Li-Ming casts a spell on Heroes of the Storm starting tomorrow

No one will be safe from her magic missiles and Arcane Orb.

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Heroes of the Storm is about to receive unlimited arcane power as Li-Ming will teleport herself into the Nexus starting tomorrow.

We were first introduced to Li-Ming just a few weeks ago, who is a wizard from the Diablo universe who can attack using magic missiles and her Arcane Orb. Just a few days later, Li-Ming’s abilities were officially released, which included the two previously-mentioned abilities as well as the ability to Teleport.

Here’s her full list of abilities:

  • (Q) Magic Missiles - Li-Ming sends out a trio of missiles at her adversaries. The trajectory of the missiles change, depending on the set target.
  • (W) Arcane Orb - A larger orb of energy slowly moves towards a target, damaging it and any nearby enemies. The farther it travels, the more damage it does, all the way up to 300%.
  • (E) Teleport - Transports Li-Ming a short distance. It has a short cooldown, allowing her to move around frequently.
  • (R1) Disintegrate - Taken from Diablo III, this energy beam deals heavy damage for 2.5 seconds and can hit multiple targets. The player cursor controls the beam's direction.
  • (R2) Wave of Force - This deals damage and knocks back any nearby enemies. This one is more about setting up combos for nearby allies.

Can’t wait to get better acquainted with Li-Ming? Well, checking out her Hero Spotlight video should help, although be careful. Her spells pack a mean punch, especially her Heroics.

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From The Chatty
  • reply
    February 1, 2016 12:46 PM

    Daniel Perez posted a new article, Li-Ming casts a spell on Heroes of the Storm starting tomorrow

    • reply
      February 1, 2016 2:07 PM

      I'm enjoying the diversification of heroes that they're going for. I didn't like Lunara quite as much as I thought. Oddly, it's the gallop that just bugs me. If they just changed it to a run it might bug me as much. I know that's pretty lame, but I've read others comment on the gallop too.

      • reply
        February 1, 2016 2:11 PM

        Lunara has been fun, she's a cannon if you time it right. I've had fun playing her

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          February 1, 2016 2:13 PM

          I assume by cannon you mean high burst dps? I've found kael'thas to be my go-to for stupid burst dps.

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        February 1, 2016 2:12 PM

        They did improve Lunara's responsiveness.

        Can't remember if the fixes were in last week's Wednesday update, or in tomorrow's, but they were certainly noticeable. She still gallops, but stutter-stepping feels more fluid now.

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          February 1, 2016 2:14 PM

          Oh, good. I'll have to check her out again. I liked the idea of her constant fade attacking with stacking dots. If it's been tweaked I'd def play her more.

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            February 1, 2016 2:34 PM

            I played a lot of her and Graymane on the PTR.

            Graymane's a lot more fun and his changes were made public last week. Lunara feels smoother and much stronger, but I think her changes are coming in tomorrow's patch.

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      February 1, 2016 3:50 PM

      Forget the weeny wizard, I think the real news is Rehgar is going to kick all the asses now.