Divinity: Original Sin delayed to Spring 2014

Divinity: Original Sin has undergone another delay, with Larian Studios' RPG now set to release during a nebulous Spring 2014 window.

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Divinity: Original Sin has been delayed, once again. The game was originally slated to arrive during a vague Fall 2013 window before getting a solid February 28 release date. Now the Larian Studios RPG has been pushed back to another vague window: Spring 2014.

Larian Studios states that this new delay will help the developer implement player feedback from Kickstarter backers and Steam Early Access adopters. The game will receive some additional polish, as well as frequent Early Access updates.

Divinity has been in development since May 2012. Larian Studios turned to Kickstarter in March to help raise additional funds for the game's development, having raised $944,282, well beyond its original $400,000 goal.

For a taste of what the final version of Divinity: Original Sin will entail, check out the trailer below.

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Ozzie has been playing video games since picking up his first NES controller at age 5. He has been into games ever since, only briefly stepping away during his college years. But he was pulled back in after spending years in QA circles for both THQ and Activision, mostly spending time helping to push forward the Guitar Hero series at its peak. Ozzie has become a big fan of platformers, puzzle games, shooters, and RPGs, just to name a few genres, but he’s also a huge sucker for anything with a good, compelling narrative behind it. Because what are video games if you can't enjoy a good story with a fresh Cherry Coke?

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