HTC Vive pre-orders will be available starting February 29

Whether or not it'll be priced competitively to the Oculus Rift is yet to be seen, although we doubt it.

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The HTC Vive will be available to pre-order on February 29 prior to its official launch in April, according to company CEO Cher Wang.

Wang revealed the pre-order date when she spoke with The Telegraph at CES. She told the publication HTC chose to shift its focus away from smartphones and onto VR devices, saying the company was now “more realistic.”

“Yes, smartphones are important, but to create a natural extension to other connected devices like wearables and virtual reality is more important," she said.

While the HTC Vive is scheduled to be released in April 2016, we still don’t know how it will be priced, especially now that Oculus has revealed the pricing of its Oculus Rift. Let’s just hope HTC can price it competitively to the Oculus as well as the PlayStation VR, although considering all of the fancy bells and whistles it’ll have, we doubt it.

While you wait for pre-orders to become available, check out our hands-on and video interview of HTC at last week’s CES.

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  • reply
    January 11, 2016 10:28 AM

    Daniel Perez posted a new article, HTC Vive pre-orders will be available starting February 29

      • reply
        January 11, 2016 12:31 PM

        If you could only have one and have it in the Mar-May timeframe, assuming same price, which would you get between the Vive and the Rift?

        I've only tried the DK1 and DK2, and so I think I have an idea of what the CV Rift will be like. (I'm guessing CV>DK2>DK1 in similar quality jumps.) But some tech articles have made it sound like the Vive might have more advanced tech.

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          January 11, 2016 1:01 PM

          Vive.

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            January 11, 2016 1:11 PM

            Thanks, that's what my gut tells me too, even for only sitting down. (Not sold on the room stuff yet. I bet it's amazing for a demo but for the sit-down experience at least we already have some games and traditional input methods.) I wish I had a chance to try one out... that's one of the nice things about the Oculus dev kits, at least the hardware made the rounds and a lot of people had a chance to try it outside of the show floor setting.

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      January 11, 2016 11:14 AM

      This looks a like a much more complete solution than the Rift.

      Front camera, controllers.

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        January 11, 2016 11:18 AM

        its gonna be pricey

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          January 11, 2016 11:22 AM

          $1k is my guess

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            January 11, 2016 11:23 AM

            My guess is $799 because butt

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              January 11, 2016 12:22 PM

              I think it does have more tech in the head unit than Oculus. So, you might not be wrong.

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                January 11, 2016 12:23 PM

                It also includes the wireless controllers.

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                  January 11, 2016 12:26 PM

                  Ah yes, they did say the Pre would come with everything. So, ya, going to be more than Oculus.

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              January 11, 2016 9:17 PM

              it would have to be..If it's more than $200 above Rift that would kill it.

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            January 11, 2016 12:29 PM

            At least $1,200, probably no more than $2,000. People's estimates at how expensive this tech is are way off.

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              January 11, 2016 12:32 PM

              If that's the case, then we'll certainly know that Oculus is not bullshitting about heavily subsidizing the Rift.

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                January 11, 2016 9:01 PM

                Am I stupid individual for buying the rift, vive and psvr all in the same year? I want to play around with all of them. Seems like getting rift and vive is overkill especially with the vive seeming to be the best choice for view size and it seems like tracking too.

                Guess I will stick with my plan. I've wanted this vr tech at home ever since playing with dactyl nightmare in the mid nineties at a cal Berkeley demo(no I did not go to cal). Man was that headset was heavy, I'm talking neck being barely able to keep your head up after five or so minutes. Dactyl nightmare was a basic 3D game but what it did show in terms of immersion and feel awed me. Now I want to tinker around as a early adopter and even have room in the house that probably has the space for some level of moving around the room.

                I'm excited to see if anyone will create world of Warcraft/Everquest level of game in vr ( not necessarily a treadmill mmo but something big but not quite as big as the oasis is described in Ready Player One.

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                  January 11, 2016 9:26 PM

                  If you're a dev or a hobbyist that can swing the expense without impacting your needs, then, I mean, who cares?

                  Overkill? Probably, but you'll a fairly regular person who can give the enthusiast prospective of the pros and cons of each, which is always nice for those who want to jump in but need to choose.

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              January 11, 2016 12:33 PM

              My estimate was exactly correct, buster! http://www.shacknews.com/chatty?id=34410994#item_34410994

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              January 11, 2016 7:50 PM

              At 1,200 I don't think their goal would be to bring VR to the masses.

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                January 11, 2016 8:05 PM

                It's not. This is the first generation, the goal is to get it out there and prove that even if it's expensive, VR is worth pursuing. Cost can and will come down later.

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            January 11, 2016 9:20 PM

            $999

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      January 11, 2016 12:21 PM

      If they were smart, maybe try to do a free HTC phone (obviously not the high-end) with purchase of the Vive. Just make sure it comes preloaded with HL2 & Portal.

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      January 11, 2016 12:22 PM

      Guh!!! Will I have but seconds to decide between it and keeping the Oculus? I hope they announce the price before that date.

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        January 11, 2016 12:23 PM

        Oculus isn't shipping until March 28 at the earliest, you should have plenty of time to cancel if you want to go Vive.

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      January 11, 2016 12:24 PM

      From a practicality standpoint, the Oculus wins because not everyone has the space or spacing in relation to their PC to move around a room.

      That said, I'd still take the Vive if it can operate without the need to move around.

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        January 11, 2016 12:28 PM

        It can.

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        January 11, 2016 7:54 PM

        There are a lot of people who think the Vive doesn't work in a seated position. They should do something about that, if only to dispel any confusion.

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          January 11, 2016 7:59 PM

          It seems pretty obvious to me that positions reachable while sitting are a subset of positions reachable while standing, but yeah it seems consistently misinterpreted.

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            January 12, 2016 8:37 AM

            That's my take on it as well, but reading these boards and others there's a lot of confusion around it.

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        January 11, 2016 9:12 PM

        How is having more functionality a bad thing? You dont have to use the whole room

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          January 11, 2016 9:19 PM

          If it's double the cost of the Oculus, that's bad.

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      January 11, 2016 12:27 PM

      Doesn't intel own the trademark on Vive?

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        January 11, 2016 12:33 PM

        That was VIIV. What a stupid brand, too.

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      February 29, 2016 2:23 PM

      LMFAO!

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