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Quake Live gets new standalone client

Web browser compatibility is now a thing of the past for Quake Live, as Bethesda has released a new standalone client for the free-to-play version of Quake 3.

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Web browsers are evolving all the time and not all of these updates necessarily play nice with Quake Live. Bethesda is stepping forward and solving this issue by replacing browser-based play with a new standalone client for id's free-to-play version of Quake 3, meaning you'll never have to worry about what part of the latest Chrome update is making the game cry.

"We're excited to announce that the Quake Live experience is evolving - benefiting from now having its own standalone client," states the Bethesda Blog. "With the new client, the Quake Live team can dedicate more time to updating in-game features without the worry of how ever-evolving web browsers will affect gameplay and performance. If you ever experienced any browser compatibility issues, or troubles installing the Quake Live plug-in, we highly recommend you give the new standalone client a try."

Player stats, profiles, and match stats will all make the transition smoothly. Bethesda adds that there are no changes planned to Quake Live's subscription model, which will continue as it currently is.

You can grab the standalone client from the Quake Live website. Unfortunately, it'll only work for PC, as Bethesda says the client will not work for Mac or Linux.

Senior Editor

Ozzie has been playing video games since picking up his first NES controller at age 5. He has been into games ever since, only briefly stepping away during his college years. But he was pulled back in after spending years in QA circles for both THQ and Activision, mostly spending time helping to push forward the Guitar Hero series at its peak. Ozzie has become a big fan of platformers, puzzle games, shooters, and RPGs, just to name a few genres, but he’s also a huge sucker for anything with a good, compelling narrative behind it. Because what are video games if you can't enjoy a good story with a fresh Cherry Coke?

From The Chatty
  • reply
    January 11, 2014 1:00 PM

    Ozzie Mejia posted a new article, Quake Live gets new standalone client.

    Web browser compatibility is now a thing of the past for Quake Live, as Bethesda has released a new standalone client for the free-to-play version of Quake 3.

    • Zek legacy 10 years legacy 20 years
      reply
      January 11, 2014 1:15 PM

      Did they have Mac and Linux support before?

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      January 11, 2014 1:46 PM

      This has so much potential but the blew it with charging for extra maps, etc and ghettoizing the community.

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        January 11, 2014 1:48 PM

        How would you have monetized it? I don't mind the premium method at all.

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          January 11, 2014 2:14 PM

          50 bucks a year was a bit much for me. Maybe 30.

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      January 11, 2014 1:47 PM

      This happened awhile ago, why is it news today? (shacknews isn't the only one with an article about it)

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      January 11, 2014 2:08 PM

      [deleted]

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        January 12, 2014 4:24 PM

        Unfortunately everything that QLPrism offered is gone again. Built-in elo features, better match browsing, reliable pings (and sort by ping)... it feels like a step backwards with the new client compared to what the community had made. I'm still at it, but the current free map rotation is horrible.

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      January 11, 2014 3:41 PM

      It'd be cool if it shows up on Steam.

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        January 11, 2014 6:52 PM

        Yeah with support to join a friends game would be nice

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      January 12, 2014 3:51 PM

      I find it funny that this game has gone from standalone client to web client and then back to standalone again.

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        January 12, 2014 11:13 PM

        paying means support and patches. without patches a multiplayer title is dead.

        yes the development of quakelive was slow due to the tiny team. but in comparison to quake 3 much has changed. casual players dont see it at first. i could name 30 important features, enhancements and bugfixes easily.

        quakelive did something i never predicted. the scene plays NEW MAPS. the community actually forces in tournaments to play new maps.

        about adding to steam. i dont think its important. if a player searches for a highskill fps, sooner or later he will find quakelive ;)

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