Ultima Forever ending a year after it was first released

Ultima Forever was supposed to continue the Ultima IV story on iOS, but EA certainly didn't wait forever to pull the plug on it.


It feels like just yesterday that Ultima Forever: The Quest for the Avatar brought the Avatar's adventures to iOS. That's not entirely an exaggeration either, since Mythic Entertainment released the game less than a year ago. That's what makes EA's decision to pull the plug on the free-to-play adventure game that much sadder.

"While the past year has certainly been quite the adventure – in Britannia and beyond! – that adventure is now drawing to a close, as the time has come for us to say goodbye," reads the Ultima Forever forums (via CVG). "As of Aug 29th 2014 (11:00 AM EDT), Ultima Forever will be shutting down its online services, and will no longer be available to play. This was a very difficult decision for us to make. We've seen the game through ups and downs, and hope that you’ve enjoyed playing it every bit as much as we had making it! Through it all, it's been players like you who've made it all worthwhile."

Ultima Forever picked up the Ultima IV: Quest of the Avatar story where it left off, centering around an all-new Avatar. Though creator Richard Garriott was working on a separate take on his Ultima universe, he did offer creative input into Forever's story.

Those looking to take one final look at Ultima Forever can grab the game on the App Store. An Android version was in development, but it was never released.

Senior Editor

Ozzie has been playing video games since picking up his first NES controller at age 5. He has been into games ever since, only briefly stepping away during his college years. But he was pulled back in after spending years in QA circles for both THQ and Activision, mostly spending time helping to push forward the Guitar Hero series at its peak. Ozzie has become a big fan of platformers, puzzle games, shooters, and RPGs, just to name a few genres, but he’s also a huge sucker for anything with a good, compelling narrative behind it. Because what are video games if you can't enjoy a good story with a fresh Cherry Coke?

From The Chatty
  • reply
    August 4, 2014 2:30 PM

    Ozzie Mejia posted a new article, Ultima Forever ending a year after it was first released.

    Ultima Forever was supposed to continue the Ultima IV story on iOS, but EA certainly didn't wait forever to pull the plug on it.

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      August 4, 2014 2:34 PM

      You guys seriously missed the opportunity to make the "Ultima Forever turns out to be not so forever" headline. *hakes head*

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      August 4, 2014 2:51 PM

      I will never forgive EA for what they have done to Ultima.

    • Ziz legacy 10 years legacy 20 years
      August 4, 2014 2:53 PM

      So forever is equal to one year, good to know.

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        August 4, 2014 3:17 PM

        Aside from the reboot, Hellgate London lifetime subscription was about a year.

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      August 4, 2014 8:53 PM

      The game that curb stomped everything Ultima is dead. Good riddance. There will never be another Ultima game until the IP is released from EAs clutches.

      Luckily you have Richard Garriott working on the spiritual successor (maybe? I haven't played it) to Ultima Online, and that other guy is working on the spiritual successor to Ultima Underworld.

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        August 4, 2014 9:15 PM

        Ultima Online is my single most memorable MMO experience ever.

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          August 5, 2014 6:29 AM

          Amen to that! UO paved the road for EQ/WoW.. give the respect it deserves! The best experience ever in the genre before they ruined it with the expansion. If i could go back in-time to play a game in its prime.. it would be UO.

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          August 5, 2014 5:58 PM

          Yeah, Ultima Online was great. I had a lot of good times with that game. Especially in the beta when it was like the wild west. Good times.

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        August 5, 2014 4:38 AM

        That Avatar game seems to be a lot like the game Garriott was describing prior to UO's release. I'm not feeling it yet but it's still really early and doesn't even have all gamesystems implemented yet. With some polish it might be something (although I don't really like typing to NPCs)

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      August 4, 2014 9:16 PM

      Why EA is not bringing out a new, modern UO blows my mind. Such an amazing game in an iconic series wasted on shit like this.

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        August 5, 2014 4:57 AM

        EA has so much class IP but instead pours money into yet another need for speed.

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        August 5, 2014 9:55 AM

        Different generation of gamers is my guess, if you played and loved UO/EQ back in the day, you are not their target market anymore. Instant gratification mandatory for sales these days I suspect, and UO took patience.

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