Oculus Rift priced at $599

Pre-orders for the consumer version of Oculus Rift began today, revealing the price.

91

Oculus Rift opened pre-orders today as promised, and as a result we finally know the price for the consumer model: $599.

The Oculus Shop showed the price, alongside an expected ship date of March 2016. It's said to be hitting select retailers in April. The set includes the Rift headset, Xbox One controller, wireless adapter, Oculus Remote, along with Lucky's Tale and Eve: Valkyrie as pack-in games. The company promises more than 20 Oculus exclusives this year. If you don't have a PC to play with Oculus, "Oculus Ready PC" bundles will be ready for pre-order in February.

The price is hefty, but those who invested at least $275 in the Kickstarter campaign will get one for free, making for a rather steep discount for anyone who put down their money (and faith) early.

Editor-In-Chief
From The Chatty
  • reply
    January 6, 2016 8:07 AM

    Steve Watts posted a new article, Oculus Rift priced at $599

    • reply
      January 6, 2016 8:07 AM

      Yep, quite a bit higher than I expected, but I guess I'll try to end up owning one this year at some point.

    • reply
      January 6, 2016 8:11 AM

      hahahahaha

    • reply
      January 6, 2016 8:13 AM

      lolnope.

    • reply
      January 6, 2016 8:13 AM

      You think it will be priced higher after pre-orders are over? Like would the lower price be the pre-order "bonus"?

      • reply
        January 6, 2016 8:40 AM

        For something like this? No way. This is the early adopter price. You want it cheaper, you wait a few years, or (I assume) go with PSVR, because there's no way it'll be even close to this price.

    • reply
      January 6, 2016 8:14 AM

      Thanks facebook

    • reply
      January 6, 2016 8:23 AM

      Plus the $1500 PC to go with it. Yeah, that's not happening anytime soon.

      • reply
        January 6, 2016 8:47 AM

        They'll be selling bundles with pc+rift for $1499 in February.

    • reply
      January 6, 2016 8:24 AM

      I feel like VR is like the Matrix "Unfortunately, no one can be told what VR is. You have to see it for yourself." And I haven't seen it for myself yet, and I'm not going to drop $600 without demoing it.

      • reply
        January 6, 2016 8:41 AM

        I'm pretty confident VR is the real deal, but i'm also pretty certain it's going to be sometime until we see software that really makes it worth while. So i'll wait a few generations until the point there is software worth having and the pricing settles down a little.

      • reply
        January 6, 2016 8:46 AM

        It's definitely like that unfortunately. It does live up to the hype though. I just don't know that $600 is the right price point. I really think the PS4 VR stuff will the mainstream option that is more affordable.

      • reply
        January 6, 2016 8:56 AM

        Maybe you'll be able to go to your local mall and get to experience one before figuring out you don't want to spend what it takes for the hardware because there aren't many things to play on it and the experience is more like an amusement park ride than casual entertainment.

        But wait, this time it is different!

      • reply
        January 6, 2016 9:32 AM

        I will host VR demonstration parties in the Chicagoland area for anyone interested.

      • reply
        January 6, 2016 9:40 AM

        It's the real deal. Seeing 3D acceleration for the first time doesn't hold a candle to the pure joy and wonder that Elite: Dangerous on a DK2 brought me and a dozen others I showed it to.

        • reply
          January 6, 2016 11:57 AM

          Lol... The price point will once again be the deathknell of this vr 2.0. People freaked the fuck out over 100 dollar tv interface on the xbone.

          • reply
            January 6, 2016 10:08 PM

            The death of VR the first time around was how shitty it was.

    • reply
      January 6, 2016 8:25 AM

      Would anyone like to purchase one for me :/

      Or, we just need 60 shackers to chip in $10! Wait, why don't we do this for everybody?!

      • reply
        January 6, 2016 8:52 AM

        Lol, I've noticed that nearly everyone that uses my rift has a gaping mouth. It seems to be involuntary, I catch myself doing it too.

        • reply
          January 6, 2016 8:57 AM

          Then it goes back in the closet after they leave because the only thing it's currently good for is awing your friends for 10 minutes.

          • reply
            January 6, 2016 9:06 AM

            I dunno, it's pretty amazing for Microsoft Flight Simulator and Dirt Rally, which I play a lot with it. There are a lot of neat demos that are fun for a little bit. I still play Lunar Flight quite a bit, which is one of the best experiences for the oculus rift IMO. I just really hope the consumer version doesn't make me so damn nauseous. I can handle it for about 15 min at a time and then I have to go take a break for a while.

            • reply
              January 6, 2016 9:13 AM

              Holy fuck I imagine a rally racing game in one would be fucking incredible for an in cockpit view.

              • reply
                January 6, 2016 9:16 AM

                The sense of speed is insane. When I first tried it, I found myself going way slower because it felt so completely different.

                • reply
                  January 6, 2016 9:17 AM

                  Haha yeah I bet. Man, I could see myself playing a game like that and not even trying to be competitive, just driving at what feels fast to be and trying to stay on the ground - if its very simmy (I've not played a rally game in a long time), I'd really get enjoyment out of just driving a rally car in cool environments.

                  • reply
                    January 6, 2016 9:21 AM

                    With or without a VR headset, Dirt Rally is a very good game. Its MUCH more simmy than the other Dirt games and is on the same level as Colin Mcrae when assists are turned off.

                    • reply
                      January 6, 2016 9:26 AM

                      Huh, I guess I may have to buy it and pull out my $400 wheel/pedals setup soon.

                      • reply
                        January 6, 2016 9:38 AM

                        I got it and a wheel at Xmas, it's soooo good.

        • reply
          January 6, 2016 11:13 AM

          Limp hands, vacant stare, mouth slightly open--my wife calls it my "Quake face"

      • reply
        January 6, 2016 3:37 PM

        Who is this jabroni?

    • reply
      January 6, 2016 8:55 AM

      I felt like VR was always going to be an enthusiasts thing and at these prices it sort of has to be. Maybe 10 years down the road it'll be different.

    • reply
      January 6, 2016 8:57 AM

      how much did it cost to back it?

    • reply
      January 6, 2016 9:20 AM

      that's over $1K canadian after taxes and shipping. lol. i would do it, but i would still have to buy a $800 card to run it. are there going to be homebrew stuff available? i would love a VR movie player and some sort of VR 360 travel videos.

      $2k for VR or stay married...

      • reply
        January 6, 2016 9:35 AM

        You might try Google Cardboard, it does standard and 360 videos with ease and even on the high end they're something like $50 USD.

        It's not anywhere near the quality of the Rift or Vive, obviously it varies a bit phone to phone but it's shockingly solid.

        Does burn the fuck out of my phone's battery though.

        • reply
          January 6, 2016 9:42 AM

          I got a Google Cardboard with my NY Times subscription one day. That made me chuckle.

      • reply
        January 6, 2016 4:21 PM

        Just have a party and charge your friends a $25 cover charge to play it. You'll recoup your investment in no time.

    • reply
      January 6, 2016 9:21 AM

      Holy fuck guys.

    • reply
      January 6, 2016 9:32 AM

      Yep, fuck that. Even with my rather large penchant for gadgets and spending a lot of money on them, I can't convince myself to spend $600 on this.

      • reply
        January 6, 2016 9:37 AM

        I would definitely reconsider a few months after it's been out IF there's a ton of good reviews and there are games that I actually want to play that support it.

        If it remains a tech demo toy like the DK's have, it'll have to come back to under $400 before I consider it.

      • reply
        January 6, 2016 9:38 AM

        I was fully prepared to preorder anything up to $499. The fact that it is $100 over my upper bound has triggered the brakes on the hype train. I have disposable income AND want VR to be the next entertainment revolution. If I'm having trouble with the announced price, they are in a lot of trouble. :(

        • reply
          January 6, 2016 9:40 AM

          I wonder if competitors will race to produce inferior products at lower price points. I have to assume they will.

          The pains the VR industry is going to go through this time around are going to be pretty big I think.

          • reply
            January 6, 2016 9:45 AM

            I really don't want that either (influx of lower quality devices), but I can't see how Valve/HTC/etc. aren’t looking this like a huge opportunity. Almost as good, for $150-$200 less would severely cut into OR's onboarding numbers.

            The biggest elephant in the room is development space. It doesn't matter if it costs $100 or $600, it's all dead in the water if there isn't a single "killer" application that opens people's eyes to the potential of the technology.

            • reply
              January 6, 2016 9:48 AM

              Yup. Especially if there are competing ways to implement all the different headsets. If you have to spend 10 days doing OR, 10 days doing Valve, 10 days doing HTC, the whole space is fucked.

            • reply
              January 6, 2016 10:42 AM

              do people think Valve is going to subsidize the Vive more than FB does for the Rift? Or do they really think the Rift could've just sold for way less and they're making some big per unit profit leaving room for competitors (who actually need to profit on the hardware) to undercut them?

              • reply
                January 6, 2016 10:49 AM

                I imagine the price is pretty much in line with the tech going on here given the display resolution and all the rest that goes into it. If you put together a decent set of headphones, TrackIR, some high res displays, and the rest of the stuff you'd already be at a few hundred bucks retail pricing.

                The price doesn't seem super outrageous for what it is so yeah, competitors would likely have to find investors to subsidize even further in hopes of gaining market share over OR which seems unlikely since OR has been the front runner from the beginning.

                Though, Valve probably has more in-roads and pull in the gaming industry, so who knows.

              • reply
                January 6, 2016 10:57 AM

                The Vive, without subsidization plus the motion controller and lightbox dealie, is probably going to come in around $1000.

                That said, Valve has been prepping people for a high price pretty much since day one, whereas I think many people were expecting the Oculus to be in the ballpark of the DKs until Palmer started tweeting vague suggestions that implied people should expect a higher price a month or two ago.

                Er, to answer your question, I would be shocked if the Vive gets subsidized.

              • reply
                January 6, 2016 11:06 AM

                No. Valve is only in it for the software/api/protocols. They're staying away from the hardware side as I read it. That's why HTC is involved. That's the only thing that makes me think HTC might be able to deliver a lower priced quality product than Oculus. It might not be if they can't source lower prices for similar quality. But, since they have manufacturing experience I'd like to think it's at least possible. Maybe not much lower in price though. Maybe $50-75 lower.

                • reply
                  January 6, 2016 11:29 AM

                  HTC is their hardware partner. It is in Valve's interest that HTC's hardware is both good, sells well for their VR platform, and profitable for HTC. Valve isn't staying away from the hardware and just seeing what HTC puts together. They're intrinsically linked.

                  So why will HTC be able to make it cheaper than Oculus? When has HTC demonstrated an ability to undercut the competition like this? Their phones were never meaningfully cheaper than Samsung or others. It's not like HTC is going to be able to order parts in significantly higher volume than Oculus in order to get a volume discount. If they're using more off the shelf parts and not custom parts then that could cut costs but likely compromises on quality. Even if they can make it say $50-75 cheaper then Oculus what does that mean for us as consumers? HTC has to make a profit on the device sales (unless Valve is subsidizing it and to a degree greater than FB is subsidizing Rift hardware). So you have to believe that the Oculus at $600 is selling for a meaningful per unit profit. Because if it's anything less than that (at cost or a per unit loss subsidized by FB) then HTC's $50-75 cheaper COGS is then just put towards their own margins and the device ends up at or near $600 all the same. I mean it's hard to imagine HTC taking on all the years of R&D costs and risks of producing a device like this for something like a $20 profit on a $550 device.

                  • reply
                    January 6, 2016 11:45 AM

                    HTC will already have relationships in place with manufacturing plants and parts suppliers that may likely gain them some leverage on pricing and will almost certainly gain them some experience in quality control for things like this.

                    Oculus has been building those relationships over the years with the Dev Kits so it might not mean as much as it would have if they were coming at it with a completely first gen product but the overhead around infrastructure and support and all that will likely be higher and more of a ramp for Oculus than it will be for HTC. So they've got to offset that cost/ramp somehow.

                    • reply
                      January 6, 2016 12:40 PM

                      they have existing relationships, not leverage for pricing. Experience in quality control, yes, but then they haven't been blowing away the phone market lately so the exact value of their experience can be questioned. Oculus has to offset those additional costs but they can do it by not caring about them because they have bigger aspirations than per unit profit VR headsets. HTC isn't in that position though unless they're expecting Valve to just keep funding them for years and years instead of consumers doing it.

          • reply
            January 6, 2016 9:56 AM

            Based on what they are saying, it sounds like Valve's will be even more expensive.

            • reply
              January 6, 2016 10:21 AM

              I'm sure Samsung will slap something together with snap together plastic and 480P displays.

            • reply
              January 6, 2016 10:23 AM

              But since oculus is the first to name a price, everyone will be naming prices relative to that. My guess the goal will be to scramble to beat it at any cost.

    • reply
      January 6, 2016 9:34 AM

      I preordered but yeah, that's way too expensive to take off.

    • reply
      January 6, 2016 9:38 AM

      that's good, i was wondering if they'd try to make the price so accessible that they'd compromise the experience by using cheaper/inferior parts.

    • reply
      January 6, 2016 9:42 AM

      LOL. I know new tech always starts off high priced, but damn thats high.

    • reply
      January 6, 2016 9:52 AM

      That's crazy.

    • reply
      January 6, 2016 9:55 AM

      WOW, that's more than I expected.... But.... Preordered. I am fully ready for VR and I believe this will be a quality project. I figured they will sel out the first batch anyways. Worse comes to worst I can sell it on ebay for a profit.

    • reply
      January 6, 2016 10:09 AM

      I really need to pack up my DK2 and sell it. I never really used it much besides doing some demos and showing a couple people those demos.

      • reply
        January 6, 2016 5:03 PM

        If there were more content would you be more interested in keeping it?

        • reply
          January 6, 2016 8:51 PM

          Not really, but that has more to do with me getting a headache if I use it more than 15 minutes at a time. I think it has something to do with my eye's being too far apart for the stock setup.

    • reply
      January 6, 2016 10:24 AM

      I don't buy most consoles on day one; I wait for software. I'll take the same stance with VR.

    • reply
      January 6, 2016 10:43 AM

      welp

    • reply
      January 6, 2016 10:50 AM

      Considering I'd need to build a new rig just to drive the Oculus properly, yeah that's a big no on my part.

      • reply
        January 6, 2016 11:19 AM

        Lol those responses. "But you sell more then you have a user base!" That only works in the Console space and a few others where every piece of product has to go through you and pay a licensing fee. Which isn't the case with Oculus.

        • reply
          January 6, 2016 12:14 PM

          From what I remember, they're going to have an online store, so they'll probably take the standard 30% cut if they do.

          • reply
            January 6, 2016 1:04 PM

            Yep, they absolutely have the Oculus Store.

            After Oculus announced their propitiatory VR store it was almost comical how quickly Valve changed their position from just experimenting in the VR space to help establish a baseline for everyone to partnering with HTC to transform their experiments into a commercial product.

            Supposedly a big part of why Michael Abrash left for Oculus was because Valve wasn't working on a commercial release and he wanted to be involved in that stage. Bet Valve regretted letting that happen.

    • reply
      January 6, 2016 11:08 AM

      I'll do the wait and see. I see myself getting some sort of VR, but unsure which one. I don't want to end up with the HD-DVD equivalent of a VR headset.

    • reply
      January 6, 2016 11:11 AM

      lol and you guys thought this was gonna be the next big thing

      • reply
        January 6, 2016 11:11 AM

        They still do.

      • reply
        January 6, 2016 11:20 AM

        Seems likely that it will be big eventually. They have a lot of things working against them right now, though.

        Over the next few years the "big players" will become apparent. APIs will stabilize and hopefully become standardized. Manufacturing costs will go down. Application support will get better when the APIs standardize.

        There's a long road for this to become huge but it will probably get there.

      • reply
        January 6, 2016 11:24 AM

        For PC gaming enthusiasts, it absolutely will be.

      • reply
        January 6, 2016 11:30 AM

        consoles are p much dead too

      • reply
        January 6, 2016 11:55 AM

        I don't see it being a big thing this year in terms of adoption. Too many pixels to render and push to be affordable for some time. People are struggling to budget gaming PCs that can play games at 1080p with 30fps. The current Oculus has a higher resolution and needs 90fps to work best.

        For the next few years, VR will mainly be used by enthusiasts or for use at amusement parks, conventions, and that kind of thing. That's predictable purely based on the PC requirements alone much less the cost of the VR gear.

        And some people want even higher resolution and pixel density which means even more demanding graphics power. That just pushes the graphics demand beyond the reach for most people.

      • reply
        January 6, 2016 12:49 PM

        It is going to be, just not this year.

    • reply
      January 6, 2016 11:17 AM

      OUCH I'm happy about the kickstarter rewards cause that's too much. People don't like to spend too much money on keyboards or mice or controllers (or beds) and you use those every single day.

    • reply
      January 6, 2016 11:22 AM

      $849CAD so even higher than the exchange rate. That's a big ol nope from me.

    • reply
      January 6, 2016 11:22 AM

      For that I could buy a 120hz IPS monitor I can use for everything, not gonna spend that much on a VR set.

    • reply
      January 6, 2016 11:31 AM

      #nope

    • reply
      January 6, 2016 11:32 AM

      At that price I think I'll wait and I bought both the DK1 and DK2.

    • reply
      January 6, 2016 11:36 AM

      $399 and I'm in. $599? Reminds me of the PS3 when it first came out.... I'll wait for the Vive.

      • reply
        January 6, 2016 11:54 AM

        Why do you think the Vive will be cheaper? Without the FB subsidy wouldn't it be a lot more expensive, potentially, with the lighthouses?

        • reply
          January 6, 2016 12:03 PM

          I'm not sure if it will be but I am willing to wait and see what they offer before jumping into bed with the Oculus.

          • reply
            January 6, 2016 12:20 PM

            We know exactly what they will offer, though, just like we knew about Oculus. A headset, the lighthouse thing, some controllers, and the need for an entire empty room. There were no miscommunicated expectations here, aside from price. And even that was never really communicated outside of Palmer saying "it needs to be affordable". 600 bucks ain't cheap by any stretch, but it's certainly "affordable".

            • reply
              January 6, 2016 12:29 PM

              "and the need for an entire empty room" How do people keep thinking this.

              • reply
                January 6, 2016 12:40 PM

                I've heard tons of feedback saying this. Brad reiterated it on the Bombcast this week after talking about Matrix-vision. I've just heard it's not a pleasant experience unless you've got lots of empty space to move around in freely.

                • reply
                  January 6, 2016 1:14 PM

                  Oh wait, they didn't talk about matrix vision since it was recorded before it was announced. But matrix vision seems useless if you still need all that space.

                • reply
                  January 6, 2016 5:06 PM

                  How does power work with the Vive? Does it have a battery? Is the video wireless? I only ask because having to monkey around with a cable you can't see while you walk around seems a little awkward.

                  • reply
                    January 6, 2016 5:22 PM

                    it's all still wired. The Gear VR is the only wireless VR solution at the moment.

                • reply
                  January 7, 2016 4:22 AM

                  Bullcrap, seated it's not any different from Oculus.

              • reply
                January 6, 2016 12:43 PM

                how do you plan to leverage the lighthouse stuff for room scale, free walk VR if your room is filled with furniture in random places?

                • reply
                  January 6, 2016 12:47 PM

                  But you don't need that to use the vive, it can do seated experiences just like the oculus.

                  • reply
                    January 6, 2016 12:50 PM

                    It's kind of the key selling point though.

                  • reply
                    January 6, 2016 1:01 PM

                    yes but you're paying for the tech to facilitate full room experiences

                    • reply
                      January 6, 2016 5:13 PM

                      Don't compare the Vive to Kinect like that :(

                • reply
                  January 7, 2016 2:25 AM

                  Take out the coffeetable in front of your tv and that's enough space right there. Hardly an empty room.

    • reply
      January 6, 2016 11:47 AM

      Damn that is a lot. So much for VR taking over the world hey(well at least not any time soon), secretly I am glad my body was not ready LOL :)

      At that price point its going to be a niche market with out doubt. I think the biggest thing is so many(and I don't mean any of us on Shack) don't understand what type of computer you will need to run VR on properly without getting sick. To me it won't be cool if you have bad FPS and not run the games on MAX it will defeat the whole point of VR(and bad FPS will give you massive motion sickness, for it will make the lag that much worse). Having said that you sort of are forced to have the best GPU or go multi GPU if you want to run VR properly in my opinion with modern games(not a bad thing if you already are hard core gamer). So in short a VR setup is not going to be main stream and cheap by any stretch like I think a bunch out side in the normal world thought it be.

      So as it stands I guess you have decide get a new 980TI or a Oculus. Hmmm that easy for me if I had to choose it be a 980 Ti with out doubt for there are not many VR titles that are worth it. With as new Ti your entire library is pimped out and juiced up, not to mention you can MAX out all the new games in 2016 etc.

      On the plus side it has to start some where VR, in time prices will drop just like HDTV screens and tech will get better just like everything else. So we juts got to wait a bit unless you have the coin to drop it like its hot and the price doesn't scare you and your slinging VR size ballz in your sack.

      So how many of you guys are going to get it? Are you going to upgrade your computer for it too? Or pass for this round of tech?

      • reply
        January 6, 2016 11:55 AM

        They can reduce the cost somewhat from scale, but the display is the single most expensive component, so I'm not sure that the price will decrease significantly for quite sometime unless they subsidize further.

        HD is at the point where adding more pixels has minimal, if any, discernible effect at normal viewing distances. VR will be pixel density starved for the foreseeable future and cutting edge displays will not be getting any cheaper.

      • reply
        January 6, 2016 12:07 PM

        I've been upgrading my PC over the last year in preparation for VR. In the end, it wouldn't have mattered how much it was, I'd buy it. I'm completely sold on VR, hands down. I've owned the DK1 and DK2. The improvement between the two models was enormous. If CV1 is even marginally improved, strap it to my fucking eyesssssss. I'm so sold on VR, no price is too high. The content will come, I'm banking on it. VR is the future of games. There will still be traditional games forever, as their should be. Games on a flat screen. But VR is something else. Just a few years ago, this shit was a fucking dream, a total impossible dream. Now it's a reality. That is priceless to me.

        • reply
          January 6, 2016 12:28 PM

          Yeah I totally agree, VR is not going to die it will be side shoot of gaming that will be around forever and keep evolving. That you can count on. No matter what you did not waste your money especially if you love the tech and clearly you do just like I love multi screens setups I do anything to make it happen.

          I know exactly how you feel about VR :) \m/

          I just think a lot of people thought this year we all chuck our TV screens and monitors and VR would replace them. That is clearly not going to happen, and truthfully I am really glad.

          I want VR and normal gaming to both continue to evolve as to separate things we don't need only one of them and they should both be looked at as two completely different beasts.

          One thing is for sure its a awesome time to be a gamer in 2016.

      • reply
        January 6, 2016 12:25 PM

        Yeah, I would probably be in at this price point but I also need to replace my aging GeForce GTX 770 (I got in on the Beo bundle so everything else is good to go), which brings it up to about $1k.

      • reply
        January 6, 2016 5:21 PM

        I plan to upgrade my PC as nVidia and AMD launch their new cards, though I'm not interested in being a VR guinea pig. I'm also not sure what types of unique games you can make with it. I guess I have to see what makes it special. I don't doubt the tech so much as I doubt what it can add or change about gaming.

    • reply
      January 6, 2016 11:56 AM

      I was expecting $1000, including Early Adpoter Tax.

    • reply
      January 6, 2016 12:04 PM

      Preordered this morning. Mine will ship in May. I'll upgrade my PC in April, since it's been about three years.

      I'm looking forward to it.

    • reply
      January 6, 2016 12:22 PM

      if the games are there I will get a VR system this year.

    • reply
      January 6, 2016 12:23 PM

      i'll take two, one for each eye.. of the beholder

    • reply
      January 6, 2016 12:24 PM

      First Gen early adopters always pay the most. I predict yearly-ish price drops as the supply chain and demand improves.

    • reply
      January 6, 2016 12:37 PM

      So with the high barrier to entry which ultimately means less software sales, what's going to drive developers to take a chance on this thing if it's in the hands of enthusiasts only? I get that consumer VR won't be cheap but the sticker price shock is real and I'm seeing a lot of push back after the announcement today. Clearly they need to work on the price point so what the hell is going to keep this thing alive in the meantime until the price drops?

    • reply
      January 6, 2016 12:43 PM

      I don't get everybody's surprise at this price. It's a niche piece of technology in a brand new segment with some pretty impressive specs, and it needs a high-end gaming rig to run it. What you wanted it to be $300?

      • reply
        January 6, 2016 12:45 PM

        most of the people complaining about the extra couple hundred bucks probably needed $500+ in computer upgrades to run it anyway. At which point you're complaining about like $800 vs $1000.

      • reply
        January 6, 2016 12:59 PM

        The surprise comes from Oculus' terribly misleading communication. A year ago they said it would be "in the 200-400$ price range". Then in september they mentioned it woudl be "a bit over 350$". And now it's close to double that price. So people are pissed.

    • reply
      January 6, 2016 12:50 PM

      Screw the haters, I'm all in. Also super excited. If it turns out being lame I'll sell it and take a marginal loss.

      I've wanted too long to get in on the ground floor of this VR revolution fad.

      • reply
        January 6, 2016 12:51 PM

        You won't take a loss. People will be paying upwards of a thousand dollars for these things used starting in April.

    • reply
      January 6, 2016 12:56 PM

      Cheaper per pixel than the DK1.

    • reply
      January 6, 2016 1:05 PM

      Need an answer quick. If I pre-order right now, will they bill the entire amount to my credit card or wait until it ships? Thanks! I want to lock one in but don't have the funds right now. If they just take my info and lock in my order with a card on file, I'll do that. Full amount charge today, I can't.

    • reply
      January 6, 2016 1:09 PM

      I was always planning on buying a Vive just because Valve. If they are the same price, I'll get the Vive

      • reply
        January 6, 2016 1:41 PM

        That will probably be more. They include two controlers and two sensor basestations.

    • reply
      January 6, 2016 1:14 PM

      Aussie shackers want to go halves? Abrasion, filthysock, shavenewok?

      • reply
        January 6, 2016 1:43 PM

        Filthysock is into timeshares.

        • reply
          January 6, 2016 4:33 PM

          haha, so the year is split up into 21 time shares. if the Oculus is $1000AUD then thats $47 a share.

      • reply
        January 6, 2016 6:03 PM

        Wait until after release and pick up the "run like shit on my computer" eBay deals.

        • reply
          January 6, 2016 6:48 PM

          Oh yeah, and the 'I spew every time'!

    • reply
      January 6, 2016 2:07 PM

      Considering what people pay for phones, this seems reasonable.

    • reply
      January 6, 2016 2:19 PM

      I'm not ready for it yet, maybe in a few years when I have some spare cash and at that point hopefully the price has come down and more content to enjoy with it.

    • reply
      January 6, 2016 2:37 PM

      I just can't help thinking that this will be like the Vita or PSP. Wonderful devices that no one would write games for because the market is too small.

      For VR to really take off, it's going to have to appeal to much more than just gamers. It's another peripheral, not a replacement of anything, so it's not vital to the gaming experience.

      • reply
        January 6, 2016 2:44 PM

        the problem is the PSP and Vita never did enough, especially as smartphones arrived. You need to be a pretty dedicated gamer with a pretty dedicated travel schedule to want to invest hundreds of dollars in that experience. And now with a smartphone you have games with you anyway, so it really would need to be massively better than the status quo to succeed. VR does something fundamentally different than any other screen technology that can't be replicated in a "good enough" fashion with just a larger TV.

        As for the scale. The guys involved in VR honestly believe this (not necessarily OR v1) can be the last screen you ever buy for your home. FB didn't buy them just to be a videogame peripheral maker.

      • reply
        January 6, 2016 2:49 PM

        There are already over 100 games supporting the Rift by launch date and over 40 for the Vive (and many still unannounced).

      • reply
        January 6, 2016 3:27 PM

        Gear is damn good and 100, it's gonna get cheap.

    • reply
      January 6, 2016 3:35 PM

      $100 more than I thought but not a deal breaker for me.

    • reply
      January 6, 2016 3:41 PM

      All it will need is a single killer app and people will jump in. What that will be who knows.

    • reply
      January 6, 2016 3:43 PM

      I can't justify this purchase, unfortunately. :/

    • gmd
      reply
      January 6, 2016 3:50 PM

      Kaz approves https://www.youtube.com/watch?v=BOHqG1nc_tw

    • reply
      January 6, 2016 3:54 PM

      Shit I really want the VIVE. Hmm.

    • reply
      January 6, 2016 4:04 PM

      My job is the best - My boss told me, "I'm going to order you an Oculus." first thing this morning. For "research".

    • reply
      January 6, 2016 4:05 PM

      That kinda sucks. I was interested in trying it out but that's way to steep for something I would seldom use

      • reply
        January 6, 2016 4:08 PM

        I have invested exactly $0 in VR and I have had both DK1 and DK2. I see it as a pretty low risk investment to try it out. If I don't like it I will resell it.

        • reply
          January 6, 2016 4:15 PM

          It's not that I don't want it I am just saving up for a 980TI now that is something I will use daily. Plus I hate trying to sell stuff, it always ends up being a pain in the ass.

          • reply
            January 6, 2016 4:24 PM

            You might want the 980ti anyway to run games on the rift :-/

            • reply
              January 6, 2016 10:58 PM

              More like have to have it, sure they say a 970 will be enough(more like a minimum requirement) but in reality it will play most games like shit and make you barf with a VR headset.

              Good luck playing modern games @ 2160 x 1200 @ 90 FPS on MAX or even High on one 970, your gonna want that 980 Ti real fast if you get VR.

              Also I don't think most are aware what it will be like if you get constant or unstable FPS drops on VR, better go buy a case of Meclizine.

    • reply
      January 6, 2016 4:18 PM

      Cheaper than an iPhone an apple Cinema Display.

    • reply
      January 6, 2016 4:21 PM

      Lol no thanks.

    • reply
      January 6, 2016 4:38 PM

      the future better get cheaper soon

    • reply
      January 6, 2016 4:44 PM

      Ive spent way too much for gaming purchases before but looks like I'll be skipping this this wave

      • reply
        January 6, 2016 5:07 PM

        I hope it turns out to be decent enough.

    • reply
      January 6, 2016 5:02 PM

      it's expensive but I already thought it was going to be like 500 so not to big of a deal. Don't get me wrong I would have loved for it to be cheaper. Look at Gear VR to get into that you have to spend 500+ on a phone and a 100 for the unit itself.

      Vive from what I understand is suppose to be more expensive, I could have swore i saw this posted a few places before. Everything now is more expensive anyone who thought it was going to come out below 500 probably never looked into VR that much in my opinion. This GearVr is pretty much just a piece of plastic and it cost $100. Seems like the first two batches have sold out already, we went from a March ship date, to a April ship date to now they have May up.

      Its not just for me or i might have have gave it a little more thought, my daughters loves playing the Gearvr so watching her and my son get all excited while playing it will make it worth it for me.



    • reply
      January 6, 2016 5:22 PM

      The oculus benchmark thing says my i5-3750K isn't good enough. *sad tear*

      • reply
        January 6, 2016 5:52 PM

        neither is my i7 3770

        • reply
          January 6, 2016 8:32 PM

          They're saying an Intel i5 4590. An i7 3750k, and a 3770/k all outperform that chip. You both should be in the good good.

          • reply
            January 6, 2016 8:33 PM

            3570k*

            Actually. A 3570k would be on par.

          • reply
            January 6, 2016 8:40 PM

            Yeah I think i7 3750k should be fine.... ????

    • Zek
      reply
      January 6, 2016 5:30 PM

      I *might* be willing to pay this much for VR. But not first-gen VR with the current sparse ecosystem of games and no knowledge of how the competition will play out. I'll take another look at it when they've all been out for a year or so.

    • reply
      January 6, 2016 5:55 PM

      Look at all these poors. Being part of the master race doesn't come cheap!

    • reply
      January 6, 2016 6:00 PM

      Lol, half the Shack owns $900 iPhones (on a payment plan, some outright). Stop making such a big deal out of this. Yes, a phone does more but c'mon. You could buy a $100 phone.

    • reply
      January 6, 2016 6:16 PM

      Am I forgetting something but didn't MS say that with Oculus you can stream Xbox One games to it? Isn't that a fucking killer application we're forgetting about? Plus the Xbox one controller is pretty nice added value.

    • reply
      January 6, 2016 8:45 PM

      As much as I say, "lol nope," I'll still buy into VR, I'll just for sure be waiting to see what valve does and how the market goes before jumping in.

    • reply
      January 6, 2016 9:09 PM

      Oculus Rip-off

    • reply
      January 6, 2016 9:17 PM

      Yeeeesh higher than I thought, maybe will sit it out for a bit.

    • reply
      January 6, 2016 9:52 PM

      I love how Palmer Luckey himself said

      “If something’s even $600, it doesn’t matter how good it is, how great of an experience it is — if they just can’t afford it, then it really might as well not exist?”

      just two years ago. Christ what a turnaround.

      • reply
        January 6, 2016 9:53 PM

        It's like got involved in what would make good VR and changed he mind like a reasonable person.

      • reply
        January 6, 2016 10:14 PM

        pfft, 3 years ago he was barely out of his teens..times change a man.

    • reply
      January 6, 2016 11:37 PM

      Oculus as in a good skull fucking for $599.

    • reply
      January 7, 2016 3:30 AM

      $188 USD shipping to Australia. Presumably Palmer hands me it before running back to the helicopter for the next delivery.

      • reply
        January 7, 2016 3:31 AM

        Oh 132 actually, that was someone adding the $50 price increase for AU. Must just be flying domestic then.

    • reply
      January 7, 2016 7:34 AM

      DOA as it should be. The future is cloud gaming not this Mackey Mouse shit.

    • reply
      January 21, 2016 1:08 PM

      *PS3 Announcement voice* $599 U.S DOLLARS!