Mortal Kombat X - 5 characters that missed the cut

Now that Mortal Kombat X is out, it's time to take a look at the roster as a whole and think about the unfortunate kombatants that didn't make the cut.

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Mortal Kombat X is available now and people are wasting no time picking their favorite character and going to work. Well, that's assuming their favorite character is available. Now that the game is out, the question is no longer "Who's Next?" Now the question is "Who's Missing?"

Today, Shacknews is going to take a look at Mortal Kombat X and examine five kombatants that are nowhere to be found.

Cyrax

When I first wrote the Shacknews character wishlist back in February, I wrote it with the assumption that Cyrax was a no-brainer. He's been a series favorite dating back to his debut in Mortal Kombat 3 and was a fun addition to the rebooted Mortal Kombat in 2011. So imagine my shock when I found he was completely left off the MKX roster.

Cyrax's enjoyment comes from using his flying net and his arsenal of explosive bombs. There was always fun in hearing the bombs clank along the ground as they rolled towards an opponent. His variations could have centered around his explosive proficiency and his tendency to use his detachable parts to his advantage. There were possibilities with Cyrax, which is why it's such a disappointment that he didn't make the jump to MKX.


Smoke

This one hurts. There are certain characters in the Mortal Kombat series that I have an affinity for and Smoke is definitely one of them, dating all the way back to his days as a hidden character in Mortal Kombat II. Smoke wasn't just another ninja, even if he started off as a Scorpion palette swap. He grew to have his own unique set of moves that utilized his keen smoking abilities. It's a motif that could have been extended into three distinct fighting styles, with Smoke focusing on his ninja skills or his stealth to take down his opponents.

Worst of all, Smoke's Fatalities were always among the most interesting in the Mortal Kombat games, showing different ways to polish off opponents that didn't simply involve decapitation or dismemberment. With Mortal Kombat X offering the most varied set of finishers in the series' history, Smoke deserved to join his peers.


Noob Saibot

Ok, I get it. Noob Saibot's fate in 2011's Mortal Kombat wasn't exactly ambiguous. But this is still a disappointment nonetheless, considering that the multiple fighting styles could have fit Noob Saibot like a glove. His three styles could have focused on his ability to call upon the shadows, his grasp of the darkness, or his own solid ninja skills that he picked up during his time as the original Sub-Zero. There was a lot of potential with Noob and he could have made a colorful addition to the cast.

And just as with others on this list, the potential for new and creative finishers for Noob Saibot would have been fun to witness. He already showed flashes of that creativity with his 2011 Fatalities that had his shadowy doubles joining him in for some tandem mayhem. Noob's time to truly shine should have been now.


Fujin

This was a giant tease from the Mortal Kombat X Story Mode, as Raiden started the first chapter fighting alongside his Elder God brethren. Fujin's no stranger to the Mortal Kombat world, having joined the playable roster back in Mortal Kombat 4. His all-too-brief cameo in the Story Mode shows that he hasn't lost a step, using his wind powers to take out multiple foes at once. So why not make Fujin a part of the main roster?

Fujin's fighting styles could have revolved around different uses of the wind, not unlike how Raiden uses different aspects of his thunder powers. Fujin could have used his tornado abilities, while adding storm clouds or his staff as alternate styles. There was strong potential for Fujin and not having him join the other fighters is something of a missed opportunity.


Rain

I'm not entirely surprised that Rain was left off the Mortal Kombat X roster, given that he was only featured as a DLC character in 2011's Mortal Kombat. But considering the moves he had at his disposal, his omission was definitely a disappointment. Rain was crazy fun to play with in the last Mortal Kombat, with his water-based abilities providing ample combo possibilities. His Fatalities were also among the most creative in the game, using his control of water to both drown and maim his opponent.

The irony is that Rain's entire character is centered around joining the Outworld forces after he felt that Edenia didn't truly appreciate what he brought to the table. The water warrior is once again being slighted and his high potential will sadly not be realized.


Any other characters that missed the cut? Let us know which of your favorites were left on the sidelines in the comments.

Senior Editor

Ozzie has been playing video games since picking up his first NES controller at age 5. He has been into games ever since, only briefly stepping away during his college years. But he was pulled back in after spending years in QA circles for both THQ and Activision, mostly spending time helping to push forward the Guitar Hero series at its peak. Ozzie has become a big fan of platformers, puzzle games, shooters, and RPGs, just to name a few genres, but he’s also a huge sucker for anything with a good, compelling narrative behind it. Because what are video games if you can't enjoy a good story with a fresh Cherry Coke?

From The Chatty
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    April 15, 2015 12:00 PM

    Ozzie Mejia posted a new article, Mortal Kombat X - 5 characters that missed the cut

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      April 15, 2015 12:07 PM

      I miss Cyrax, too, and I have a theory as to why he and the other cybernetic ninjas were cut. Netherrealm* definitely wanted to up the gore factor this time around, but dismembering robots simply isn't as much bloody fun as watching organic creatures get sliced and diced. Ermac telepathically yanking out a string of wires and circuitry slick with oil just wouldn't get my gag reflex going like seeing a string of bloody organs.

      * I still have to stop myself from typing Midway. Probably always will.

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        April 15, 2015 12:16 PM

        Good call. Who was like the smokey robot guy? I played Cyrax and the smokey/dark robot all the time in X and rekt my friends

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          April 15, 2015 12:27 PM

          That was Smoke. In the old continuity, he was turned into a cybernetic ninja in MK3.

          This was retconned in MK9 and Smoke is still his human self.

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            April 15, 2015 12:30 PM

            I guess you could say that the possibility of Smoke returning in MKX was all smoke and mirrors. :(

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            April 15, 2015 12:37 PM

            I thought it might have started with an E but yea it might have been smoke because I remember disappearing in puffs of smoke n stuff :D

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              April 15, 2015 1:00 PM

              If you mean Ermac, the red ninja from Ultimate MK3, he's in the game.

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        April 15, 2015 12:18 PM

        More like they just didn't want to spend the effort modeling robots when they could re-use all the internal damage modeling stuff and fatalities across all the human-based characters. Not sure how it works with Goro, but everyone else is probably using the same assets when it zooms in on bones breaking, etc.

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          April 15, 2015 12:33 PM

          That could be it. However, as much as I liked playing Cyrax, I'm glad to see a return to flesh-and-blood characters. That's the core of Mortal Kombat: mortal beings fighting to the death to protect their realm or pursue personal missions. The cyborg characters never did much for me purely in terms of lore, even though I played as them, particularly Cyrax and robot Smoke, often.

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      April 15, 2015 12:11 PM

      [deleted]

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        April 15, 2015 12:13 PM

        I wouldn't be surprised to see extra character packs released down the line. The pack containing Tanya (MK4), Tremor, and the two movie characters is underwhelming. I don't care about Tanya, Tremor looks interesting, and I'm tired of guest characters who won't be around for the next game hogging spots that could be occupied by fan favorites like Noob, Smoke, Rain, and Baraka.

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          April 15, 2015 3:33 PM

          As much as I like Noob and Smoke, I still think that Tremor is an amazing addition, and Jason and Predator are way better than Freddy in MK9.

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            April 15, 2015 4:06 PM

            Who is Tremor? Is he a new character in the MK-verse, or a guest character from another property?

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              April 15, 2015 4:16 PM

              He's a ninja character that was introduced in a spinoff game. Some people have been asking for him to be in a mainline MK for years.

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      April 15, 2015 12:19 PM

      I'm hoping some of the non-playable characters in the story eventually make it to the roster.

      They already have the assets, so why not make use of them?

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      April 15, 2015 12:34 PM

      My fave character is/was Baraka and I'm quite saddened about everything. I've been awesome with him since MKII for SNES

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        April 15, 2015 4:08 PM

        Yeah, I'm surprised and bummed they didn't bring back Baraka. Particularly because he's one of about a million soldiers of the Tarkatan race, which all look alike, so Netherrealm could have grabbed any of them and made him the new Baraka--same move set and everything.

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        April 15, 2015 6:35 PM

        I still prefer sub zero overall but Baraka definitely second.

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      April 15, 2015 10:52 PM

      My girlfriend is lamenting the lack of Sheeva. Quickly became her favorite character in MK9.

      Me, I really miss Smoke, Cyrax, and Noob. They're like me three go-tos. And call me crazy, but I really liked the rebooted Kabal and Stryker.

      Absolute top of my missing list, though? Freddy Kreuger. I mean c'mon, we've got Jason, why not add Freddy so we can make horror cinema history any time we want?

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      April 15, 2015 11:11 PM

      Roster-wise, MK9 >>>>> MKX.

      MK9 had Everyone. And the DLC gave you Scarlett, and other crazy characters.

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      April 16, 2015 10:12 AM

      Kabal was my main, along with Kung Lao, in the last game and will be missed. Smoke and Noob Saibot are others that I thought were cool, even if I didn't play them that much.

      Also, it's bullshit that you fight Rain early in the MKX story but he's not a full playable character. I mean, he's already modeled and in the game, and has a moveset and everything! I'm no game developer, but it seems that they can just balance him a bit put him as a playable character. It was such a tease fighting him and realizing that he's not playable.

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