Sportsfriends comes to PC today without Johann Sebastian Joust

Released earlier this year on PS3 and PS4, Sportsfriends makes its way to PC today. Unfortunately, hardware limitations means it's coming without the physical fun fest known as Johann Sebastian Joust.

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Those looking to get more physical with their PC games can do so today with an acclaimed indie title that's making its way out. European developer Die Gute Fabrik has released Sportsfriends, which features a compilation of games that includes the physical Johann Sebastian Joust... for Mac and Linux.

"In large part, we've been working tirelessly on hardware-related issues, especially as it relates to getting PlayStation Move controllers working on home computers," states a recent Kickstarter backer update. "Our trusty programmer Jonathan has spent most of his time since the PSN release ensuring that we can establish a stable connection between the Move controller and Mac/Linux hardware. As we described in our last update, JS Joust should be more robust than ever on both platforms."

Unfortunately, this leaves PC users out in the cold. The reason involves PC design and the Bluetooth issues that prevent use of PlayStation Move controllers.

"Unfortunately, it seems like Windows is engineered in a way that makes it infeasible for us to get pairing working robustly," the update continues. "We looked for experts to help us, and even got in touch with an engineer at Microsoft, who told us 'this is NOT possible in any way shape or form.' Yeah, we weren't too thrilled either."

All platforms will share the rest of the Sportsfriends package, which includes the retro sports/fighter hybrid BaraBariBall, the pole vaulting duel game Super Pole Riders, and the fast-paced Hokra.

For more on what Sportsfriends contains, check out the trailer below. Sportsfriends is now available on Steam. The game also released earlier this year on PlayStation 3 and PlayStation 4.

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Ozzie has been playing video games since picking up his first NES controller at age 5. He has been into games ever since, only briefly stepping away during his college years. But he was pulled back in after spending years in QA circles for both THQ and Activision, mostly spending time helping to push forward the Guitar Hero series at its peak. Ozzie has become a big fan of platformers, puzzle games, shooters, and RPGs, just to name a few genres, but he’s also a huge sucker for anything with a good, compelling narrative behind it. Because what are video games if you can't enjoy a good story with a fresh Cherry Coke?

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