Divinity: Original Sin 2 announced with special Kickstarter campaign

Larian Studios has announced Divinity: Original Sin 2 is currently in development with a special Kickstarter campaign kicking off later this month.


Larian Studios has announced Divinity: Original Sin 2 is currently in development and will be launching a special Kickstarter campaign to offer a number of rewards to fans.

The Divinity: Original Sin 2 Kickstarter campaign will kick off on August 26. Larian is allowing fans to suggest which rewards they would like to see offered by voting and offering feedback on the game’s official website.

Larian will be at PAX Prime to show off a playable prototype of Divinity: Original Sin 2 for those in attendance where they’ll highlight some of the game’s unique features. Attendees will also have a chance to meet the developers and win prizes by visiting Booth #6011.

More information will be unveiled when the Kickstarter campaign for Divinity: Original Sin 2 launches on August 26.

Larian Studios announced Divinity: Original Sin Enhanced Edition would be released on PlayStation 4, Xbox One, and PC, although no release date was revealed at the time. Hopefully it’ll be available in time for newcomers to the series to complete the game prior to the launch of Original Sin 2.

Senior Editor
From The Chatty
  • reply
    August 12, 2015 6:00 AM

    Daniel Perez posted a new article, Divinity: Original Sin 2 announced with special Kickstarter campaign

    • reply
      August 12, 2015 6:03 AM

      they still need a kickstarter for the second game? huh.

      • reply
        August 12, 2015 6:06 AM

        If they've already got a playable prototype, I suspect this is more of a way to raise additional capital and sell early copies to fans, along with whatever rewards they offer in addition.

        • reply
          August 12, 2015 6:08 AM

          yeah i'll probably throw them money again since they didn't let me down the first time

        • reply
          August 12, 2015 6:40 AM

          Plus it's a great way to measure demand; why go all-in when no one's really picking up what you're putting down?

      • reply
        August 12, 2015 6:41 AM

        it seems perfectly normal to me to need another Kickstarter if you funded your previous game with Kickstarter, especially given the large amount of post-launch support they've done for the first game, including an upcoming Enhanced Edition

      • reply
        August 12, 2015 6:43 AM

        They are still a small self published indie studio so why not.

      • reply
        August 12, 2015 6:53 AM

        Wasn’t OS1 on the top list of steam for months, at full price?

      • reply
        August 12, 2015 11:07 AM

        And Star Citizen still needs more money?

        This is not the only company that has done this, Double Fine has, Harebrained Schemes LLC(Shadowrun guys) has, Might No 9 guys have, and many others.

        I get what your saying but as long as others do even more questionable things I don't think we should really point the finger at a specific dev. Especially one that delivered an awesome product in every way aka they are one of the good guys. I will gladly support them again.

        Just my two cents, to me there are other KS that we should be questioning way before this one that is for sure.

      • reply
        August 12, 2015 11:23 AM

        Get used to it, Kickstarter is basically marketing for pre-orders now.

      • reply
        August 12, 2015 11:24 AM

        Minimizing risks I guess?

        • reply
          August 12, 2015 11:43 AM

          ^ crowdfunding insulates a developer from some of the risks just like traditional outside funding does

      • reply
        August 12, 2015 11:57 AM

        Who cares? These guys over deliver. They made an insanely great game the first time. I'm all over this.

        • reply
          August 12, 2015 12:35 PM

          I enjoyed the shit out of it... But the ending was kinda lacking

      • reply
        August 12, 2015 2:05 PM

        I think this is the cycle with devs that want to avoid publishers. Unless they have a huge windfall in post-kickstarter sales, they need kickstarter each time for a project. I know some devs also like the market research and feedback aspect of it too... if you can't get people excited with the kickstarter maybe the game would never have sold well either. I think kickstarter comes with its own downsides too though, I think it can sometimes be bad both for the fans and the devs. (fans get disappointed when anything doesn't work out great, devs get forced down poor design paths by fan sentiment)

      • reply
        August 12, 2015 3:32 PM

        They had the best use of kickstarter the first time. The game was nearly done at the time they started the campaign, and they were basically just funding a polish pass. They made about twice what they asked for and it ended up being a polish pass plus, where they added a handful of nice features as well.

        Their earlier games were good, but always felt like they ran out of money a little before they finished it.

        I'd fund a lot more projects if they were as complete as Original Sin was at the time they started the campaign, and I have no problem giving them some money for this one as well.

    • reply
      August 12, 2015 12:00 PM

      ah cool, I liked their last game.

    • reply
      August 12, 2015 12:40 PM

      Cool, first was good

    • reply
      August 12, 2015 1:02 PM

      sweet. weren't they "remaking" the 1st one? (adding voice-overs, etc) or am i thinking of another game (wasteland 2 i think)

      • reply
        August 12, 2015 3:21 PM

        Yeah, and changing the story to some extent to address complaints about it.

        I hope that has turned into a sequel, because I loved the game, but there's no way I'm putting 100 more hours into it at this point.

Hello, Meet Lola