Nvidia announces GTX 950; aimed at League of Legends, Dota 2, and other MOBAs

Nvidia has announced a new graphics card that is specifically aimed at MOBA players.

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Nvidia has announced a new graphics card today, the Nvidia GTX 950, that’s aimed towards the MOBA crowd as the company promises it would be a great graphics card for League of Legends, Dota 2, and Heroes of the Storm players.

The Nvidia GTX 950 is being priced at $160, which is positioned between the previous-gen GTX 750 and the GTX 960, and promises to reduce latency for MOBAs when used along with its GeForce Experience application. Nvidia is able to do this through the use of latency optimizations and a faster rendering process, which cuts down response time in Dota 2 from 80 milliseconds with the GTX 650 to 45 milliseconds with the GTX 950. A demo of this improvement can be seen in the video below.

If you consider yourself a hardcore MOBA player who wants to be able to have a few milliseconds upper hand over your enemies, and don’t want to break the bank, it looks like the GTX 950 may be the way to go. As for how the card will perform when playing games other than MOBAs, Nvidia says the GTX 950 is able to play the latest games, like Far Cry 4, The Witcher 3: Wild Hunt, and Grand Theft Auto 5, at medium settings.

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  • reply
    August 20, 2015 7:18 AM

    Daniel Perez posted a new article, Nvidia announces GTX 950; aimed at League of Legends, Dota 2, and other MOBAs

    • reply
      August 20, 2015 7:22 AM

      This is why we need more companies in the graphics business or AMD doing better. Nvidia just keeps releasing these bordering line improvements with a new name and price tag.

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        August 20, 2015 7:42 AM

        This seems more like a pruned down version of existing hardware at a cheaper price-point.

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          August 20, 2015 8:03 AM

          with some marketing bullshit targeting the MOBA crowd playing on low end PC's (which seems to be a common occurrence with the more casual MOBA players).

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            August 20, 2015 8:08 AM

            And that's a problem because?

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              August 20, 2015 8:14 AM

              i never said it was a problem

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              August 20, 2015 8:17 AM

              In an ideal world, I'd rather Nvidia spend its resources on making game changing technological improvements, rather than strolling into work late everyday and rolling out the same old same old with a different marketing spin. Clearly, though, a for-profit mega corporation has to do stuff like this to keep the lights on. So, for hardcore PC gamers, this is not even a newsworthy item. Carry on.

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      August 20, 2015 8:26 AM

      WTF is this latency reducing thing? IDGI even after watching the video, and surely any recent nVidia card could support it?

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        August 20, 2015 8:43 AM

        I have no idea but surely it just means they render the frame faster?

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        August 20, 2015 10:58 AM

        Maybe if the user performs an action, the graphics engine throws away the frame that's currently being rendered and start rendering a new frame, to reduce input lag? That would cause some irregularity in the frame update frequency, but it could make the engine feel sharper.

        Of course, if it's that simple, that's probably something any GPU could do for any game.