Halo 5: Guardians’ multiplayer modes will not feature a voting system to help decide what map is played next, 343 Industries’ Josh Holmes has confirmed.
When asked how map selection would work in Halo 5, Holmes responded by saying “No voting or veto, just straight rotation.” This would mark quite the departure from how previous Halo multiplayer modes functioned as the series has always relied on player votes to dictate the flow of battle.
While the introduction of a simple map rotation may have Halo purists gripping their Plasma Sword in rage, going this route may benefit the series. The downside of a voting system is players tend to vote for popular maps over obscure ones, especially if they know all of the good sniping spots or weapon locations. Going for a map rotation will make the experience a bit more random and keep things fair among all players.
We imagine 343 Industries will be able to tweak what maps show up in rotation, so we could certainly see the developer making some maps appear less if feedback on them is more negative than others. The most recent map we were introduced to was Colosseum, which debuted during Gamescom 2015.