Chattycast 79: Let's Role-Play

The crew discusses the current state of traditional RPGs and their popularity during the slower, non-blockbuster months. Come watch!


If the end of the year belongs to big-budget spectacle, the beginning of it tends to be the place for smaller projects. As a result, the once massive RPG genre has been largely pushed into the first half of the year, and on top of that, mostly appears on handhelds. Meanwhile, RPG mechanics and progression hooks have been incorporated into everything from Call of Duty to puzzle games.

This week, the Chattycast talks about the current state of RPGs. Is they heyday of the traditional RPG over, in favor of more action-oriented award-winners like The Witcher 3? Is it still viable to make an old-school RPG in today's market? Do the retro throwbacks that accelerate progression like Bravely Default expose a weakness in that style of game, or are we just getting too impatient?

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From The Chatty
  • reply
    January 20, 2016 11:45 AM

    Steve Watts posted a new article, Watch Chattycast talk all things RPG at 3 PM ET / 12 noon PT

    • reply
      January 20, 2016 12:37 PM

      Steve, it's interesting that you bring up a lot of traditional square games because square enix recently opened up a new studio Tokyo RPG Factory meant to churn out tradition RPGs on consoles.

    • reply
      January 20, 2016 12:43 PM

      Grinding? Every game has some kind of grinding now. Why does it seem like traditional/Japanese RPG have a worse reputation for grinding or is it because Japanese rpg's grind *is* worse?

      P.S. Please play trails in the sky if you like traditional jrpg.

      • reply
        January 20, 2016 1:24 PM

        Trails in the Sky is definitely on my to-do list. Maybe I'll give it a spin tonight.

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