Shack Reels: HTC Vive Interview and Hands-On at CES 2016

Check out our own chief VR enthusiast Asif Khan taking a closer look at HTC Vive straight from CES.

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As the battle for VR dominance heats up, Shacknews' Asif Khan takes a first-hand look at the HTC Vive with an interview JB McRee.

From The Chatty
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    January 8, 2016 7:55 AM

    Shack Staff posted a new article, Shack Reels: HTC Vive Interview and Hands-On at CES 2016

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      January 8, 2016 9:25 AM

      Ooooo, you got tweeted by Robert McGregor, that's kinda big in the VR scene:

      https://twitter.com/ID_R_McGregor/status/685507939239604224

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      January 8, 2016 9:31 AM

      It looks like if you're going to move around much at all that the cord would be a tripping hazard.

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      January 8, 2016 9:33 AM

      Awesome interview, Asif!

      Better than Norm's, even, mostly because the person he was interviewing was not answering anything but I liked your organic style much more!

      Wished I had known you were gonna check it out because I wanted to know how the new grip (side) buttons feel. Not sure you tried a demo where you could use them. Norm described them as "more rubbery", I want to know if they are more comfortable to use than the awkward grip they require on the VK1.

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        January 8, 2016 12:29 PM

        Thanks! The side buttons do kinda feel more rubbery than button-like. They are definitely more comfortable than the past iterations. I didn't actually have to use them in any of the demos.

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        January 8, 2016 2:13 PM

        Norm's questions about the second dev kit pushing back the availability of the final iteration were very important though. I was frustrated by the lack of transparency. You can't build 7k of units in January, wait for feedback, and then say you're going to hit an April release date with an updated product. Something has to give.

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          January 8, 2016 2:35 PM

          Serpico trigger warning: unsubstantiated speculation incoming
          Remember when they said they would be first to market, out for the holidays? Then that there would be limited availability in december? These 7000 units could be that, the first of the original consumer version production run until they decided to stop and work on it more. This would mean they are already aware of the issues with this version for a while now, no more developer feedback required. Assuming this the consumer version may be in production already.

          In the end htc knows what's up so if they say april, they must be ready for april.

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            January 8, 2016 8:15 PM

            That is a very good theory. The level of polish of this second "dev kit" is pretty high. They lost the "first to market" race and they will lose the "price" war, so all that is left is to crush oculus on quality. I wonder if it will work...

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      January 8, 2016 10:05 AM

      My brother says this is the best Vive interview he's seen yet, including Tested and Tom's Hardware one.

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      January 8, 2016 12:54 PM

      Awesome video and info man, thanks for this I really enjoyed it. Cool you guys are getting these exclusive low downs, good stuff.

      Totally keep doing these, I dig them, it was really well done.

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      January 8, 2016 12:59 PM

      I love HTC and valves no compromise approach I'm absolutely waiting for this I am not going to do the oculus pre-order.

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      January 8, 2016 1:00 PM

      damn, that was great.

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      January 8, 2016 1:04 PM

      Sure, so, how tall are you?

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      January 8, 2016 1:08 PM

      Nice job with the interview!

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      January 8, 2016 1:12 PM

      Cool interview! What they're working on definitely sounds interesting.

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      January 8, 2016 1:13 PM

      They need to do something about those cords man. There is a comment on the video which makes sense, and that's to attach it to your hip or something so it isn't just dragging on the floor.

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        January 8, 2016 1:15 PM

        Either that or some kind of shit on the ceiling like they do at those manual car washes

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          January 8, 2016 1:21 PM

          Totally agree with you man ^^^^ that was my only beef as well, I hope they fix that.

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            January 8, 2016 1:23 PM

            There isn't really an elegant solution to it that I can think of short of going full wireless or not standing up with it.

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              January 8, 2016 3:00 PM

              Cables are not going away anytime soon.

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                January 8, 2016 3:01 PM

                Yeah I bet. Even if they managed to do it the thing would probably have an hour long battery life

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                January 8, 2016 3:01 PM

                Agreed. It isn't that big of a deal, you just have to become mindful of the cord's presence.

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              January 8, 2016 6:38 PM

              Yeah pretty much, all well its got to evolve slowly I guess, can't have the ultimate right away.

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                January 8, 2016 8:44 PM

                I'm assuming latency is the real issue. Stuffing a full 8-channel, 7Gbps (8XXMByte/s) 802.11ac wifi transceiver into the headset is probably not reasonable. Maybe a backpack accessory would be reasonable, but still hiccups of wifi.

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      January 8, 2016 1:18 PM

      Show us your baby face and get rid of the neckbeard

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      January 8, 2016 1:23 PM

      Great interview!

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      January 8, 2016 1:31 PM

      "i think htc could really use a home run" well that was awkward. lol

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      January 8, 2016 2:10 PM

      That was a great interview. I just watched Norm's interview on Tested, and the guy he talked to was a marketing robot drone. It was cool to see you get some good answers out of him. The HL3 part was freaking hilarious :)

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      January 8, 2016 2:19 PM

      Fantastic interview

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      January 8, 2016 2:21 PM

      That's a pretty solid interview, actually watching you and the other staffers do stuff with it was really neat.

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        January 8, 2016 2:24 PM

        They should try something with the cable that involves a vertical festooning arrangement. E-chains and something that takes up a little slack could be really nice

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          January 8, 2016 2:43 PM

          I imagine there will be various third parties providing that.

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        January 8, 2016 4:36 PM

        As if is pretty awesome met him at unveiled

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      January 8, 2016 3:03 PM

      i want a game where you're running around like an action hero shooting behind tables and couches

      will be a legs killer but might be a good workout

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      January 8, 2016 3:15 PM

      Great stuff Asif. So I assume you're going to get both. If you had to bet on one today, who would it be? What are their chances of hitting their date and ramping up manufacturing to any acceptable degree? I mean their phone design cycles are much longer than what they've been with the Vive.

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      January 8, 2016 8:26 PM

      This link just opens to a black page in Latest Chatty. :( there is no to open in safari either.

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      January 8, 2016 8:36 PM

      Very nice interview! How were the visuals themselves?

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      January 8, 2016 8:46 PM

      briefcase - question for your next VR meeting

      1. 802.11ac wifi provides theoretical 7Gbps. While this would be difficult to fit into the headset, what issues have kept it from being considered as a backpack accessory that is wired into the headset?

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        January 8, 2016 8:51 PM

        What is the latency of 802.11ac?

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          January 8, 2016 8:58 PM

          I almost typed that into my post, but assumed it was negligible. I don't have numbers and my 30 second web search didn't produce a nice, pretty table so I just left it out of my post in hopes someone smarter than me knew and would lol at me with the stats.

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        January 8, 2016 8:51 PM

        latency I would imagine

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        January 8, 2016 8:53 PM

        Would batteries packs be able to run a router long enough without being a terrible weight constraint?

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        January 8, 2016 10:32 PM

        Latency needs to be ~1ms or less for it to be feasible. The entire pipeline has to be no more than 20ms.

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        January 9, 2016 1:39 AM

        http://www.uploadvr.com/nitero-wireless-vr-2016/

        From r/oculus

        Breakthrough: Wireless VR Up to 8K With <1ms Latency Coming H2 2016. In Talks with Oculus, to Demo at E3
        https://www.reddit.com/r/oculus/comments/403cjb/breakthrough_wireless_vr_up_to_8k_with_1ms/

        Some Key Specs:

        • Latency “in the order of 100’s of micro-seconds”
        • Configurable compression ratios from 4:1 to “>16:1”
        • 4.6Gbps Data Rate
        • 3.5Gbps Effective Throughput
        • Non Line of Sight, Multiplayer
        • Power “as low as” 500mW

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      January 8, 2016 10:02 PM

      Awesome interview. I love you Asif.

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      January 9, 2016 12:17 AM

      Should have asked how many games to expect to support vive this year