Rocket League will introduce prototype maps in all-new Rocket Labs playlist

Ready to become an RC guinea pig?

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Psyonix has announced Rocket League will be receiving a new playlist called Rocket Labs later this month, which it will use to allow players to be their RC guinea pigs for new maps. When the new playlist is released, three new maps with wildly different layouts are expected to be introduced.

Rocket Labs will allow players to try out prototype arena layouts which will sport a VR-inspired aesthetic. The actual release of these prototype maps will depend on player feedback, and if one is chosen by the community to be worthy of an actual release, Psyonix will apply final artwork assets to them.

There’s no schedule as to when future prototype arena layouts will be made available for players to test out, although Psyonix does say it plans on releasing them as soon as they’re created.

[Via GameSpot]

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  • reply
    February 3, 2016 12:56 PM

    Daniel Perez posted a new article, Rocket League will introduce prototype maps in all-new Rocket Labs playlist

    • reply
      February 3, 2016 1:06 PM

      Hell yeah! :)

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      February 3, 2016 4:02 PM

      These maps look fun to me. One thing I got tired of with the default map is how frequently the games boiled down to sending the ball around the edges / corners to center it. Even when it's expected and you can easily counter it, it remained the most common tactic that I saw. These should hopefully introduce some new ways to attack the goals.

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        February 3, 2016 4:48 PM

        I've been wondering what the normal map would be like if it had hard square corners, or some kind of reverse angle on the back wall.

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          February 3, 2016 4:54 PM

          it would be like regular rocket league except the ball would be stuck in the corner all the time.

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            February 3, 2016 9:21 PM

            Probably. Hmm, maybe giant pinball kickers?

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      February 3, 2016 4:45 PM

      Perfect- I've been wanting more crazy in RL but keeping the pure game separate because there's something great about how well tuned the original map and gametype is.

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