Oculus Rift will bring VR films to 2015 Sundance Film Festival

To show, once again, that Oculus Rift is capable of more than gaming, Oculus will be bringing about a dozen VR films to next year's Sundance Film Festival.

13

Though the minds behind Oculus Rift VR have video games in mind for their virtual reality headset, the non-gaming applications are undeniable. With that said, Oculus VR will return to the Sundance Film Festival in 2015 and will have a larger display filled with virtual reality films that will further blur the line between reality and fantasy.

Wired notes that a full lineup of virtual reality films will be available for viewing at an installation called New Frontier. The films on display will include:

  • 1979 Revolution Game (Navid Khonsari, Vassiliki Khonsari)
  • Assent (Oscar Raby)
  • Birdly (Max Rheiner)
  • Dérive (François Quévillon)
  • Evolution of Verse (Chris Milk)
  • Kaiju Fury! (Ian Hunter)
  • Paradise (Pleix)
  • Perspective; Chapter 1: The Party (Rose Troche, Morris May)
  • Possibilia (Daniel Kwan, Daniel Scheinert)
  • Project Syria (Nonny de la Peña)
  • The VR Works of Felix & Paul (Félix Lajeunesse, Paul Raphaël)
  • Way to Go (Vincent Morisset)
  • Zero Point (Danfung Dennis)

Oculus previously hit Sundance in 2012 for Nonny de la Peña's virtual reality film, Hunger in Los Angeles. If that name sounds familiar, it's because her last project, Use of Force, was a big hit at IndieCade back in October. Sundance in 2014 later hosted an EVE: Valkyrie exhibition on Oculus, as well as a virtual "Sound and Vision" Beck concert.

The New Frontier display will run at the Sundance Film Festival from January 22 through February 1.

Senior Editor

Ozzie has been playing video games since picking up his first NES controller at age 5. He has been into games ever since, only briefly stepping away during his college years. But he was pulled back in after spending years in QA circles for both THQ and Activision, mostly spending time helping to push forward the Guitar Hero series at its peak. Ozzie has become a big fan of platformers, puzzle games, shooters, and RPGs, just to name a few genres, but he’s also a huge sucker for anything with a good, compelling narrative behind it. Because what are video games if you can't enjoy a good story with a fresh Cherry Coke?

From The Chatty
  • reply
    December 4, 2014 4:00 PM

    Ozzie Mejia posted a new article, Oculus Rift will bring VR films to 2015 Sundance Film Festival

    • reply
      December 4, 2014 4:02 PM

      Any oculus news is good news in my book.

    • reply
      December 4, 2014 4:05 PM

      I'm actually more excited about Oculus' effect on movies than I am on games. I think games will offer too intense of an experience a lot of times.

      Regardless, personal IMAX! Hell yeah!

      • reply
        December 4, 2014 4:06 PM

        Obviously because it's gonna be the true killer app.

      • reply
        December 4, 2014 8:40 PM

        I sorta agree but they're in a tough position releasing a product that is generally lower resolution (1080pish but spread out over more space that you usually see on movies) right when other sectors are trying to sell everyone on higher res or denser displays or both?

        Is there some way to get from here to there other than just cramming new higher rez screens and more processing/bandwidth into those things, and catching up with TVs and movies?

        • reply
          December 4, 2014 10:49 PM

          I think you're looking at it wrong. VR is going to be the technology that justifies runaway increases in pixel density in displays, going forward. People look at >1080p displays and say "what's the deal" but for HMDs it's suddenly a very big deal.

          (I believe this is still contingent on other factors, though, like latency)

          • reply
            December 5, 2014 12:32 AM

            I hope so, but what I see is people trying it out, saying "this is neat but it's so low rez, my phone looks better", not buying it, and either deciding to wait for "version 2.0" or deciding that it's an inherently bad idea because it didn't meet their expectations. And worse case- Facebook writing it off as a good try and burying it.

            I HOPE I'm looking at it wrong, I want to be wrong on this.

            • reply
              December 5, 2014 12:47 AM

              I'd think it would sell itself. People try it at a friend's house and are amazed, its not like anything else, really. I don't think there's a clear point of comparison.

            • reply
              December 5, 2014 1:36 AM

              Try the Crescent Bay prototype and say that again. The DK2 is not what they are going to sell.

          • reply
            December 5, 2014 1:34 AM

            Right on.

    • reply
      December 4, 2014 9:58 PM

      Hmm, didn't get to see their exhibit last year, I'll make an effort to go this year, that's a LOT of content for a headset that isn't even "out" yet.

    • reply
      December 5, 2014 12:45 AM

      Talking about OR, I was reading about magic leap.

      http://gizmodo.com/how-magic-leap-is-secretly-creating-a-new-alternate-rea-1660441103

      It sounds like they are going to do lightfield projection into the eyeball, so you'll be able to focus at different distances as well. It's like the illium focus-after-the-event camera, but done the other way around as a projector. It could be better than the OR.

      A friend of mine is doing a project with them: they are going to have 150 people in a warehouse all wearing these things and all seeing the same VR (or AR?) presentation. The equipment is supposedly the glasses plus a rucksack containing a modest dell laptop. It sounds a bit unlikely to me, but they are aiming for next summer. Framestore are doing the content. Interesting!

      • reply
        December 5, 2014 1:23 AM

        Link to demo event: http://www.mif.co.uk/event/the-age-of-starlight

        Sounds exciting!

        • reply
          December 5, 2014 3:58 AM

          tl;dr: 150 people in a warehouse with goggles watching an AR space show written by Brian Cox, directed by an oscar-winning film maker, with the content rendered by the people who did Gravity. Sort of a personal planetarium.