Evolve hatches Gorgon today; new Hunter adaptations incoming

Evolve isn't done coming up with horrifying monsters just yet, with Turtle Rock unleashing the game's newest abomination today.

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It may have been easy to miss with this week's new releases, but today sees the arrival of Evolve: Ultimate Edition. This iteration of the monster-hunting game features everything in the base game, along with everything in the game's Monster Expansion Pack and two Season Passes. And yes, that includes another new monster being released today.

Gorgon was first unveiled late last week. Less durable than her larger brethren, Gorgon makes up for her lack of size through ranged attacks that deal damage over time. Her attacks include:

  • Acid Spit - An acid spray that can double as a projectile and as an environmental hazard. If acid doesn't go in the opponent's face, it should be sprayed on the ground to restrict a Hunter team's movement.
  • Web Snare - Hunters caught with this attack will suffer damage and also be slowed, leaving them vulnerable to follow-up attacks.
  • Spider Trap - A powerful ranged attack that can snatch up Hunters and slowly digest them.
  • Mimic - This is the most sinister tool at Gorgon's disposal. Gorgon can shed her skin and remotely control the molted remains to cause melee damage. She can also kamikaze the shed skin by detonating it atop a group of Hunters.

Today's news isn't all about the monsters, though. Markov and Val will be getting some new variants that slightly change up their play styles. Blitz Markov deals heavier damage over time at the expense of damage reliability, while Rogue Val gets a short-range passive healing field at the expense of her overall healing range. Her Sniper Rifle also comes with more rounds, but can no longer inflict weak spots. Unlike Gorgon, these Hunter variants will be free of charge as part of the game's latest title update, which is coming soon.

The full patch notes can be found on the Evolve website. For more on Gorgon, be sure to check out the video below.

Senior Editor

Ozzie has been playing video games since picking up his first NES controller at age 5. He has been into games ever since, only briefly stepping away during his college years. But he was pulled back in after spending years in QA circles for both THQ and Activision, mostly spending time helping to push forward the Guitar Hero series at its peak. Ozzie has become a big fan of platformers, puzzle games, shooters, and RPGs, just to name a few genres, but he’s also a huge sucker for anything with a good, compelling narrative behind it. Because what are video games if you can't enjoy a good story with a fresh Cherry Coke?

From The Chatty
  • reply
    November 3, 2015 9:26 AM

    Ozzie Mejia posted a new article, Evolve hatches Gorgon today; new Hunter adaptations incoming

    • reply
      November 3, 2015 10:38 AM

      *crickets*

      I haven't launched this since the week after launch.

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        November 3, 2015 10:44 AM

        oof - http://steamcharts.com/app/273350

        Last 30 Days
        avg 341.1
        peak 834

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          November 3, 2015 10:59 AM

          Can we blame this on microtransactions? I never played it, but it didn't look like a whole lot of fun :(

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            November 3, 2015 11:08 AM

            i think they made a plethora of mistakes, the biggest probably being the alpha/beta because the game's just fucking boring. i played a couple rounds and never looked back. the pre-release pricing/dlc plan definitely made it easier for me to look away.

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              November 3, 2015 11:11 AM

              Yeah, the dumbassed day1 DLC scheme was a huge turnoff. Never looked at it again.

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              November 3, 2015 6:17 PM

              I felt like the beta needed an offline training mode because the fun was so dependent on the quality of the other players, so if you had people trying to learn how to play it made matches really boring. Near the end of the beta though when monsters were figuring out how to play better and so were the hunters the games got really tense and fun.

            • Zek
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              November 3, 2015 10:30 PM

              Hunt should never have been a game mode, let alone the premiere game mode. The monster's job is to run away and the Hunters' job is to follow him, that's not a good formula for a game.

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              November 3, 2015 11:11 PM

              This. It was simply super boring.

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            November 3, 2015 11:11 AM

            It was already kind of a niche game on its own, but I'm not going to deny that people probably found the idea of two Season Passes kind of galling.

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              November 3, 2015 11:41 AM

              Also the people I knew who played said the DLC Wraith was stupid OP and no fun at all to play against. That's the worst kind of LITERAL Pay 2 WIn.

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            November 3, 2015 1:22 PM

            It's not. Theres major issues in Match Making. And there's no level up mechanics for the Hunters, the game gets old really fast, Hence it why its 5$ used at gamestop.

            Also the Game completely fell off the eSports scene, and that was there whole goal from the start, was tfor it to be a eSport like Dota.

            I feel really bad for turtle rock, but my 4 friends just couldn't get into it.

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              November 3, 2015 2:26 PM

              It was supposed to be an esports thing? How would that work when it's fundamentally asymmetric 4-on-1?

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                November 3, 2015 10:28 PM

                I shit you not, they made comparisons to bulls in pro bull riding for good monster players. Like there would be this stable of pro monster players going up against teams like SK and EG with separate prize pools for each side.

                Yeah it was dumb.

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            November 3, 2015 8:12 PM

            DLC has nothing to do with why the playerbase died. Game had a ton of players on launch that just quickly left the game, when there wasn't really DLC to buy.

            The DLC model is also much fairer than a lot of games that don't get nearly as much shit as Evolve did. They don't split the userbase at all and give out maps and modes for free. The new characters and monsters aren't like other games where someone buys a better gun than you, the asymmetric gameplay means that as a hunter player I never have to buy a monster but still get to fight against the new ones.

            The playerbase died because it's a niche game model that for some reason got AAA budget. It reminds me a lot of natural selection. It's difficult and one player being bad means the entire match is ruined. On launch it led to a lot of 20 minute matches of just running in circles because people did not know how to play and cut off the monster to simply followed tracks when the monster is always faster than the hunters.

            It's not a game with any kind of 'carrying', you can't be good at shooting and still make up for having a bad team. It's entirely teamplay based and that means that everyone has to be doing their jobs or you are screwed.

            On the other side of the coin, the Monster is a really isolating and high pressure experience that is really unfriendly to new players. You feel like you are just being ganged up on while playing it if you aren't good. It's part of the reason why 1v1 games have died out over the years compared to team based ones, people don't want to shoulder the entire burden alone. It's nicer to have teammates to rely on and blame if you lose.

            Lots of reasons went into this game not sustaining players but the DLC is not it.

            I still enjoy it and Gorgon is a great addition to the game. Sadly the next couple months will probably be the last time it's playable before it dies completely.

            • Zek
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              November 3, 2015 10:33 PM

              He's probably referring to the shitty reputation the game got for its exorbitantly priced season pass which was way too visible during a time when they needed to convince people to buy their game for $60. Those sort of DLC plans are the sort of thing you keep under your hat for a few months at least until the community actually wants the content. Being told about a bunch of pricey content for a game you don't own yet is a huge turn-off.

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                November 3, 2015 10:48 PM

                Yeah, but I mean people who already bought it quit super quick. Look at the steam chart timeline, there was a ton of people on launch so those are the ones who weren't turned off by all the DLC controversy. The problem was retaining those players and that had nothing to do with DLC and everything to do with game mechanics and fun factor.

                • Zek
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                  November 3, 2015 10:51 PM

                  It's death by a thousand cuts, there are a lot of things they did wrong. Creating a cloud of negativity around the launch of the game just didn't help.

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              November 3, 2015 11:17 PM

              That pretty much sums it up. DLC had an impact on building the player base. The publisher pushed this niche game at full price and then immediately announced DLC bs.

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            November 3, 2015 9:50 PM

            It looked boring...like they took one small part of L4D(fighting the Tank) and tried to make an entire, standalone game of it.

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          November 3, 2015 11:11 AM

          never seen @Steam_Spy before. This is awesome! * F O L L O W ' D *

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          November 3, 2015 1:25 PM

          wow, those poor devs. That is terrible

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            November 3, 2015 2:35 PM

            I imagine they made out pretty well on Left4Dead.

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          November 3, 2015 1:29 PM

          God damn, Payday 2 in the top 10 2+ years after release is crazy.

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            November 3, 2015 3:59 PM

            Because they put out good content on a regular basis, for free or at reasonable prices

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              November 3, 2015 4:29 PM

              I've played a shit load of the game and at one point after release the community was down to like 3-5k people at peak times.

              They put out content on a regular basis but a lot of it is not free, yes when there are large events like hype train and crimefest they put out a lot of free shit.

              I've spent more on Payday 2 than any other game and it's not even F2P.

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                November 3, 2015 5:20 PM

                I almost never do F2P buys, and I spent $25 or so on Payday 2 on some fun heavy machine guns.

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          November 3, 2015 3:48 PM

          at E3 the devs seemed to be positive about it's life span.

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            November 3, 2015 3:51 PM

            Of what? One week?

            I mean, I'm sure they'd try to put a positive spin on it, but I simply don't see a good angle to this game's track record.

          • Zek
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            November 3, 2015 10:34 PM

            They need to take it F2P yesterday. Maybe they can salvage it that way, it wouldn't be the first.

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            November 3, 2015 11:13 PM

            That sounds downright crazy. The only game that died faster in recent memory was Brink.

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          November 3, 2015 6:37 PM

          woooooow

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      November 3, 2015 1:41 PM

      I'm gonna play this with friends as soon as I get home.

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      November 3, 2015 11:10 PM

      Wow I forgot this game even existed.

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      November 3, 2015 11:22 PM

      Drop the price to $20 including all DLC. That may get people interested.