.


It appears February continues to be the month of layoffs as Gigantic developer Motiga is reporting it has laid off a “significant” portion of its staff and seeks funding to complete the title.

"Our financial situation is such that we are unable to continue supporting the entirety of the studio at this time,” studio co-founder Chris Chung writes. “Though we are in active and promising discussions with a number of potential investors, the timing for those negotiations extends beyond the resources we have to maintain the staffing required to continue development on Gigantic.”

Motiga intends to continue supporting Gigantic game services for as long as its able to, although beta testers should expect services to operate without key staff on hand to support them.

As upsetting as this news is, Motiga does share some positive news at the end of its announcement as it appears these layoffs will be temporary. “Our goal at this time is to work aggressively to identify the resources we need to rehire the members of the Motiga family that were laid off today, securing our financial future so that the Gigantic community can continue to work with us to develop this title, and ultimately bring the complete Gigantic experience to the marketplace.”

Hopefully Motiga is able to secure funding soon as we really enjoyed our time with Gigantic at E3 2015.

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  • reply
    February 10, 2016 6:25 AM

    Daniel Perez posted a new article, Gigantic dev studio Motiga hit with 'significant' layoffs

    • reply
      February 10, 2016 7:23 AM

      I hope the layoffs really are temporary and that Gigantic can launch without further compromise.

    • reply
      February 10, 2016 10:12 AM

      This is too bad. I played Gigantic quite a bit from alpha until this past summer, and it just seemed like their relationship with Microsoft was a constant bugbear. I think they would've been better off saving the Xbox stuff for later and focusing on getting a good, balanced game first. There were months where the game was basically unplayable because you couldn't group up with your friends; at the same time, they were really pushing the competitive aspect of the game. On top of that, the game's whimsical look and feel clashed with the ambition to turn it into an e-sport from day 1.

      It's a good game, hopefully the people who have put so much time and care into it are able to get it out somehow.

    • reply
      February 10, 2016 10:51 AM

      weird, I got a beta key from them this morning. I don't play MOBAs bcs I like sex, so here's the key

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