Why Titanfall doesn't support cross-platform play

Why is there no cross-platform play in Titanfall? The Xbox 360 version is one reason to blame.

23

Titanfall launched today on Xbox One and PC (review here). With PlayStation platforms forever excluded from this Microsoft-exclusive, some have been wondering: why is there no cross-platform play? The Xbox 360 version is one reason to blame.

"Mostly, the reason for that is with the 360 version--we're not developing it," engineer Jon Shiring explained to Engadget. "We're not going to be the ones doing the patching on 360. We could get ourselves into a very bad spot where if we patched all the servers, the 360 people couldn't play for a while until Bluepoint (the studio behind the Xbox 360 version) applies the patch and gets it through cert."

Another bottleneck: Xbox Live and Origin. While the game may be Microsoft-exclusive, the PC version uses EA's Origin service. That means Xbox Live players wouldn't be able to see Origin players and vice versa. "It's not one huge technical thing stopping us; it's a lot of little ones," Shiring added.

From The Chatty
  • reply
    March 11, 2014 12:00 PM

    Andrew Yoon posted a new article, Why Titanfall doesn't support cross-platform play.

    Why is there no cross-platform play in Titanfall? The Xbox 360 version is one reason to blame.

    • reply
      March 11, 2014 12:05 PM

      Is this worth picking up? Especially with the huge PC install, and the fact I have heard more excuses from Respawn about why this game doesn't have this or that (course, EA could have something to do with it) I'm a bit hesitant.

    • reply
      March 11, 2014 12:06 PM

      Real reason? Mouse+keyboard VS gamepad = lots of unhappy console players :)

      • reply
        March 11, 2014 12:15 PM

        Whats funny is there seems to be a big contingent of gamepad players on the pc these days. Just anecdotal of course.

        • reply
          March 11, 2014 12:22 PM

          And they will never rise above the unwashed masses, forever doomed to flounder around the lower rung of the scoreboard, All hail the PC master race.

          • reply
            March 11, 2014 12:25 PM

            lol paying a FPS with a gamepad is like playing guitar with a pick attached to your elbow.... very precise

        • reply
          March 11, 2014 1:43 PM

          Not in competitive MP games.

        • reply
          March 11, 2014 2:03 PM

          I play all the time on PC with a gamepad because games like Dark Souls, Skyrim, and The Witcher 2 feel better to me with a pad and I even sometimes play single player FPS like Bioshock with it but I still play any high precision or online FPS with a mouse and keyboard as well as preferring the mouse for games like Diablo 3 even if they had gamepad controls available.

        • reply
          March 12, 2014 4:03 AM

          Not in MP FPS games.

      • reply
        March 11, 2014 12:20 PM

        The crossplay in Shadowrun was fun enough. Unfortunately the game itself wasn't that great.

      • reply
        March 11, 2014 12:24 PM

        I imagine this is more about Xbox One vs. Xbox 360 players.

      • reply
        March 11, 2014 12:25 PM

        This! While there are people extremely good with the gamepad (and better than some kb+mouse players), the average kb+mouse user is always going to have an advantage over a gamepad player.

      • reply
        March 11, 2014 12:31 PM

        I could see myself playing Titanfall on PC with a controller if I just wanted to stomp around in a Titan. It seems like that's designed around not needing a ton of precision. For all the pilot mantling and sniping, I think you'd be at a serious disadvantage to use a controller against players with mouse+keyboard.

        • reply
          March 11, 2014 1:29 PM

          Good luck sniping a pilot mid-air with the 30mm cannon using a gamepad.

        • reply
          March 11, 2014 1:36 PM

          I get shit on every time I say this, but just because you use a control scheme capable of higher precision doesn't mean you are automatically more precise than someone not using that scheme. Individual skill/familiarity with a specific device plays a huge role. Everyone assumes that if you're using a M+KB vs. dudes with gamepads you're automatically fatal1ty playing against a bunch of toddlers.

          I use a gamepad for a good number of modern FPS games on my PC, and it's not like I get owned immediately upon loading in, otherwise why would I continue to use it? I do just fine, if I say so myself. I wouldn't even consider myself particularly skilled with a controller - especially compared to some console gamers I know.

          Especially for something like Titanfall, I don't think the gulf is as wide as many would assume. It plays totally great with a gamepad, I never felt like I was at a disadvantage.

          • reply
            March 11, 2014 1:42 PM

            Every single time they've tried to put the two together gamepads get utterly destroyed. The only way they can make it more even is to cheat and handicap the mouse+keyboard. That's just the way it is. You are of course right that just because someone is using m+kb doesn't make them better, but the average m+kb user is going to beat the average gamepad user almost every time and has a greater degree of success against better gamepad uses.

            • reply
              March 11, 2014 1:54 PM

              No, the disparity is that the average M+KB user will beat the skilled gamepad user. The former is and has always been easier to master as a precision input method.

              • reply
                March 11, 2014 1:59 PM

                I think you're giving PC gamers too much credit. Plenty of people just plain suck at videogames, regardless of input device. I think that metric is more important than "average M+KB player skill vs average gamepad player skill".

                I sincerely don't think it's as huge of a deal as everyone (especially on sites like this) want to make it out to be. But what ya gonna do.

                • reply
                  March 11, 2014 2:03 PM

                  It mainly comes down to you having thoughts and feelings, and the rest of us citing actual cross-platform attempts as examples.

                  • reply
                    March 11, 2014 3:03 PM

                    I wouldn't call them 'thoughts and feelings' just anecdotal experience. I'd love to hear some official examples and data about this stuff though, it's interesting.

                  • reply
                    March 11, 2014 6:25 PM

                    You haven't cited shit yet.

                    • reply
                      March 12, 2014 1:21 AM

                      Shadowrun for the XBOX 360 supported cross-platform play, and the 360 players got fucking WRECKED.

                      • reply
                        March 12, 2014 1:27 AM

                        Yeah and Shadowrun's gamepad controls were shit compared to titanfall.

                        I don't think anyone is denying KB+M is better, its just not the automatic incredible boon to every gamer that people like to make out it is.

                      • reply
                        March 12, 2014 4:12 AM

                        And the 360 player had an advantage too compared to help compensate.

                • reply
                  April 12, 2014 10:40 AM

                  Just take CS for example. How quickly can you do a 180 and headshot the guy standing behind you, with a gamepad. Not quick enough.

            • reply
              March 11, 2014 2:05 PM

              I hear Titanfall have aim assist when using a controller on PC? Any truth to this?

          • reply
            March 11, 2014 1:52 PM

            Why do you think Titanfall would be less prone for the disparity? It is a twitch shooter, and requires more precision (outside of Titan-on-Titan combat) than the average console shooter.

            • reply
              March 11, 2014 1:57 PM

              It's a lot more forgiving than you think. Either that or I am a fucking prodigy with a gamepad (I'm not). I had plenty of great runs in the beta.

            • reply
              March 11, 2014 1:59 PM

              autoaim pistol?

              • reply
                March 11, 2014 2:01 PM

                The autoaim pistol is a pretty bad counter example. Every stream and video I've seen, and even own experience last night was evidence that the SMG and assault rifles have superior damage output.

          • reply
            March 11, 2014 2:03 PM

            Mmm, with how easy it is to vault around behind players I feel the turn speed on a gamepad would be really detrimental in Tf.

          • reply
            March 11, 2014 5:54 PM

            Agreed. Everyone totally underestimate how poorly everyone else is playing in a pub match. If you're paying attention, not AFK, and familiar with the mechanics -- you're already pretty far ahead of the crowd. Think about all the fools playing with no sound, or who're talking to someone in the room, or a zillion other things that make you have a mediocre round.

            The point about M+KB destroying controllers makes more sense in a scrim/league setting, but that's almost beside the point. Nobody doing league play is going to handicap themselves, so the problem solves itself.

            Players really do learn to adapt pretty well to substandard conditions. I think the mistake is in calling every pub round some sort of skill-based fight to the death.

          • reply
            March 12, 2014 3:14 PM

            180 degree snap shots and things like that are kind of an issue with a controller...I've always thought that was a bigger limitation than precision...you can pretty much instantly turn 90 or 180 degrees with a mouse which is often handy.

      • reply
        March 11, 2014 12:39 PM

        Wait, what? Keyboard AND mouse? Since when was that an option?! FS.

      • reply
        March 11, 2014 3:16 PM

        Lol ok

    • reply
      March 11, 2014 12:23 PM

      That should be a huge red flag for anyone considering the Xbox 360 version.

    • reply
      March 11, 2014 12:28 PM

      So, they thought about doing it just found out there was no easy way to connect all the services.

    • reply
      March 11, 2014 12:28 PM

      Origin has a feature to link X-Box accounts to Origin, though it seems to only be for searching for and adding friends. However, when I tried to do it last night, it seemed like the feature had been removed on Microsoft's end. It kept erroring that I had already linked that X-Box account, but when I logged into X-Box, there was no linking feature listed where Origin said it would be. So, I guess Microsoft removed it at some point and Origin hasn't updated yet. Linking my PSN and Facebook accounts worked fine.

    • reply
      March 11, 2014 12:40 PM

      2014 and we still have to explain this? The streams will never cross, especially for twitch shooters.

      • reply
        March 11, 2014 12:54 PM

        They have a few times before. I think it could make some interesting rivalry. Especially if you have classes pacific to a given platform.

        At the very least PS4 VS X1 would be nice to see.

    • reply
      March 11, 2014 12:41 PM

      Why not just let One and PC users cross platform?

      • reply
        March 11, 2014 12:59 PM

        "Another bottleneck: Xbox Live and Origin."

        There you go.

        • reply
          March 11, 2014 1:05 PM

          but why male models?

        • reply
          March 11, 2014 3:13 PM

          XBox Live and PlayOnline get along just fine :)

          SE must have had one hell of a deal back in the day to get cross platform with PC and Sony players to work out.

    • reply
      March 11, 2014 1:15 PM

      Thanks again, Microsoft.

    • reply
      March 11, 2014 1:16 PM

      I understand why for Titanfall. But why was it not done for BF4? Good lord that would have been perfect.

      • reply
        March 11, 2014 1:18 PM

        I thought 360/PS3 did not support 64 players?

        • reply
          March 11, 2014 3:15 PM

          The game itself doesn't support 64 players.

        • reply
          March 11, 2014 3:22 PM

          Yup. 360 / PS3 Battlefield is still 24 players while XOne / PS4 is 64. Incompatible because of that alone.

        • reply
          March 11, 2014 6:57 PM

          but you could have had cross server support for the small game modes.

    • reply
      March 11, 2014 5:27 PM

      Thanks, Obama!

    • reply
      March 11, 2014 6:14 PM

      I'll pick up the 360 version upon release.

    • reply
      March 11, 2014 7:01 PM

      Not to mention PC players will own Console payers because of keyboard and mouse vs controller.

      It has been tried other times, it doesn't have a solution yet, and... i doubt it will ever be, the difference is just too big.