The Witcher 3 1.08 patch notes released

Patch notes for The Witcher 3's upcoming patch 1.08 have been released. Check out what you can expect to be improved

22

While The Witcher 3: Wild Hunt fans have been enjoying the drastic changes made to the game in patch 1.07, CD Projekt Red has been working on the next patch. Today, the studio has released the changelog for patch 1.08.

Patch 1.08 includes a number of various performance and gameplay improvements, which includes fixing a rare issue where items would disappear from the stash and another that would cause Geralt to get stuck when trying to run. Other improvements includes the lack of a pop-up when lootable objects are empty, showing chopped off heads during a finisher, and a tutorial pop-up window explaining how to significantly reduce the damage caused by falling by performing a roll.

Patch 1.08 is expected to be released “soon,”but in the meantime, here’s the full list of patch notes:

The Witcher 3: Wild Hunt – Patch 1.08 Changelog:

PERFORMANCE:

  • Overall improvements to performance, including some issues that may have been caused by 1.07.

UI:

  • [Japanese Only][PS4 Only] Fixes an issue where the background text of certain books would flicker.
  • Fixes an issue where part of the Kaer Morhen map would not display properly.

GAMEPLAY:

  • Fixes a rare issue where items would disappear from the stash.
  • Fixes a very rare issue which would cause Geralt to get stuck when trying to run.
  • The interaction pop-up will no longer appear on lootable objects that are empty.
  • Fixes an occasional glitch in one of the dwarf combat animations.
  • Heads chopped off during finishers will no longer disappear.
  • “Players can perform a roll just before landing to significantly reduce the damage caused by falling.
  • We’ve added a tutorial pop-up window explaining this to make it clearer.”
  • In patch 1.07, the level requirements for certain items were scaled up, leaving some players stuck with only unusable gear. With patch 1.08, we are introducing the Wolven Hour potion. This potion will be available in everyone’s inventory once they install the patch. It will reduce level requirements on all gear for a period of one hour. This will give players time to level up or find alternative equipment using the gear that was available to them in patch 1.05 but became unusable after patch 1.07. After one hour, the potion’s effects will cease and the requirements for all gear will revert to their original, pre-potion values.
  • Fixes an issue where players were unable to compare their items with ones sold by merchants.

ACHIEVEMENTS:

  • Players will now be able to complete the Card Collector achievement.
  • Achievements are now working properly again and will be unlocked if players meet their requirements after installing this patch (PC version).

GRAPHICS:

  • Fixes an issue where interiors would sometimes not display properly on the minimap.
  • Fixes an issue where certain world elements would sometimes be missing and noticeable visual glitches would be present while in Novigrad.

QUEST:

  • Fixes an issue where players were unable to finish the “It Takes Three to Tango” quest, even though they had obtained wine at the Kingfisher.
  • Fixes an issue where Geralt would sometimes die after traveling to Velen in the quest “Something Ends, Something Begins.”
  • The entrance to the area where the Sunstone is obtained will no longer be blocked off if the player exits it prematurely during “The Sunstone” quest.
  • Fixes an issue where players were unable to complete the “Get Junior” quest on certain occasions.
  • Fixes an issue where players were unable to finish the “Scavenger Hunt: Viper School Gear” quest due to a closed gate.
  • Fixes an issue where some players were unable to investigate rooms during the “Family Matters” quest, effectively blocking their progression.
  • Fixes an issue where players were unable to finish the “Hey, You Wanna Look at my Stuff?” quest.
  • Fixes an issue where players were unable to talk to Roche during the “An Eye for an Eye” quest.
  • Fixes an issue where Roche would stay at his camp instead of going to the Oxenfurt Bridge in the “Get Junior” quest.
  • Fixes an issue where, under certain circumstances, Yennefer would not appear in Oxenfurt during the “The Great Escape” quest.
  • Drowners will have a harder time killing Nidas during the “Black Pearl” quest.
  • Fixes an issue which led to an infinite loading screen during the “To Bait a Forktail…” quest under certain circumstances.
  • Fixes a rare issue where the basement was locked during the “King’s Gambit” quest.Fixes an issue where players were unable to free the merchant during the Person in Distress event in the Claywich area.
  • The trolls at the Circle of Elements will no longer attack Geralt if he opts for a peaceful resolution.
  • Fixes an issue where players were unable to talk to Roche during the “Brothers in Arms” quest.
  • Fixes an issue where Zoltan’s card was unobtainable.

GENERAL:

  • Preparatory features paving the way for the introduction of New Game + in the future.

Senior Editor
From The Chatty
  • reply
    July 31, 2015 8:35 AM

    Daniel Perez posted a new article, The Witcher 3 1.08 patch notes released

    • reply
      July 31, 2015 8:45 AM

      [deleted]

    • reply
      July 31, 2015 8:49 AM

      Wow. Their solution to the level requirement change is incredibly bizarre and convoluted.

      Why in the world go through all the programming needed to implement a new potion, and a new function (lowering requirements) when they could have just put the requirements back to where they were?

      • reply
        July 31, 2015 9:00 AM

        My guess is "all the programming needed to implement a new potion" would be a single line in a text file.

        • reply
          July 31, 2015 10:03 AM

          One line of code, eh?

          • reply
            July 31, 2015 10:09 AM

            A few lines in the config file with few or no code modifications would be my guess.

            There are so many potions in the game and it makes more sense just to make the actual code generic and let the designers / balance people go nuts with the config files instead of needing the programmers in the room for every little tweak.

      • reply
        July 31, 2015 9:16 AM

        Sounds like they like the way the gear levels work now, and this potion is to solve the temporary problem people have with in-process games where they have gear equipped that they can no longer wear.

        Does seem pretty bizarre.

        • reply
          July 31, 2015 9:59 AM

          Yeah, the gear level adjustments just seemed unnecessary to me. It's not like it was incredibly unbalanced or anything.

      • reply
        July 31, 2015 10:01 AM

        Yeah this solution is kind of stupid

        • reply
          July 31, 2015 10:16 AM

          It's especially stupid considering you don't get a lot of XP for anything but quests, and the only way to plow through a lot of quests and gain a few levels in that short of a time would be to skip a ton of dialogue and basically not be able to play how you otherwise would.

          • reply
            July 31, 2015 12:42 PM

            I'm sure you get three potions as usual, and can meditate to refill.

            • reply
              July 31, 2015 12:56 PM

              That would make more sense. It sounded in the description like it was something different, I guess.

      • reply
        July 31, 2015 10:04 AM

        I wonder if the new gear scaling is tied to NG+ some how.

    • reply
      July 31, 2015 9:02 AM

      ah dang was hoping the patch dropped today. I want my achievements :(

    • reply
      July 31, 2015 9:39 AM

      RAINYBOO YELLOCOLO

    • reply
      July 31, 2015 9:52 AM

      Wtf! No "ugly baby" fix? I haven't been able to play since I've encountered that bug! That really sucks.

      • reply
        July 31, 2015 12:17 PM

        That quest is next on my list, what's the bug?

        • reply
          July 31, 2015 1:00 PM

          They replaced a cute baby with an asshole elf.

          Spoilers.

          • reply
            July 31, 2015 1:39 PM

            I'm glad I'm not the only one who did that quest and thought, "I'd rather have the ugly thing".

    • reply
      July 31, 2015 10:33 AM

      YES!!! "Players can perform a roll just before landing to significantly reduce the damage caused by falling." The majority of my damage in that game came from Geralt's weak ankles.

      • reply
        July 31, 2015 10:49 AM

        This was already in the game since the start, they are just letting people know and adding a tooltip. You've always been able to roll to reduce fall damage. I guess it's possible they are increasing the reduction, but it doesn't sound like it.

        • reply
          July 31, 2015 10:51 AM

          sonofa... /double facepalm

        • reply
          July 31, 2015 11:13 AM

          Nope. Not manually anyway. I've tested this a bunch of times. Sometimes Geralt will roll at certain heights and speeds on drops. But you cannot force a roll to reduce damage.

          • reply
            July 31, 2015 11:38 AM

            You absolutely can roll to avoid damage since release

            • reply
              July 31, 2015 11:38 AM

              Reduce damage I mean

            • reply
              July 31, 2015 11:44 AM

              Maybe it's the PC version being broken after changing binds then, because I cannot force a roll after jumping or falling no matter what. Sometimes it happens though.

              • reply
                July 31, 2015 11:50 AM

                I played on PC with a controller and double tapping jump button would make you roll when falling.

                • reply
                  July 31, 2015 11:55 AM

                  Yeah, it's the jump button and I'm an idiot for taking the controls literally. I've only died from falling once by accident so it's not like I needed it, I just couldn't figure out why I couldn't roll with roll and why it would sometimes happen on its own.

              • reply
                July 31, 2015 11:51 AM

                That could explain it. I've stupidly tried the "roll" key over and over because that made sense to me.

              • reply
                July 31, 2015 12:13 PM

                It's definitely in the PC version, every time I remember it, I tap A again before landing and he does a roll, minimizing fall damage.

                • reply
                  July 31, 2015 12:14 PM

                  Oh. Or B again. I can't remember what I press, it's reflexive usually after a jump, so it's probably B.

          • reply
            July 31, 2015 11:41 AM

            that very definitely goes against my experience. like try to get down a steep drop, die, reload, drop down and roll, take very little damage :\

    • reply
      July 31, 2015 11:00 AM

      [deleted]

    • reply
      July 31, 2015 12:37 PM

      Awesome news! cool

    • reply
      August 3, 2015 5:26 AM

      It would be nice if they included top 10 or top 5 mods in the console versions of the game at some point as a patch. That would be boss.

Hello, Meet Lola