Descent Reboot Campaign Announced

Eric "Wingman" Peterson (Wing Commander, Starlancer, Star Citizen) has announced a crowdfunding campaign for Descent: Underground, based on the sci-fi vehicle shooter from the 90s.

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Prepare to head out into space and descend, because Descent, the action shooter featuring six-degree-of-freedom is primed for a reboot in Descent: Underground.

Eric "Wingman" Peterson, known for his work on the Wing Commander series, Starlancer, and most recently Star Citizen, is forming a Kickstarter campaign to fund development for Descent: Underground for PC. The game will feature Voxel technology, customizable ships, and support for up to 30 players or more to blast away at each across space and through a maze-like interior of a giant asteroid. Players are challenged to fight off rivals while mining for resources to get that big payday.

Full details may be found in the full press release below.


POPULAR DESCENT FRANCHISE TO RETURN WITH DESCENT: UNDERGROUND FOR PC

The Latest Project from Eric "Wingman" Peterson known for his work on hit games such as Starlancer, Conquest Frontier Wars, Star Citizen, and the hit Wing Commander series launches its KickStarter campaign today

Austin, Texas – March 10, 2015 – Descendent Studios, Inc. announced today it will reboot the popular Descent franchise with its upcoming first-person vehicle shooter, Descent: Underground coming to PC. A Kickstarter for the new project can be found at http://descendentstudios.com/ks

The unique six-degrees-of-freedom game play has all but vanished… until now! Descent: Underground will bring the frenetic and pulse-pounding gaming experience back and add upgraded gameplay and features including Voxel technology, customizable ships, team and individual play, changeable maps, special weapons and upgrades, and so much more!

Descent: Underground will offer a distinctive gameplay style that gives players the ability to pit their flying skills against players around the world. Imagine fighting with 10, 20, 30 or more people all battling and acquiring minerals to keep the people on earth alive for one more day!

The game is being spearheaded by Eric “Wingman” Peterson, who is well known by PC gamers for having worked on the Wing Commander franchise, as well as Starlancer, and more recently as the President of Production for Cloud Imperium Games, the company behind the crowdfunding juggernaut, Star Citizen. Peterson is also known for being the host of the hit Internet web series, “Wingman’s Hangar.”

“We are bringing back that sensational feeling of fighting with six degrees of freedom while playing Descent,” said Peterson, CEO of Descendent Studios. “But we aren’t stopping there, we aim to take it up a few notches, by allowing players to dynamically change the map & customize their ships, to play as a part of a team or simply battle it out rogue style all alone. In addition, players will be able to create items and maps for the universe and get their own creations into the game”

Descent: Underground is a six-degrees-of-freedom, first-person-vehicle shooter set in the asteroid fields between Mars and Jupiter around three-hundred years into the future. Giant corporations have replaced national governments and have taken to space in a gold rush of mining operations. The flight and combat skills of their pilots help dominate enemy companies and pilots become heroes as their battles are broadcast back to earth for fans to cheer on their favorites.

About Descendent Studios
Descendent Studios was founded in November 2014 by seasoned game developer, Eric Peterson (Wing Commander, Starlancer, Conquest: Frontier Wars, Star Citizen) to develop fun and engaging PC video games. Descendent Studios’ makes the gaming community integral to design and development and builds fan investment throughout development cycles with ongoing outreach and engagement through various social media interactoins. Visit http://descendentstudios.com for more details.

Managing Editor
From The Chatty
  • reply
    March 10, 2015 10:00 AM

    Steven Wong posted a new article, Descent Reboot Campaign Announced

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      March 10, 2015 10:01 AM

      I never finished a Descent but they were damn cool for the time. I might just have to back this, although I'm much more interested in the single player than the multi on this one.

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      March 10, 2015 10:22 AM

      I was sad to see Wingman leave CIG & Star Citizen, but I understand why. He didn't want to uproot his family to move to Santa Monica.

      I AM glad, however, to see that this is the result.

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      March 10, 2015 10:28 AM

      Yesssssss

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      March 10, 2015 1:18 PM

      Oh fuck yes! This game was so awesome back in the day.

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        March 10, 2015 2:04 PM

        Imagine this in the Rift. :(

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          March 10, 2015 2:32 PM

          Descent is one game that screams for vr because movement can be overwhelming and accurate head tracking in a vr space would actually simplify rotation and aiming. Imagine a metroid prime style hold button to switch the tracking from ship rotation to gimballed aiming.

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          March 10, 2015 4:21 PM

          This game might actually be too much for rift. Oh the nausea!

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          March 10, 2015 5:58 PM

          I think I'd vomit

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      March 10, 2015 2:00 PM

      That's the stuff.

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      March 10, 2015 2:25 PM

      "Sadly, as consoles took over and PC games were pushed aside by publishers, great games like Descent were left to languish in obscurity." Ugh. That shit again. It's not like the first two games came out on Playstation or something.

      I have no interest in a multiplayer-only Descent game. A big part of the original games was the rogue-like dungeon delving and the feeling of isolation.

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      March 10, 2015 4:24 PM

      I'm kinda mixed on the multiplayer. On the one hand I enjoyed the single player of the original. But, on Decent 2 there was the ability to insert your own taunts. My friend's constant "whoop'n" echoing through the tunnels as he trounced most of us echos in my memory. And I loved building my own stuff in that game. But, I don't think I can get excited about this multiplayer for some reason. I guess ship customization and roles are the new norm for deathmatch. Don't see myself backing this one.

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      March 10, 2015 5:01 PM

      I used to LAN Descent every weekend for over a year.. Between this and Star Citizen, I'm gonna have to get serious about a good joystick setup.

      Backed...

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      March 10, 2015 6:09 PM

      Descent multiplayer over the Internet using KALI was the first deathmatch I ever played and it BLEW my FUCKING MIND! Oh man, that was so fun. Soon after the QuakeTest came out and I lost the next several years to deathmach and CTF.

      Ah... good times.