Double Fine plays through The Lion King with commentary from the original developers

Let's Play videos have become all the rage on the internet, but Double Fine is going a step further. They're playing the games alongside the original creators for a whole new perspective.


Double Fine has been busy with its collective slate of titles coming up in 2015, however, they wouldn't be who they are if they didn't pay respects to the previous generation of games. Today, the studio launched a special series of videos (in conjunction with 2 Player Productions) called "Devs Play" that not only examines a select game from the past, but also goes the extra mile by offering developer commentary from one of the creators of that game.

Today, Double Fine's Greg Rice looks at 1994's game adaptation of The Lion King. He's joined by co-founder of Westwood Studios, Louis Castle, for a unique perspective into the making of The Lion King, as well as an informed playthrough of the full game.

Double Fine has also laid out their full season schedule for Devs Play, including The Legend of Zelda on January 13 and a playthrough of the original Doom with John Romero on January 20.

Check out the first Devs Play featuring the 16-bit classic, The Lion King, below.

Senior Editor

Ozzie has been playing video games since picking up his first NES controller at age 5. He has been into games ever since, only briefly stepping away during his college years. But he was pulled back in after spending years in QA circles for both THQ and Activision, mostly spending time helping to push forward the Guitar Hero series at its peak. Ozzie has become a big fan of platformers, puzzle games, shooters, and RPGs, just to name a few genres, but he’s also a huge sucker for anything with a good, compelling narrative behind it. Because what are video games if you can't enjoy a good story with a fresh Cherry Coke?

From The Chatty
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      December 23, 2014 12:42 PM

      "Devs Play" is such a great idea. Also I loved this game.

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        December 24, 2014 5:44 AM

        I'd love to take part in a Devs Play for "Haze"

        Actually that might be an awful idea

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      December 23, 2014 4:33 PM

      holy hell that monkey puzzle was such a pain in the ass for me when i was younger. i'm getting flashbacks.

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      December 23, 2014 5:26 PM

      That's a cool concept. I hope they do it with games that resonate with me. I'm too old for baby Disney games that were too hard to be fun. lol

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        December 23, 2014 5:56 PM

        Doom with John Romero is on the docket for January 20.

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          December 23, 2014 7:01 PM

          Soooo curious to see how that goes. Could be epic, or the worst time watching a video. ever.

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          December 23, 2014 7:13 PM

          haha i bet jp lebreton is doing that one

          yup, he is, just checked

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            December 23, 2014 10:53 PM

            That's kind of odd since he was recently laid off. Maybe it was recorded a while ago?

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          December 23, 2014 7:59 PM

          That should be rad.

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          December 23, 2014 9:10 PM

          whoa! Thats going to be amazing.

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          December 23, 2014 9:11 PM


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          December 23, 2014 9:23 PM

          Much excellent

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          December 23, 2014 9:24 PM

          You win.

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          December 23, 2014 10:57 PM

          Awesome they have a bunch more scheduled too

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            December 24, 2014 12:21 AM

            Indeed! I'm really excited about this series. Full list as now:

            Episode 1: 12/23 - The Lion King [featuring Louis Castle, co-founder of Westwood Studios]
            Episode 2: 12/30 - Earthbound (The Mother Trilogy)
            Episode 3: 1/6 - Gauntlet DS [featuring Mike Mika]
            Episode 4: 1/13 - The Legend of Zelda
            Episode 5: 1/20 - Doom [featuring John Romero]
            Episode 6: 1/27 - Psychonauts [featuring Tim Schafer + members of the original team]

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          December 24, 2014 5:00 AM

          I would love to see both Carmack and Romero doing this together with Quake.

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          December 24, 2014 5:03 AM

          Ozzie you know you did right.

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        December 23, 2014 8:18 PM

        It was an interesting interview regardless if you have interest in Disney and or Westwood Studios. Like the fact that their lossless compression method that allowed them to jam all the different assets into The Lion King and an earlier game, is the same thing that allowed them to get the FMVs in Command & Conquer to load off of 1x CD-ROMs.

        Though I would love if Louis Castle does come back and do a Devs Play about Blade Runner as he suggested, as that would be fascinating as hell.

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          December 23, 2014 8:26 PM

          I watched most of it and enjoyed it. I'm just looking forward to interviews about games I spent a bunch of time playing. :)

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            December 23, 2014 8:29 PM

            Gotcha, that I understand, the Doom and Psychonauts ones have me most excited for that very reason.

            Still it was cool to hear about aspects of Westwood I never knew about, if only because I played a bunch of their PC games.

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          December 24, 2014 2:38 AM

          Noooo, I want a Command & Conquer / Red Alert one!

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      December 23, 2014 7:10 PM


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      December 23, 2014 9:32 PM

      Oh shiiii that game was pretty great for a licensed title. Same with Aladdin.

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        December 24, 2014 5:45 AM

        Yep I remember loving both :)

        Really awesome videos, hope we get more even past the planned one - there are so many games that could be super interesting

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      December 23, 2014 10:01 PM

      Didn’t play those games much but really interesting

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      December 23, 2014 10:50 PM

      I still remember that gazelle chase sequence in Lion King almost killing me.

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      December 24, 2014 5:35 AM

      I like this a lot, nice article!

      Lots of interesting information.

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      December 24, 2014 5:42 AM

      Man, I've been kicking this idea around ever since we had Brad Muir on to play Alter Echo that one time. IRONY.

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      December 24, 2014 5:44 AM

      The most interesting thing to me was the discussion around how devs had to design games around rentals. That's something that isn't the case anymore at all, and perhaps it's part of the reason games are less hard now.

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