Smash Run lasts only five minutes. Once time is up, players are moved to another random stage, and competitive scenario. It may involve facing off in a traditional, or custom Smash battle. That may involve match rules that reflect all projectile attacks, or changing the game entirely into a horizontal race to the finish. All power-ups collected transfer over as the competition proceeds.
Super Smash Bros. on the 3DS includes a mini-game called Smash Run. It involves four players (humans or CPU) thrown into a maze against waves of enemies. Over the course of power-up items are dropped into play, which can be used to increase you fighter’s attributes.
As you proceed treasure rooms will appear. You will have 30 seconds to reach the treasure room, and grab it. Once it appears ignore all surrounding enemies that could impede your progress. To make it easier, a red arrow will appear on screen displaying the direction of the treasure room. Inside the treasure room you will find a large number of power-up items, including occasional health items.
Time and time again you will items that boost your stats. While we suggest collecting as many of them as possible, some items are out of your way. It’s important to grab items that suit your character, and playing style. If you specialize in using special attacks, you should focus on grabbing as many power-up items you see.
In addition to boosting your special attack damage, everything you do in Smash Run improves your stats. The complete list is listed below.
Arms: Purple Arms items increase your fighter’s projectile attacks and overall strength. You can throw your opponent farther, and items will less likely be dropped when sustain a hit.
Attack: Orange Attack items increase the power of ground attacks. If you primarily use Smash attack, Tilt and Aerials, than this what you should focus on.
Defense: blue items increase your fighter’s defensive stats. The more items you stack, the harder it’s for your opponent to knock you off the stage.
Jump: Yellow items increase the height of your jumps. Normal jumps, which includes normal jumps, double jumps, and wall jumps jump farther, and higher. At the same time your fighter will fall faster back to the stage. This proved for characters like Kirby to be greatly beneficial when competing on aerial staged levels.
Special: Red items increase the strength of special moves. That can increase the attack power of a fighter’s special, or in some cases reduce the charge time. During our playtime with Samus’ charge shot, obtaining this item helped make it more available in battle.
Speed: Green items increase movement speed of your fighter. This is greatly beneficial in horizontal race event. In battle a faster character normally has a big advantage in battle, but it depends on your play style.
Before starting Smash Run you can customize your character before starting. There are three slots to place equipment down on your fighter. Equipment can elevate your character stats, and be used as combinations. The Brawn Badge raises your fighter’s attack power, but significantly lowers your defense. On the other hand the protection badge raises your defense, but lowers speed.
You only equip three items at a time, which makes each selection important. Make sure to select items that boost your attributes, and fit your combat fighting style. For players that like using heavier characters like Bowser, defense isn’t important.
As you progress through the Smash Run, you will collect items that unlock special moves. These moves are alternate versions to your character’s existing moves. If you’ve grown accustomed to a character’ default move set, you may want to not make any changes. There may be instances in which the alternate version of the special move fits better within your play style than the default version.
Thanks to the variety of the special moves you can equip in Super Smash Bros. A character’s speed stat determines their weight, and how many items they can carry. It’s important to remember a faster character while it weights less, can’t carry as many items. A slower has the capacity to carry more items, but moves much slower.