Dungeon Defenders developer Trendy Entertainment has laid off roughly 20% of its development staff, as new CEO Darrell Rodriguez attempts to make the company profitable. The displaced employees are being provided financial assistance and extended benefits.
"We are doing this very unpleasant action with respect, empathy and compassion in consideration of the great work that these people have contributed to Trendy," Rodriguez told GamesIndustry.biz.
As for the necessity of the move, he says this was an important move while they're between launches of games to make sure their next release can be profitable. Right now, he admits, they aren't.
"This gives us enough runway to allow us to meet the short and long term goals we've set for Dungeon Defenders II, Playverse, and other unannounced projects," he said. "With this action, we better ensure we can empower employees, developers and fans with the products and platforms we create."
Steve Watts posted a new article, Dungeon Defenders studio lays off 20% of workforce.
Dungeon Defenders developer Trendy Entertainment has laid off roughly 20% of its development staff, as it revises its structure to reach profitability.
Unfortunately this is very common in the gaming industry. Staff up when you've got funding for a big project. Layoffs if you end up between projects and don't have enough cash reserves to float the entire studio. I found out the game industry is not for everyone.
That game was a decent concept but just felt super unfocused and unbalanced.
Like an iphone game or something, crammed with loads of novelty maps and characters to buy, but for absolutely no consequence or strategy