Fallout 4 System Specs Announced

Find out if your rig can handle the next journey into the wasteland.

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Bethesda has rolled out its system requirements for Fallout 4, along with a handful of other assorted release details.

A Bethesda Blog post gives the specs rundown, plus details on when, where, and how you can start the next journey into the Wasteland.

Minimum:

  • Windows 7/8/10 (64-bit OS required)
  • Intel Core i5-2300 2.8 GHz/AMD Phenom II X4 945 3.0 GHz or equivalent
  • 8 GB RAM
  • 30 GB free HDD space
  • NVIDIA GTX 550 Ti 2GB/AMD Radeon HD 7870 2GB or equivalent

Recommended:

  • Windows 7/8/10 (64-bit OS required)
  • Intel Core i7 4790 3.6 GHz/AMD FX-9590 4.7 GHz or equivalent
  • 8 GB RAM
  • 30 GB free HDD space
  • NVIDIA GTX 780 3GB/AMD Radeon R9 290X 4GB or equivalent

On consoles, Fallout 4 will require 28-35 GB of storage space. The number is variable based on which languages it supports, which varies by region. If you purchase the digital version in North America, it will unlock at 12:01 EST on November 10. The PC version is compatible with Xbox One and Xbox 360 controllers. Retail pre-orders come with a Perk Poster.

The Pip-Boy app will launch on November 10, and the Pip-Boy Edition will include foam inserts for the iPhone 4-6s, and Samsung Galaxy S3-S5. Another insert is said to fit most other phone models.

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From The Chatty
  • reply
    October 8, 2015 8:26 AM

    Steve Watts posted a new article, Fallout 4 System Specs Announced

    • reply
      October 8, 2015 8:31 AM

      I wonder if this will be the final nail in the coffin of 32-bit desktop operating systems.

      • reply
        October 8, 2015 8:34 AM

        I would assume anyone interested in Fallout 4 is already off a 32 bit OS at this point.

      • reply
        October 8, 2015 8:35 AM

        32bit OS has been nearly dead for a while now... I doubt many AAA games will ship with 32bit executables.

        • reply
          October 8, 2015 8:37 AM

          You'd think, but Microsoft is still selling 32 bit Windows, and AFAIK Fallout 4 is the first AAA game to require 64 bit.

          • reply
            October 8, 2015 8:50 AM

            i believe watch dogs required it. also, AC UNITY. there have been some other major non AAA releases. the Strider game from a couple years ago comes to mind. i believe

          • reply
            October 8, 2015 8:59 AM

            I don't think some obscure video game is going to get microsoft to stop selling 32 bit windows.

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            October 8, 2015 9:09 AM

            Is Call of Duty: Ghosts not considered AAA?

          • reply
            October 8, 2015 11:35 AM

            We've only done 64-bit versions of FIFA on PC since FIFA15.

        • reply
          October 8, 2015 8:49 AM

          I imagine 32bit is gonna be around for quite a bit longer.

    • reply
      October 8, 2015 8:49 AM

      crazy that the footprint is ~4-5 times bigger than skyrim.

      • reply
        October 8, 2015 8:51 AM

        Confirmed 4.5 x times better than shitrim!!!

      • Ziz legacy 10 years
        reply
        October 8, 2015 9:12 AM

        houses etc will be 4-5 times bigger to make up the difference.

        • reply
          October 8, 2015 11:40 AM

          Wish Bethesda would figure a way to enter houses and buildings without a loading screen.

          • reply
            October 8, 2015 12:46 PM

            I didn't think I was possible to do it in open world's where the outside stuff is seamless and still ticking when transitioning to an indoor space, but W3 does it remarkably well.

            • reply
              October 8, 2015 12:56 PM

              Mafia 1 did it to some degree, and GTA IV and V, so I figure it's an engine limitation holding Bethesda back.

              • reply
                October 8, 2015 1:19 PM

                I think a big part of what's preventing it is the number of interactable entities in a Bethesda game. Most games will have basically no interactive tchotchkes in a room unless they are somehow important. A room in a BethSoft RPG is liable to have boxes and pots and books and silverware and toys and all kinds of other things that are, at a minimum, physics objects.

                It creates a lot of additional demand for RAM and CPU.

                That said, based on the videos it looks like there will be more unzoned interior areas, even if they're not all open and unzoned.

            • reply
              October 8, 2015 1:09 PM

              Novigrad was awesome. Highly detailed, well populated and totally seamless. I cant wait for Cyberpunk.

          • reply
            October 8, 2015 12:52 PM

            Seemed like that was the case to some extent in the previews they showed.

      • reply
        October 8, 2015 11:44 AM

        Where did you hear that? I hadn't heard of a specific size, though I had speculated it could be much, much larger than Fallout 3.

        • reply
          October 8, 2015 11:52 AM

          Memory footprint, Skyrim was minimum 2GB.

          • reply
            October 8, 2015 11:53 AM

            Oh, duh, I'm dumb. I was thinking about map size for some reason.

        • reply
          October 8, 2015 11:52 AM

          Though, doing the math, that could line up with my estimates of ~12x the size of Fallout 3 and a 1:1 distance mapping to the area around Boston.

    • reply
      October 8, 2015 8:56 AM

      Hope my i920 fits the bill. I'm not too worried since i have a 970 gtx.

      • reply
        October 8, 2015 11:38 AM

        same here. my overclocked 920 should beat the minimum specs. still, this is probably a good time to finally upgrade.

        • reply
          October 8, 2015 11:41 AM

          First gen Core i-series? Yeah, you guys are getting due. :[ You might be farther off on performance than you think; There was a significant bump in performance going from first to second gen Core i.

          • reply
            October 8, 2015 11:46 AM

            i was planning to upgrade when Skylake came out but never pulled the trigger so this is probably gonna do it

          • reply
            October 8, 2015 11:52 AM

            Witcher is running 1080p 70+fps with hairworks off & a little less distance. all else ultra.

            • reply
              October 8, 2015 11:59 AM

              You can't necessarily compare Witcher 3 and Fallout 4 coherently in terms of CPU and memory usage. BethSoft RPGs track and simulate a lot of stuff that most games don't.

        • reply
          October 8, 2015 12:37 PM

          I'm just looking for a reason now, too. I5 750 and it just seems to kill anything I throw at it. It chomped through 3 video card upgrades.

          • reply
            October 8, 2015 1:36 PM

            [deleted]

            • reply
              October 8, 2015 1:57 PM

              So that FPS jump was just from CPU? Cards were constant across both chips? If so, pretty impressive.

    • reply
      October 8, 2015 11:05 AM

      8gb of RAM minimum is steep. i only upgraded to 12 from 6 a few months ago.

      • reply
        October 8, 2015 11:15 AM

        Not really. You can get 8GB of DDR4 for around ~$60. DDR3 for even less. RAM is cheap.

        • reply
          October 8, 2015 11:16 AM

          it's not the cost, just an unusually high RAM requirement i think.

          • reply
            October 8, 2015 11:29 AM

            RAM requirements were being artificially held down by the last console generation. As more games aimed at the current generation are released, we're seeing more increased RAM requirements. The Witcher 3 has 6GB minimum/8GB recommended. MGSV has 4GB minimum/8GB recommended. SOMA is 4GB/8GB. Mad Max is 6GB/8GB.

            8GB isn't at all out of line, especially considering "minimum" requirements tend to mean "the game won't actually stop working" and "recommended" requirements tend to mean "the minimum needed to have a good experience".

            • reply
              October 8, 2015 11:31 AM

              that all makes sense. still, it's the first time i've seen an 8gb minimum spec and i expect that will be a hurdle for some people

              • reply
                October 8, 2015 11:35 AM

                If there were ever a game that people will gleefully buy more RAM for....

                • reply
                  October 8, 2015 11:37 AM

                  yup... if your building a new system might as well just get 16GB. But a 4GB or 8GB upgrade for an older system isn't too expensive.

          • reply
            October 8, 2015 12:26 PM

            That's good. We want PC games to take advantage of our machines.

      • reply
        October 8, 2015 11:23 AM

        Min=Recommended too, which is interesting.

      • reply
        October 8, 2015 11:25 AM

        The consoles run 8 gb ram now as well. They'd be crazy to not target that.

        • reply
          October 8, 2015 11:27 AM

          yeah, makes sense.

        • reply
          October 8, 2015 11:28 AM

          yup... the consoles are 8GB shared though between system & vram. Still no surprise they are targeting 8GB minimum.

    • reply
      October 8, 2015 11:38 AM

      Oh good. I'm sick of seeing my 660 Ti being listed as a minimum. Since the car, fridge, and dog needing to go to the vet ER, I just can't afford to upgrade for a while.

      • reply
        October 8, 2015 12:17 PM

        wow, I wish my vet fixed cars and appliances too ;)

        • reply
          October 8, 2015 12:19 PM

          Yeah, I meant to say that the car and fridge both died in the same month. Set me back quite a bit.

          • reply
            October 8, 2015 12:21 PM

            I know, and that sucks man - my car is getting repaired and I needed a rental, so I'm in the same boat.

    • reply
      October 8, 2015 12:07 PM

      [deleted]

    • reply
      October 8, 2015 12:44 PM

      Woah! Those specs are high, and blow away my i5 750 and 7950 card. GOOD. I was worried it would just be Skyrim with doomsday shit bolted on.

      I guess I need to pick between a 980 Ti or a Fury, toss in whatever i7 1234 thing is good and get my build on.

      • reply
        October 8, 2015 1:46 PM

        In a way, Skyrim was just Oblivion with a few extra graphical goodies. It wasn't as advanced as many expected it to be and they had to keep it playable on really on console hardware. Hopefully F4 has more of a jump in the graphics department (better animation, goddamnit!)

    • reply
      October 8, 2015 12:48 PM

      I haven't built a machine in 8 years. Last time I did the pins were on the CPU, not in the socket.

      Can someone recommend me a build for a system that falls somewhere between these min/max requirements and won't cost a ridiculous amount?

    • reply
      October 8, 2015 12:52 PM

      Ehehah finally something besides ARK that can actually wreck my mediocre system.

    • reply
      October 8, 2015 2:01 PM

      Ouch. I was kind of hoping Bethesda would go easy on me. I can't run this by a long way.

      • reply
        October 8, 2015 2:56 PM

        Really? The specs don't seem that high.

    • reply
      October 8, 2015 2:06 PM

      Higher than I thought, good to know

    • reply
      October 8, 2015 7:44 PM

      My processor is a little low, but probably doable. My GTX 460 won't cut it though.

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