Mighty No. 9 meets Delay No. 3

Creator Keiji Inafune says persistent matchmaking bugs are "more critical than expected."


Mighty No. 9, the Kickstarter-backed homage to classic Mega Man games, has been delayed. Again.

In a note on the Kickstarter page (via IGN), creator Keiji Inafune apologizes profusely and blames the latest delay on network bugs.

"In preparation for the February release of Mighty No. 9 we have been working hard with our partners to resolve any network issues and porting work necessary to publish Mighty No. 9 on the various platforms," Inafune wrote. "However, the issues relating to the network modes were more critical than expected, and it has become apparent that we will need to delay the game from its February 9th release date. We have been working up until the very last moment to resolve these issues in order to make the February release, but it has become clear that we no longer have enough time to fix the issues and have everything prepared for release."

He goes on to talk more specifically about problems with the matchmaking, due to the multiple platforms which require their own solutions, as well as the fact that the engine itself is no longer being updated.

"Unfortunately, this is all a result of miscalculations on the part of us, the development staff. As a result, our fans who have been looking forward to Mighty No. 9 have been forced to wait for over half a year longer than expected, and for that we are sincerely sorry. I want to take this chance to apologize personally, and on the behalf of the development staff. ... For this 3rd delay of the game, we have no excuses for disappointing our fans and especially our backers once more. We want to take this chance to express our sincerest apologies to everyone who has looked forward to the release."

The new release date is slated for "spring 2016." 

Publisher Deep Silver originally delayed it to September of last year, reasoning that it would allow for more content. Then it was pushed to Q1 2016, on account of bugs. Inafune later explained that the delay was partly due to the number of platforms the studio had to develop for. The delays have generally come close to the expected release date, so it's hard to say just when we'll see it finally release.

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From The Chatty
  • reply
    January 25, 2016 5:46 AM

    Steve Watts posted a new article, Mighty No. 9 meets Delay No. 3

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      January 25, 2016 6:41 AM

      That's pretty good one, but I also like Alice O'Connor's take in RPS:

      Mega Late, Man: Mighty No. 9 Delayed Again

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        January 25, 2016 7:31 AM

        alice is a goddess and and a wordsmith and she was, i think, the finest writer the shack ever had. im glad she left though because she deserved more notoriety.

        she also has the sexiest voice that ever voiced.

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          January 25, 2016 9:08 AM

          Yeah, I miss Alice a lot. I actually read her frontpage articles.

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      January 25, 2016 7:17 AM

      Lol No. 4

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        January 25, 2016 12:15 PM

        LOL ^^^ that was perfect :) , its insane the whole thing if you ask me.

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      January 25, 2016 7:33 AM


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      January 25, 2016 9:16 AM

      Does anyone really want any of the online shit that keeps delaying the game? I know I do not. Am I the only one that really doesn't give a shit about leaderboards which people usually hack/spoof fake times and/or score) or the versus? I MIGHT care about the co-op, but will probably never use it.

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      January 25, 2016 9:44 AM

      Wtf matchmaking, its a damn single playrr game

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        January 25, 2016 10:23 AM


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        January 25, 2016 4:13 PM

        It's got a versus/race through the level mode and an online co-op as well.

        So it's Single player with optional multi that I am willing to bet most people will ignore.

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      January 25, 2016 11:22 AM

      The 9 stood for the amount of delays and subsequent Kickstarters it will take before the game actually gets released.

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      January 27, 2016 10:58 AM

      My enthusiasm to actually play this game has dropped to near zero. I am generally all for supporting indie developers and supporting near dead genres but its getting ridiculous now. Why did you need to delay the game three times when you basically claimed the game was "finished" around the first delay and also claimed it only needed minor bug fixes.

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