Resident Evil remake gets first trailer

Capcom takes us back to the past with a new trailer for the upcoming Resident Evil remake.

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Capcom has a few more Resident Evil related tidbits for its audience this evening. Besides announcing Resident Evil Revelations 2, the publisher has released the first trailer for the Resident Evil remake that was announced earlier this evening.

The trailer shows off many of the remastered and remade visuals, while also maintaining the original survival horror atmosphere that made the first game such a classic. Original aspect ratios and control options will be included, as well as whole new 16:9 displays and 'analog' controls. Resident Evil is set to hit PC, PlayStation 4, PlayStation 3, Xbox One, and Xbox 360 in early 2015.

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Ozzie has been playing video games since picking up his first NES controller at age 5. He has been into games ever since, only briefly stepping away during his college years. But he was pulled back in after spending years in QA circles for both THQ and Activision, mostly spending time helping to push forward the Guitar Hero series at its peak. Ozzie has become a big fan of platformers, puzzle games, shooters, and RPGs, just to name a few genres, but he’s also a huge sucker for anything with a good, compelling narrative behind it. Because what are video games if you can't enjoy a good story with a fresh Cherry Coke?

From The Chatty
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    September 1, 2014 1:50 AM

    Ozzie Mejia posted a new article, Resident Evil remake gets first trailer.

    Capcom takes us back to the past with a new trailer for the upcoming Resident Evil remake.

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      September 1, 2014 2:04 AM

      But, it was already remade once so well? Where's my RE2 remake? :(

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        September 1, 2014 2:09 AM

        Oh man, I could kill for a RE2 remake.

        Or a properly released RE2 anyway, Capcom should put the old PC version on Steam and GOG damnit...

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          September 1, 2014 3:36 AM

          This trailer was pretty much the GameCube one lol.

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          September 1, 2014 4:26 AM

          I think that might happen. Capcom didn't remake RE2 after it remade the first game on GameCube because that game didn't sell too well. That's what led Capcom to switch gears to the more action oriented, RE4 style of game.

          Now that that style of game has fallen out of favor, and since Capcom brought the REmake engine up to speed for this re-release, I'm thinking it's working on a remake of RE2 and sitting on the announcement. Capcom HAS to know how badly and how long people have begged for a modernized version of RE2. If it doesn't plan to make that happen within the next year or two, it won't happen at all.

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            September 1, 2014 4:28 AM

            [deleted]

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              September 1, 2014 4:48 AM

              I wouldn't go that far. For example Max Payne came out way before RE4. Unless I misunderstood your post?

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                September 1, 2014 4:51 AM

                [deleted]

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                September 1, 2014 6:09 AM

                RE4 was much more influential than Max Payne (as much as I love Max Payne). The weapons, upgrades, movement, and tactical combat inspired numerous designers going forward, including Cliff Bleszinski, who has said repeatedly that RE4 had a huge impact on how he designed Gears of War.

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                  September 1, 2014 10:44 AM

                  I don't know. RE4 was still tank controls and stop and shoot, no third person shooters since (aside from RE) went with that style of gameplay, and the overall structure is still kind of unique as well. I see more of an influence from something like kill.switch in Gears due to the cover system.

                  Max Payne's control scheme is still far more ubiquitous, and slow motion is still prevalent in all sorts of games. Very influential to more than just Clifford.

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                    September 1, 2014 11:07 AM

                    The biggest thing RE4 did for TPS was the over the shoulder camera placement. That's just presentation though. Something like Gears is still more analogous on the basic level to Max Payne because you can shoot on true move and are even encouraged to with weapons like the shotgun and the dodge maneuver.

                    RE4's other big contribution to all games is one I could do without, interactive QTE cutscenes. Not even sure if it's the first there or with the camera positioning, but it definitely popularized that stuff.

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                      September 1, 2014 1:11 PM

                      The first game with QTEs was actually Gut's Rage: Sword of the Berserk on Dreamcast. Really great game for a lot of reasons - even the QTEs make about as much sense as the best of modern games that use them.

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                    September 1, 2014 12:45 PM

                    With all due respect, you can see influences wherever you like. I'm telling you what happened. http://en.wikipedia.org/wiki/Resident_Evil_4#Impact

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                      September 1, 2014 1:37 PM

                      That came out more snappish than I intended; sorry about that! Haven't been sleeping well lately.

                      All I meant was that there is a consensus of critics and developer who cite RE4 as the game that did certain things first, or better than other games that did those same things first. RE4 was a huge success for Capcom because it retained elements that made it familiar to fans of the series, while introducing new elements designed to attract new fans. Namely, precision aiming for more tactical combat, and more ammo, guns, and gun upgrades to appeal to fans of action games, which were eating the survival horror market alive by that point.

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                        September 1, 2014 1:40 PM

                        I mean, my original post was snappish. I didn't want it to be snappish at all, so MORE snappish wasn't right either. Ugh. I'm going to bed.

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                    September 1, 2014 1:28 PM

                    Do you even know what tank controls are?

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                      September 1, 2014 2:37 PM

                      Can you strafe in RE4?

                      It's one stick movement, pressing forward goes forward, left and right turn you left and right rather than strafe left and right. It's actually very similar to previous RE control schemes which are always called tank controls, only the perspective has changed to a constant which makes it slightly easier to control compared to the different fixed camera angles of the previous games.

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              September 1, 2014 5:13 AM

              Alone in the Dark started it. Resident Evil was inspired by it.

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      September 1, 2014 2:42 PM

      OMG scary feet and a sad moan!

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      September 1, 2014 3:33 PM

      Even with this much advancement in technology,the game still looks incredibly outdated.

      The only real question that I really have is will you still have to push up on the D-pad/analog stick to make the character move forward?If so,then even though I wasn't going to play it anyway,this is more reason to not revisit it.

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        September 1, 2014 4:33 PM

        They indicated that there would be modern controls, but that clunky old system will still be an option, too, if you want.

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      September 1, 2014 7:57 PM

      [deleted]

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      September 2, 2014 6:04 AM

      Nah im good. I'll wait for The Evil Within. This game shows its age well, no matter what you make it look like. Besides I despised the controls.

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      September 2, 2014 9:15 AM

      I need this in my life.

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