E3 2015: Doom coming to Xbox One, PS4, PC in spring 2016

After several years in development, Bethesda is finally ready to show the world iD Software's Doom.


Bethesda Softworks and iD Software announced they’d be revealing Doom during its first-ever E3 press conference, which has been in production since 2008. Since then, its been in developmental limbo at iD Software, but today, we were treated to a gameplay demo that was longer than the 11-second tease released last month.

The Bethesda pre-E3 press conference kicks off with Doom, which promises to take first-person shooters to an all-new level. The new game is centered around badass demons, big f'ing guns, and moving really fast. You only have one goal at this massive UAC facility on Mars: Kill lots of demons.

Moving through a darkened facility, the solider switches from using a machine gun to a super shotgun. The game looks like it will be all about making your way through narow corridors, opening doors, and discovering what horrors are waiting behind it. Supplimenting the gunfire are a number of melee moves to tear the demons apart when firepower isn't enough. Demons drop objects like ammo, which look like they can all be automatically picked up at once by walking over or near them.

The gameplay demo moves on from the shotgun to the plasma rifle, to help vaporize enemies. Players use a wheel to switch between weapons, which slows down time. Players can soften enemies up with the plasma rifle, before switching to the shotgun, then finish off a demon by tearing its head apart. There are new stealth demons to worry about, but it initiall seems indifferent to the soldier

Of course Doom is also about opening doors, and this game is no different. But instead of looking for colored keycards all over the place, the soldier pulls a hand off a corpse and uses it on the hand scanner. Finally, the demo moves to the killer chainsaw to tear through demons with ruthless efficiency. The soldier continues forward before tearing a Revanent apart with his bare hands.

We also get our first look at Doom's multiplayer, which uses unique power-ups and deadly weapons to go head-to-head. Best of all, players can assume the roles of demons to attack opponents. 

We also learned the Doom will come with a robust set of mod tools called Doom Snapmap, where players can create and share custom maps and game modes. Any player, regardless of expertise, can stap together objects to create all-new maps, and modify the game logic for additional modes. Players will have access to Snapmap, regardless of platform. 

The Doom presentation finishes with a trip to hell, complete with pools of blood in a rocky underground setting. You can kill a giant demon by ripping a power core from its chest and shoving it down its throat. But when all else fails, there's always the BFG. 

Doom will launch Spring 2016 for Xbox One, PS4, and PC. 

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From The Chatty
  • reply
    June 14, 2015 7:14 PM

    Daniel Perez posted a new article, E3 2015: Doom

    • reply
      June 14, 2015 9:06 PM

      Holy fuck! Doom 3 was meh, but THIS LOOKS AWESOME!

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        June 15, 2015 1:40 AM

        AGREED!!!! With Doom 3 they real just tried to make it a scary horror game instead of a shooter. But DOOM looks fricking awesome indeed!

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      June 14, 2015 10:22 PM

      This really does look great.

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      June 14, 2015 10:27 PM

      Gameplay doesn't look bad at all. Wish i could play it right now.

      Not sure whats up with all the brown though..

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        June 14, 2015 10:51 PM

        Brown didn't stop me from playing Quake 2 a ton

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          June 15, 2015 10:14 AM

          true, and it wont stop me from playing it. But I thought we were trending away from all the dullness this generation.

          I like the multiplayer trailer more than anything. Looks to be like the new iteration of the MP Quake 3 esc twitch shooter we'eve been waiting for.

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        June 15, 2015 3:24 AM

        Yeah, my only major complaint is the color scheme. It looks too much like the overly-bland palette of Doom 3.

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      June 14, 2015 10:53 PM

      I never knew I wanted to shove a demons foot into their face. I do now though.

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      June 14, 2015 10:53 PM

      Holy fuck. Did not expect it to be so good! Fuck yes!

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      June 15, 2015 12:20 AM

      Watch this *****-> https://www.youtube.com/watch?v=2KApp699WdE&t=30m42s you and freaking CRY!

      \m/ INSANE! \m/ its beautiful!

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        June 15, 2015 12:34 AM

        is there a 1080p version anywhere? That one is only 360p :(

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          June 15, 2015 12:44 AM

          You can scrob around in here for everything they showed at 1080p: https://www.youtube.com/watch?v=2KApp699WdE

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          June 15, 2015 12:52 AM

          Even if there was it be pointless YouTube can not handle 1080p(or should I say does not allow proper bit rates) it will look like ass anyways.

          I know it be better than such a low rez but still it be not that great anyways.

          I wish YouTube upped the quality and charged people small monthly charge or something, for I bet that is the only way we are going to get better quality 1080p and 720p the bit rate really is ass.

          Still if you find one, please post it, it still be better than 360 :( I hope to god they release a proper one for download.

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        June 15, 2015 12:55 AM

        Ah, I am watching the "PLEASE STAND BY" and the music almost makes me cry for FO nostalgia. ach.

      • reply
        June 15, 2015 12:57 AM

        still no 1080p but a lot better than the other videos

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        June 15, 2015 6:54 AM

        Looking great. I"m excited.

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      June 15, 2015 1:48 AM

      UNF! They need to speed up movement a little, but besides - wow, I am impressed.

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        June 15, 2015 2:11 AM

        wonder what kind of system that was running on

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          June 15, 2015 2:12 AM

          SLI 980Ti :) , nah 1 980Ti will get the job done and a decent amount of CPU cores I bet.

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            June 15, 2015 3:35 AM

            Really one 980 Ti? Doom 4 would be a reason to buy one :-)

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            June 15, 2015 10:17 AM

            i'd expect less than a 980ti @ 1080p, honestly.

            Unsure ifi t uses DX12 and what that could mean..

            but i assume itll follow the current trend and run just fine on a 970 with 4cores. (probably at 45ish+ maxed or near maxed)

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        June 15, 2015 3:07 AM

        Do we know whether it will have dx12?

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        June 15, 2015 3:09 AM

        Jesus christ I love that I can recognise the monsters instantly............ looks so fucking good.

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        June 15, 2015 3:29 AM

        Amazing :-)

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        June 15, 2015 6:29 AM

        These are my new desktop backgrounds.

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        June 15, 2015 6:32 AM

        Love the model detail, setting looks kinda cramped so far though. Still, DOOM.

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        June 15, 2015 8:51 AM

        Won't look like that on my 760, but I bet it will still look okay!

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        June 15, 2015 9:03 AM

        My rig is almost ready.

        C'mon Skylake! Be good!

      • reply
        June 15, 2015 10:10 AM

        Those look AMAZING

      • reply
        June 15, 2015 10:35 AM

        The guy on the left in d4_1 is tired of this shit, lol.

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      June 15, 2015 3:30 AM

      In 1 trailer, everyone has gone from RIP iD to OMFGWTFHNNNNNNG

      • reply
        June 15, 2015 6:14 AM

        Well, no one really expected this

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        June 15, 2015 6:33 AM

        Well, we'll see how it plays, this definitely needs to be the game that proved id still has it.

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        June 15, 2015 6:57 AM

        I was super impressed. Much better that I was expecting.

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      June 15, 2015 8:40 AM

      I really hope those "fatality" animations don't stop the gameplay pace.

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        June 15, 2015 8:48 AM

        You can see in the video that they don't seem to. They're all pretty quick.

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        June 15, 2015 9:06 AM

        I kind of wish they'd unveil a 'fataility-free' mode of the game. The novelty of the fatalities had already started to be lost on me within the demo alone, and seeing them over-and-over (in actual gameplay) would only kill my amusement with them faster. Also, it seems like the ammo drops are increased *if* you do a fatality, which bothers me.

        That's just not how I want to play Doom. I want a shotgun, a nail-bitingly low level of ammunition and a whole lot of luck. This feels like Painkiller and Bulletstorm had a child.

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          June 15, 2015 9:11 AM

          It looks like you don't have to do them. You might get fewer drops when you don't though.

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            June 15, 2015 9:35 AM

            I really hope there isn't a reduction in drops if you don't do them.

            Otherwise I hope someone mods them out. Power of the SnapMap!

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          June 15, 2015 9:21 AM

          You can just shoot them again and they die.

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        June 15, 2015 9:09 AM

        they are just 2 seconds though

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          June 15, 2015 9:18 AM

          but you kill _ALOT_ of enemies, if theres an advantage besides the novelty to do them, it would quickly feel like beeing force to watch the same cutscene a thousand times.

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            June 15, 2015 9:54 AM

            True, I agree

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              June 15, 2015 10:11 AM

              It's basically one timed button press away form a QTE with the possibility of "more ammo" as a reward.

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      June 15, 2015 8:53 AM

      looks awesome can't wait

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      June 15, 2015 9:25 AM

      Can we talk about IDTech6? Does anyone have any details on how similar it is rendering wise to the last engine? It looks incredible, and I didn't see any textures being streamed in like Rage etc. Are they still using megatextures or whatever? Didn't they bring in that dude from Crytek to be the lead engine programmer dude?

      The intro sequence looked insane and super detailed. I'm impressed with whatever they are doing over there.

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        June 15, 2015 9:44 AM

        didn't Carmack said the main work on the game engine was mostly done, before he left? I believe this snapmap tool might be work of the new guy, doubt he serioulsy changed the game engine thou...

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        June 15, 2015 10:29 AM

        im hoping its a bit more optimized than tech5. That was a pretty huge drawback of the tech.. texture lagging behind when streaming in and all the other hubub when Rage was released. Some people even report probs in the new Wolf.

        imo it looks on par with what it should be. (but im no technical expert) Game looks crazy fun and I hope it reinvigorates the twitch shooter.

        It's been years since an id game has been my "go to game" (since early Quake 3) Would be awesome to get back into twitch shooting with the new Doom.

    • reply
      June 15, 2015 10:31 AM


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