Super Smash Bros. community rounds up 1.1.3 patch notes

With the arrival of Cloud comes a new update for Super Smash Bros. and, once again, Nintendo has not included patch notes, leaving the community to do the work on its own.

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Today's been an exciting day for Super Smash Bros. for both Wii U and 3DS. While there are big changes coming down the line, today saw the addition of Cloud to the Smash Bros. roster and along with him came the newest patch for the game.

But of course, Nintendo is the model of consistency and, once again, there are no patch notes issued to spell out the character balance tweaks. So once again, we turn to the gaming heroes at the Smashboards forums to lend a helping hand.

Last updated: 12/16 12:20PM PT

Bowser

  • Up throw angle, damage, hitbox modifiers changed
  • Flying Slam (Side + B) and Dash Slam (Side + B - Custom 1) post-grab and jump animations are faster. Invincibility frames added during post-grab and flip.
  • Up + B (normal and all customs) can now grab ledges from behind

Charizard

  • Dash attack (running side attack) hitbox angles shortened
  • Up Smash hitbox tweaked
  • Down Smash hitbox adjusted

Dark Pit

  • Electroshock Arm (Side + B) damage increased to 12.0 from 11.5; angle reduced, knockback growth increased, base knockback reduced
  • Electrocut Arm (Side + B - Custom 1) angle reduced, knockback growth increased, base knockback reduced

Ganondorf

  • Down Smash second hit angle reduced to 50 from 130
  • Neutral Air completely overhauled with new hitboxes, with second hit strengthened significantly.
  • Down Air hitbox moved up two units
  • Warlock Punch (B) super armor frames extended. Super armor frames also added on turnaround Warlock Punch.
  • Warlock Blade (B - Custom 1) super armor frames added from frames 11 through 54 on turnaround version
  • Flame Choke/Flame Wave (Side + B, normal and Custom 1) grab parameter extended
  • Dark Dive (Up + B) shock damage increased to 1.2 from 1.0 and throw damage increased to 9.0 from 7.0

Greninja

  • Forward Smash knockback growth increased to 101 from 99
  • Up Smash second hit sweetspot knockback growth increased to 104 from 103
  • Down Smash knockback growth increased to 92 from 90
  • Knockback growth on all side specials increased

King Dedede

  • Small timing tweak on Inhale (B) and Taste Test (B - Custom 2)
  • Facing Restriction added to descent and landing hitboxes of all Up Specials

Kirby

  • Forward Smash knockback growth on early and late hits increased
  • Up Smash early, middle, and late hit knockback growths increased
  • Down Smash knockback growth increased to 109 from 108
  • Forward Air third hit knockback growth increased and hitlag modifier adjusted to 1.2x from 1.0x
  • Back Air early and late hit knockback growth increased
  • Up Throw knockback growth increased to 74 from 63
  • Hammer Flip (Side + B) partial charge and aerial max charge knockback growth and aerial hitboxes increased; both sets of hitboxes active for 2.0 frames
  • Hammer Bash (Side + B - Custom 1) partial charge and aerial max charge knockback growth and aerial hitboxes increased; both sets of hitboxes active for 2.0 frames
  • Giant Hammer (Side + B - Custom 2) partial charge and aerial max charge knockback growth and aerial hitboxes increased

Link

  • Forward Smash knockback growth increased to 89 from 85
  • Down Smash angle and base knockback increased, knockback growth reduced
  • Forward Air hit one damage increased to 11.0 from 8.0, knockback growth reduced to 130 from 132, and base knockback increased to 20 from 10; hit two damage increased to 13.0 from 10.0 and knockback growth reduced to 100 from 105
  • Down Air spike hitbox is now aerial target only, with ground-only hitbox at angle 55 and knockback growth/base knockback of 40/25
  • Spin Attack (Up + B) and Shocking Spin (Up + B - Custom 1) hitboxes adjusted

Lucario

  • All Specials (B - normal, Custom 1, and Custom 2) angles adjusted to 83 from 80, knockback growth reduced to 93 from 100, and hitlag modifiers adjusted. Mega Lucario base knockback adjusted to 12 from 10.

Lucas

  • Forward-tilt hitbox size and duration increased
  • Neutral air looping hits damage increased to 2.0 from 1.0
  • PSI Magnet (Down + B) heals significantly less when used with teammate attacks

Lucina

  • Dancing Blade (Side + B) hitbox knockback growth reduced, third hit damage increased

Marth

  • Dancing Blade (Side + B) hitbox knockback growth reduced, third hit damage increased

Mewtwo

  • Forward Smash hitbox 0 damage increased to 16.0 from 15.0, size increased to 3.0 from 2.0
  • Forward Air hits on frame reduced to 6 from 7
  • Back Air hitbox 0 position adjusted
  • Up Air hitbox 1 damage increased to 10.0 from 9.0, hitbox 2 damage increased to 9.0 from 7.5; knockback growth, base knockback, and sizes all increased
  • Down Air hitboxes moved down one unit, duration increased to 4 frames from 2
  • Confusion (Side + B) unknown grab box parameters increased
  • Down Throw angle increased to 74 from 69

Mii Gunner

  • Down Smash second hit angle reduced to 50 from 130, facing restriction set to 4

Mr. Game & Watch

  • All Down + B specials do significantly less damage when used with teammate attacks

Ness

  • PSI Magnet (Down + B) and Forward PSI Magnet (Down + B - Custom 2) heal significantly less when used with teammate attacks

Robin

  • Foward Tilt size increased to 5.0 from 4.0, position tweaked
  • Neutral Air hitbox 0/1 sizes increased to 5.0 from 4.0 and position tweaked; hitbox 2 size increased to 5.0 from 3.0
  • Forward Air late hitbox size increased to 2.5 from 1.5 and position tweaked
  • Down Air earlier damage increased to 11 from 10, hitbox 1 angle reduced to 70 from 80, both hitbox sizes increased to 4.5 from 4.0, transition from early to middle hitboxes after 1-2 frames; late hit damage increased to 8.0 from 5.0

Shulk

  • Dash Attack damage increased to 11.5 from 11.0
  • Forward Tilt damage increased to 13.5/12.0 from 13.0/11.5
  • Up Tilt early hit damage increased to 8.5 from 8.0; late hit damage increased to 7.5 from 7.0
  • Down Tilt damage increased to 9.5/7.5 from 9.0/7.0
  • Neutral Air damage increased to 7.5/8.5 from 7.0/8.0
  • Forward Air damage increased to 8.0/6.5 from 7.5/6.0
  • Back Air damage increased to 12.5/8.5 from 12.0/8.0
  • Up Air first hit damage increased to 5.5 from 5.0;second hit damage increased to 10.5/8.0 from 10.0/7.5
  • Down Air first hit damage increased to 6.0/7.5 from 5.0/7.5; second hit damage increased to 11.5/10.5 from 11.0/10.0

Villager

  • All B special variations do significantly less damage when used with teammate attacks

We will continue updating these numbers as they come in. Once again, all credit goes to the hard-working people at Smashboards.

Senior Editor

Ozzie has been playing video games since picking up his first NES controller at age 5. He has been into games ever since, only briefly stepping away during his college years. But he was pulled back in after spending years in QA circles for both THQ and Activision, mostly spending time helping to push forward the Guitar Hero series at its peak. Ozzie has become a big fan of platformers, puzzle games, shooters, and RPGs, just to name a few genres, but he’s also a huge sucker for anything with a good, compelling narrative behind it. Because what are video games if you can't enjoy a good story with a fresh Cherry Coke?

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