Infinite Crisis will shut down in August

In a move that has shocked the game's player base (and likely its developers), Warner Bros. has announced that the DC Comics-based MOBA, Infinite Crisis, will shut down in August, less than six months after its official launch.

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As one MOBA rises, another must fall. It's the way of the multiverse. With that in mind, Warner Bros. Interactive Entertainment and Turbine have announced that they will officially shut down the DC Comics-based MOBA Infinite Crisis on August 14. The move is something of a shock, considering that this announcement comes less than three months after the game officially launched.

After much deliberation, we regret to announce the official shutdown of Infinite Crisis," reads the Infinite Crisis forums (via Kotaku) "We will end development efforts today and will close the service on August 14, 2015. Between now and August 14th, the game will remain available to play completely free. If you have any questions, contact Customer Service for assistance at http://support.infinitecrisis.com. This was an extremely difficult decision to make. On behalf of the entire Infinite Crisis team we want to thank all of you for your feedback, support and for joining together to create one of the best communities in gaming."

Infinite Crisis brought together some of the most interesting corners of the DC Comics multiverse for battle, with Turbine and DC coming up with intriguing backstories for many of these characters. The story quickly spread to a monthly comic book series, as well as a number of collectible figures and statues. Kotaku also observes that there was ample content planned for the future, which likely means this announcement was a cutthroat, spur-of-the-moment decision from Warner Bros. The publisher has not hesitated to make cuts at Turbine in the past and this does not bode well for the studio's future.

Senior Editor

Ozzie has been playing video games since picking up his first NES controller at age 5. He has been into games ever since, only briefly stepping away during his college years. But he was pulled back in after spending years in QA circles for both THQ and Activision, mostly spending time helping to push forward the Guitar Hero series at its peak. Ozzie has become a big fan of platformers, puzzle games, shooters, and RPGs, just to name a few genres, but he’s also a huge sucker for anything with a good, compelling narrative behind it. Because what are video games if you can't enjoy a good story with a fresh Cherry Coke?

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