Fallout 4 mods on consoles will be a streamlined one-click-to-download experience

Bethesda's Pete Hines has shed some light on how the company plans on delivering mods to Fallout 4 on our consoles.


Bethesda has confirmed the process of installing Fallout 4 mods on console will be streamlined as all users will need to do is click on a mod they’d like installed in order to have it download.

Bethesda vice president of public relations Pete Hines recently spoke with Major Nelson about the launch of Fallout 4 as well as its future. During the interview, Hines revealed Bethesda has wanted to bring mods to consoles ever since the release of The Elder Scrolls III: Morrowind back in 2002.

With mods coming to consoles, Bethesda is trying to make the process as easy as possible for players who wish to install one to their game. The process of picking a mod should work similarly to how we currently download DLC for any title nowadays. “We do it in a way that’s easy,” Hines reveals during the interview. “I get asked this a lot on social media and Twitter. This is not about, ‘You have to have a PC and you have to do it yourself.’ The idea is you go to play the game and there’s a menu option and you click on it and there’s just a bunch of stuff for you to download. You click on the stuff you want and you start playing the game with these new mods. We want it to be a really streamlined, fun experience.”

What Bethesda is currently trying to figure out is the exact specifics of how players will be able to retrieve mods for Fallout 4 from BethesdaNet. As of now, their biggest hurdle is creating a user-friendly experience prior to releasing the game’s mod creation tools early next year.

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    November 10, 2015 8:07 AM

    Daniel Perez posted a new article, Fallout 4 mods on consoles will be a streamlined one-click-to-download experience

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      November 11, 2015 5:18 AM

      Sounds like it would be fine for a few small mods but a potential conflict nightmare when you start installing lots more.

      Also doesn't seem like it would have any support for the more complex mods that overhaul mechanics and require user configuration or a script extender.

      There is a reason the most popular mods tend to be downloaded from the Nexus as opposed to from Steam. There is no conflict management or plugin merging possible.