The Order: 1886 game director discusses cinematic character creation

The Order: 1886's game director, Dana Jan, discusses Ready At Dawn's visual approach and how the studio aims to truly bring its characters to life.


Ready At Dawn is going in a bold direction with The Order: 1886, taking a third-person shooter and blending together cinematics and gameplay. One advantage of this approach is that it allows for fully-expressive characters, who display human-like emotions. Game Director Dana Jan discusses the studio's approach and how the PS4 hard has allowed them to move forward with it.

"[PS4] gave us the ability to do what we thought was kind of lacking in previous gen, which was really crossing the boundary of believable characters in a video game," Jan explains in the video below. "We're getting close to really being able to get out of the uncanny valley and let people see these characters emote and speak and feel in a way where you don't really feel that it's a game anymore."

Jan goes on to detail the motion capture process before discussing The Order's visual approach.

Ready At Dawn's vision is such that Jan reminds us that to get it right, The Order: 1886 won't arrive until Early 2015. For more on The Order, check out our preview.

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Ozzie has been playing video games since picking up his first NES controller at age 5. He has been into games ever since, only briefly stepping away during his college years. But he was pulled back in after spending years in QA circles for both THQ and Activision, mostly spending time helping to push forward the Guitar Hero series at its peak. Ozzie has become a big fan of platformers, puzzle games, shooters, and RPGs, just to name a few genres, but he’s also a huge sucker for anything with a good, compelling narrative behind it. Because what are video games if you can't enjoy a good story with a fresh Cherry Coke?

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