Metal Gear Solid 5: The Phantom Pain update adds Event FOBs and real-money FOB insurance

Metal Gear Solid 5: The Phantom Pain is getting a new update this Tuesday, adding some new Event FOBs from game developers and a good helping of new ways to blow real money.

1

To help in the continuing conflict against hostile forces, Konami is offering up details on the next update for Metal Gear Solid V: The Phantom Pain. Much of the update will be focused on adding some new content and features, but there are also a couple of curious additions on their way.

A chunk of the update will focus on Forward Operating Bases. New Event FOBs will be introduced, allowing players to infiltrate bases crafted by the game developers. This will allow users to raid bases without fear of repercussions, as Event FOB owners will not come back for revenge at any point.

With that said, there's always the possibility that raiding FOBs belonging to other players could result in a revenge attack. For that, there's FOB insurance, which is being introduced as a paid service. In exchange for MB Coins (purchased with real money, but also occasionally earned in-game), FOB insurance will replace any items or materials stolen in the event of a rival player raid. Any abducted items, wounded staff members, or nuclear weapons, however, will still be lost and will not be replaced. If that sounds like a silly way to blow real money, worry not, because there are other silly ways to blow real money, too, like quicker Combat Deployment mission completion or quicker platform construction.

Other additions include new Combat Deployment missions (with greater rewards), new Grade 7 weapons that include a non-lethal air shotgun and a magazine-fed grenade launcher, and night vision equipment for your own security guards. That's scratching the surface of the latest update, so be sure to visit the Konami website for the full list of changes.

Senior Editor

Ozzie has been playing video games since picking up his first NES controller at age 5. He has been into games ever since, only briefly stepping away during his college years. But he was pulled back in after spending years in QA circles for both THQ and Activision, mostly spending time helping to push forward the Guitar Hero series at its peak. Ozzie has become a big fan of platformers, puzzle games, shooters, and RPGs, just to name a few genres, but he’s also a huge sucker for anything with a good, compelling narrative behind it. Because what are video games if you can't enjoy a good story with a fresh Cherry Coke?