Evolve/Tomb Raider composer discusses how to get into the music side of gaming

Shacknews takes a look at a different side of video gaming, as we speak to Evolve composer Jason Graves about getting into the music composition side of the gaming industry.


There's more to creating a memorable game than monsters and weapons. There needs to be a sense of atmosphere. A large part of creating atmosphere involves sound and music. So to learn more about the gaming side of music, Shacknews recently spoke to composer Jason Graves.

Graves discusses how to get into the music side of gaming, working from the Raleigh area, and his day-to-day collaborations. He also talks about the differences between putting together a movie soundtrack and a game soundtrack. We also check out his studio, as well as some of the tools of the trade that he utilizes to put a soundtrack together.

Music enthusiasts are welcome to check out the interviews below. Evolve is set to release on February 10.

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Ozzie has been playing video games since picking up his first NES controller at age 5. He has been into games ever since, only briefly stepping away during his college years. But he was pulled back in after spending years in QA circles for both THQ and Activision, mostly spending time helping to push forward the Guitar Hero series at its peak. Ozzie has become a big fan of platformers, puzzle games, shooters, and RPGs, just to name a few genres, but he’s also a huge sucker for anything with a good, compelling narrative behind it. Because what are video games if you can't enjoy a good story with a fresh Cherry Coke?

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