Xbox One video explains backwards compatibility process

With over 100 Xbox 360 games coming to Xbox One very soon, Xbox Live's Major Nelson has posted a video explaining what everyone needs to know about backwards compatibility.

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Backwards compatibility is coming to Xbox One, with over 100 supported Xbox 360 games set to be revealed next week. With dozens of previous-generation classics on their way, Xbox Live's Larry 'Major Nelson' Hyrb has put together a video to explain exactly how this process is going to work.

Hyrb reiterates much of what we had previously heard during the E3 2015 closed door presentation, noting that discs are fully usable, online packets need to be downloaded, online multiplayer will be supported, and that supported digital games will automatically appear in a user's library.

Hyrb also goes over some other things that users should know before the big launch. The biggest one being that user saves will carry over, but they must first be uploaded to the cloud. If they aren't, it might be time to boot up the Xbox 360 one last time and upload them now.

The full list of backwards compatible games will be posted to the Xbox website as they arrive.

Senior Editor

Ozzie has been playing video games since picking up his first NES controller at age 5. He has been into games ever since, only briefly stepping away during his college years. But he was pulled back in after spending years in QA circles for both THQ and Activision, mostly spending time helping to push forward the Guitar Hero series at its peak. Ozzie has become a big fan of platformers, puzzle games, shooters, and RPGs, just to name a few genres, but he’s also a huge sucker for anything with a good, compelling narrative behind it. Because what are video games if you can't enjoy a good story with a fresh Cherry Coke?

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  • reply
    November 4, 2015 10:10 AM

    Ozzie Mejia posted a new article, Xbox One video explains backwards compatibility process

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      November 4, 2015 1:54 PM

      I'm super impressed with how this is working. Other than not having every 360 game ever made supported right away, they're doing everything else right. The old guide is there, multiplayer works, you can use the old blades from within the 360 games. Super well done.

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        November 4, 2015 4:33 PM

        Not to mention the performance meeting, and in some cases, exceeding the standard set by the original releases.

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          November 4, 2015 10:15 PM

          Are you in the preview? Can you elaborate on the performance? Digital Foundry had a mixed bag, with several of the demanding games (Mass Effect et al) dealing with dropped frames and shittier performance.

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            November 5, 2015 12:52 AM

            I'm in the preview and my experience mirrors DF's. Some games work really well, others have weird glitches. I was playing with it when it first came out, so hopefully they've worked out some of the kinks.

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              November 5, 2015 6:20 AM

              The DF article seemed to indicate some of the performance problems were worth the trade-off (slower fps overall but a smoother play somehow? IDK), I'm not sure how much overhead that CPU gives them to improve the speed but that sounds okay I guess. Got any preview invites bro? :D

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        November 4, 2015 10:47 PM

        been in the preview program for a while.

        It's absolutely stupid amazing how smooth the 360 emulation is.

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      November 4, 2015 9:16 PM

      On-line Multiplayer for 360 titles on One!!! A new standard for emulating older games has been set.

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      November 4, 2015 10:23 PM

      Yeah the whole thing came as a big, pleasant surprise. Good on 'em!