Epic Games announces Unreal Editor 4 for VR

Epic doesn't just want players to play games in VR, opening up Unreal Editor 4 for level designers in virtual reality.

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Epic Games is among those fully embracing the jump to virtual reality, with Unreal Engine on display across a number of tech demos. But Epic isn't content to simply allow users to play games on VR platforms. Today, it announced plans to allow use of Unreal Editor 4 in virtual reality.

The announcement came during a special live stream, of which the archive can be found here. Epic's Tim Sweeney and Mike Fricker were both on-hand to give an explanation over a live demo and both made it clear that this was no mere .exe. This is, in fact, the full-blown Unreal Editor in virtual reality, allowing designers to craft their own content with the HTC Vive and Oculus Rift motion controls and walk through their creation before sending it out to the world.

No release information has been given for the VR Editor, but that information is forthcoming. Epic will return to its Twitch channel during this year's Game Developers Conference to offer more info on a release date. Look for the next presentation to air on March 16. In the meantime, check out the video below for a glimpse of what to expect from Unreal Editor 4 in VR.

Senior Editor

Ozzie has been playing video games since picking up his first NES controller at age 5. He has been into games ever since, only briefly stepping away during his college years. But he was pulled back in after spending years in QA circles for both THQ and Activision, mostly spending time helping to push forward the Guitar Hero series at its peak. Ozzie has become a big fan of platformers, puzzle games, shooters, and RPGs, just to name a few genres, but he’s also a huge sucker for anything with a good, compelling narrative behind it. Because what are video games if you can't enjoy a good story with a fresh Cherry Coke?

From The Chatty

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    February 4, 2016 11:17 AM

    Ozzie Mejia posted a new article, Epic Games announces Unreal Editor 4 for VR

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      February 4, 2016 12:31 PM

      That's fucking cool. I haven't used UnrealEd since UT but it was always so nice to is fompared to the Quake editors.

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        February 4, 2016 12:50 PM

        If you care, you should give it a try again now. Its easier than its ever been. You move around it like any other first person shooter and its drag n drop... drag into library and then drag into the viewer. Such a breeze that it makes this look super wonky. None the less, this is really neat.

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          February 4, 2016 2:49 PM

          Wow, since it's free I think I will, thanks for the FYI!

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          February 5, 2016 12:46 AM

          And you can script things using Blueprint instead of using C++. You still need a basic understanding of programming and their frameworks, though.

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      February 4, 2016 12:56 PM

      This looks pretty neat despite the jittery looking controls.

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      February 5, 2016 4:38 AM

      groan.
      what about grid snapping?
      how about when creating world geomotry

      ughhh, give me a mouse , keyboard and monitor..