Battlefield 4 opening 'Community Test Environment'

DICE is introducing a "Community Test Environment" to Battlefield 4, letting willing players opt in to a separate client where they can experiment with changes. First up will be further optimizing the netcode.

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DICE is letting players get more involved with improving Battlefield 4, with an opt-in Community Test Environment. The CTE will give the studio a test bed to try new ideas and solutions to current issues, and it DICE already has plans for the first test.

Netcode will be the first test, and the CTE will be the guinea pigs for minor tweaks to the networking code for optimization. Spots are limited and you need to be a Battlefield 4 Premium member, according to the announcement, and you'll need to download a separate PC client and play on that version when you want to be a part of the test. DICE isn't offering any kind of special incentives for doing this, so helping will have to be its on reward. You can find sign-up instructions and guidelines at the official site.

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From The Chatty

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    May 9, 2014 8:00 AM

    Steve Watts posted a new article, Battlefield 4 opening 'Community Test Environment'.

    DICE is introducing a "Community Test Environment" to Battlefield 4, letting willing players opt in to a separate client where they can experiment with changes. First up will be further optimizing the netcode.

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      May 9, 2014 8:31 AM

      Crowdsourcing is the new outsourcing.

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        May 9, 2014 8:44 AM

        How do you get crowdsourcing from that article? Its about letting players into a test environment to stress test new netcode and potentially other changes.

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          May 9, 2014 7:00 PM

          It sounds a lot like crowdsourcing QA and playtesting for Battlefield 4. Whatever pre-release QA and playtesting that EA and DICE did for Battlefield 4 was legendarily abysmal, from what I've heard about the laundry list of bugs that's still getting resolved.

          Yes, all software has bugs to varying degrees, but bad netcode, "sound loop crashes", single bullets that do tons of damage... this game still needs some help, and apparently EA's QA department isn't up to the task.

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      May 9, 2014 8:39 AM

      I didn't think they were ever going to tackle the netcode. I guess they've realized that they've damaged the brand, and they don't want veteran players leaving forever.

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      May 9, 2014 8:43 AM

      I'm still having an absolute blast with the game (PC) but improving the netcode would be a great step to making it what it should be.

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      May 9, 2014 8:55 AM

      Interesting... I'd give it a try as long as it's easy to switch between the test client and regular.

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      May 9, 2014 9:23 AM

      Netcode, on PC seems very different than BF3. Of all the things they do with the new engine, wouldn't you think that the well tested netcode from BF3 would just migrate on over? After all the optimizations, I'd love for an article (from them) discussing the netcode changes between BF3 -> BF4 and what they optimized in BF4 (post patches).

      Here's hoping whatever they learn will be applied to the newer Battlefront-like games, so it won't be such a shit show that BF4 was.

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      May 9, 2014 1:30 PM

      WHen god cancels one community he creates another

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      May 9, 2014 7:03 PM

      FULL HOUSE

      We are currently not accepting any new users into the Community Test Environment, please try again at a later date!

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      May 9, 2014 7:28 PM

      I got in.

      Hit registration seems a lot better so far. Like people names popping up the moment you shoot them in the head, instead of a half second later after they've moved a few feet.

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      May 9, 2014 10:55 PM

      Gotta have Premium. Lol.

      Pay twice to beta test our game twice.