Quake Live gets new standalone client

Web browser compatibility is now a thing of the past for Quake Live, as Bethesda has released a new standalone client for the free-to-play version of Quake 3.

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Web browsers are evolving all the time and not all of these updates necessarily play nice with Quake Live. Bethesda is stepping forward and solving this issue by replacing browser-based play with a new standalone client for id's free-to-play version of Quake 3, meaning you'll never have to worry about what part of the latest Chrome update is making the game cry.

"We're excited to announce that the Quake Live experience is evolving - benefiting from now having its own standalone client," states the Bethesda Blog. "With the new client, the Quake Live team can dedicate more time to updating in-game features without the worry of how ever-evolving web browsers will affect gameplay and performance. If you ever experienced any browser compatibility issues, or troubles installing the Quake Live plug-in, we highly recommend you give the new standalone client a try."

Player stats, profiles, and match stats will all make the transition smoothly. Bethesda adds that there are no changes planned to Quake Live's subscription model, which will continue as it currently is.

You can grab the standalone client from the Quake Live website. Unfortunately, it'll only work for PC, as Bethesda says the client will not work for Mac or Linux.

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Ozzie has been playing video games since picking up his first NES controller at age 5. He has been into games ever since, only briefly stepping away during his college years. But he was pulled back in after spending years in QA circles for both THQ and Activision, mostly spending time helping to push forward the Guitar Hero series at its peak. Ozzie has become a big fan of platformers, puzzle games, shooters, and RPGs, just to name a few genres, but he’s also a huge sucker for anything with a good, compelling narrative behind it. Because what are video games if you can't enjoy a good story with a fresh Cherry Coke?

From The Chatty
  • reply
    January 11, 2014 1:00 PM

    Ozzie Mejia posted a new article, Quake Live gets new standalone client.

    Web browser compatibility is now a thing of the past for Quake Live, as Bethesda has released a new standalone client for the free-to-play version of Quake 3.

    • Zek
      reply
      January 11, 2014 1:15 PM

      Did they have Mac and Linux support before?

      • reply
        January 11, 2014 1:46 PM

        I know there was linux support for sure.

      • reply
        January 11, 2014 1:46 PM

        Yes, the browser client supports both.

        • Zek
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          January 11, 2014 2:05 PM

          Seems odd to invest resources in something that sacrifices that. Maybe the browser game stigma is an ongoing problem for them though, I dunno.

          • reply
            January 11, 2014 2:14 PM

            What happened was that MoZilla and Google started limiting support for certain types of plugins in later versions of FireFox and Chrome. So their game kinda won't work going forward.

            What sucks most is that what was a simple quick and easy game to get up and running is kind of a pain now because instead of downloading a little extension you've got a larger local client to deal with.

            • reply
              January 11, 2014 2:45 PM

              What about chrome's native client support? https://developers.google.com/native-client/dev/

              • reply
                January 12, 2014 1:32 AM

                I'm sure it would work quite well. My guess is they probably got tired of expending resources just keeping the game running. Having a different setup for Chrome, and different setup for FireFox, and expanding out that function to other browsers probably became a PITA.

                I can imagine ID got tired of being a slave to the whim of their middle men.

            • reply
              January 12, 2014 3:40 PM

              The size of the tiny little executable is insignificant next to the size of the game content.

    • reply
      January 11, 2014 1:46 PM

      This has so much potential but the blew it with charging for extra maps, etc and ghettoizing the community.

      • reply
        January 11, 2014 1:48 PM

        How would you have monetized it? I don't mind the premium method at all.

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          January 11, 2014 2:14 PM

          50 bucks a year was a bit much for me. Maybe 30.

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            January 11, 2014 2:20 PM

            I can't see the value in this title's premium subscription. Quake Live isn't a brand new experience, and the content that's added isn't exactly worth 50 bucks a year with what is essentially server support.

            • reply
              January 11, 2014 2:28 PM

              That and most of us already bought it once or twice. It was a good idea though.

    • reply
      January 11, 2014 1:47 PM

      This happened awhile ago, why is it news today? (shacknews isn't the only one with an article about it)

    • reply
      January 11, 2014 2:08 PM

      Nice! Time to start playing again. The browser feature got old pretty fast.

      • reply
        January 12, 2014 4:24 PM

        Unfortunately everything that QLPrism offered is gone again. Built-in elo features, better match browsing, reliable pings (and sort by ping)... it feels like a step backwards with the new client compared to what the community had made. I'm still at it, but the current free map rotation is horrible.

    • reply
      January 11, 2014 3:41 PM

      It'd be cool if it shows up on Steam.

      • reply
        January 11, 2014 6:52 PM

        Yeah with support to join a friends game would be nice

    • reply
      January 12, 2014 3:51 PM

      I find it funny that this game has gone from standalone client to web client and then back to standalone again.

      • reply
        January 12, 2014 11:13 PM

        paying means support and patches. without patches a multiplayer title is dead.

        yes the development of quakelive was slow due to the tiny team. but in comparison to quake 3 much has changed. casual players dont see it at first. i could name 30 important features, enhancements and bugfixes easily.

        quakelive did something i never predicted. the scene plays NEW MAPS. the community actually forces in tournaments to play new maps.

        about adding to steam. i dont think its important. if a player searches for a highskill fps, sooner or later he will find quakelive ;)

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