Report: The Last Guardian to be finished by team led by Knack creator

The Last Guardian isn't dead yet. The game is said to now have direction from Mike Cerny, a lead developer of the PlayStation 4 and Vita. 

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Mark Cerny of Sony Computer Entertainment is reportedly now leading the development team on The Last Guardian. Stewart Gilray, founder of Just Add Water, hinted at the Cerny’s new position on June 8.

“I did hear a funny story about The Last Guardian,” Gilray said on the PS Nation podcast, “It’s a certain somebody’s software team (working on it), and that certain somebody is the guy who helped out with the architecture of the Vita and PS4. I’m led to believe that he’s- his team is now running Last Guardian to finish.”

While Cerny wasn’t mentioned directly, Cerny worked as lead system architect for the PS4. Shuhei Yoshida, head of Sony Computer Entertainment Worldwide Studios, also said in a 2013 Gamescom interview with Eurogamer Digital Foundry that Cerny was “heavily involved in the core development of the Vita.” Furthermore, Cerny was lead designer for Knack, a PS4 launch title.

With the addition of Cerny to the development team, perhaps we will see The Last Guardian again at this year’s E3, despite our own Ozzie Mejia adamantly arguing that we won't. According to UK newspaper, The Guardian, “We have very good authority that this will be the year that Team Ico finally presents its follow-up to much loved classics Ico and Shadow of the Colossus.”

The Last Guardian first premiered at E3 2009 and the game has been missing from other game shows since. Over the past six years, Sony has again and again had to reassure fans that The Last Guardian is still in development. Sony inadvertently let The Last Guardian trademark expire early this year and renewed it shortly after. 

Freelance Writer
From The Chatty
  • reply
    June 10, 2015 3:05 PM

    Tad Huempfner posted a new article, Report: The Last Guardian to be finished by team led by Knack creator

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      June 10, 2015 5:07 PM

      Not an enviable position. If Cerny doesn't do a good job, then its his fault, and if it turns out great, then it has to be due to the lasting genius of Fumito Ueda.

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      June 10, 2015 6:55 PM

      I still so we wont see it at E3. I wont be fooled again.

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      June 10, 2015 7:02 PM

      6 years is reaching DNF territory right?

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        June 10, 2015 7:05 PM

        Holy hell. Not even close. http://en.wikipedia.org/wiki/Development_of_Duke_Nukem_Forever the development has its own wikipedia article.

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          June 10, 2015 8:22 PM

          Chris Faylor, Garnett Lee, John Keefer, Steve Gibson, and George Broussard all have footnote credits in that Wiki article. That's a lot of former shackers!

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          June 10, 2015 8:38 PM

          Putting a man on the moon took less time than Duke Nukem Forever. Hell, the entire Apollo Program was conceived, put various people on the moon, and ended, in less time than it took for DNF to be released.

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      June 10, 2015 7:13 PM

      Knack sucked though. Hopefully Cerny is mostly focused on the technical/engine side of things.

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      June 10, 2015 10:04 PM

      That's a tough job, saw a friend playing knack for an hour or so, looked.. Really uninspired and not really fun

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        June 10, 2015 10:09 PM

        Looked that way in the e3 demo... Ouch

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          June 10, 2015 11:25 PM

          was there a giant, friendly bird-dog running around in Knack?

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      June 10, 2015 10:43 PM

      Huempfner!!!!

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      June 11, 2015 2:53 AM

      I'm hoping this ends up confirming my belief that a lot of the problems with the game's development have been technical and that the gameplay has largely been nailed down by the original creator.

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        June 11, 2015 2:57 AM

        I always felt it was a little too ambitious for PS3. Sort of like how Shadow of the Colossus was a little too much for the PS2. Should be right at home on PS4.

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