Guild Wars 2 update to bring 'Megaservers' online

With the April 15 update, Guild Wars 2 will roll out "Megaservers." The revised server system will match you with similar players and adapt to handle waves of high and low traffic automatically.

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ArenaNet has already detailed some real updates (and one fake one) coming to Guild Wars 2 in April. One more big change is afoot, with the announcement of "Megaservers." The change is pitched as a total restructuring of how players connect to servers, making it easier to get on with your friends and guildmates.

As explained in the announcement, the system is essentially a new form of matchmaking. Players won't be separated into copies of the same map, but instead sorted and assigned to one based on your character's attributes. It takes your party, guild, language, and homeworld into account, and tries to sort you with other players of like interests. Instead of a set number of duplicate maps, the system itself will determine how many varieties to sort players into based on demand. This will also eliminate overflow maps, and assure that even if you play on non-peak hours, you'll be sorted with plenty of other players.

A table on the site gets into the nitty-gritty of how the system will sort players, but essentially it's meant to keep you sorted with people you're likely to share traits with. Your homeworld will be taken into account too, so ideally you'll be matched with some players over and over again to get to know them over time.

The feature will be activated on the level 1-15 maps, major cities, and the PvP lobby when the next feature pack launches on April 15. Once ArenaNet has had a chance to watch how those launches go, it will expand to other areas.

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From The Chatty

  • reply
    April 2, 2014 12:00 PM

    Steve Watts posted a new article, Guild Wars 2 update to bring 'Megaservers' online.

    With the April 15 update, Guild Wars 2 will roll out "Megaservers." The revised server system will match you with similar players and adapt to handle waves of high and low traffic automatically.

    • reply
      April 2, 2014 1:50 PM

      So like, EXACTLY the way Guild Wars 1 worked?? Which begs the question why they didn't do this in the first place. I might actually go back and try after this update. I got in to the game a few months after launch, and got to about level 8 without seeing a single other player, and quit.

      • foo
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        April 2, 2014 4:19 PM

        that's not at all how i remember guild wars 1 working. i remember logging in, choosing my character, then having to choose which server to log into. if your friends weren't on that server, then you had to switch servers to find them and hope their server wasn't full

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        April 2, 2014 11:11 PM

        Kinda like that yeah, with the difference you probably won't be able to select a specific instance, because it will match you based on your friends, guilds etc.

        WvW worlds will probably still be there. More info in todays blog post hopefully. :)

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      April 2, 2014 3:34 PM

      I work with a guy that disliked GW2 because he never felt like he was alone. He disliked the idea of a bunch of people playing together on a map and having fun helping each other. He would hate this if he still played. Although I'm confused as to why he keeps trying out new MMOs.