Rift dev announces voxely sandboxer Trove

Voxel-y sandbox worlds with digging and building and crafting are all the rage nowadays, and Trion Worlds has one of its own too. The Rift and Defiance developer last week announced its free-to-play Trove, which is a fair bit like all those other sandbox games, but with the novel idea of carrying your home base over from procedural world to procedural world.

8

Voxel-y sandbox worlds with digging and building and crafting are all the rage nowadays, and Trion Worlds has one of its own too. The Rift and Defiance developer last week announced its free-to-play Trove, which is a fair bit like all those other sandbox games, but with the novel idea of carrying your home base over from procedural world to procedural world.

Trove is to offer action-RPG-y online adventures, with dungeons to explore, bosses to beat, levels to gain, resources to harvest, items to craft, and loot to, er, loot.

While most block 'em ups are about toiling away on one world, Trove will generate new worlds regularly as players complete quests, the official website explains. Not everything is temporary, as players' own home base, called a 'Cornerstone,' will travel from world to world and server to server with them. Players will also be able to create weapons and enemies, which may appear in others' worlds too.

Alpha signups are open on Trove's site, if you fancy a bash. Here's the first trailer:

From The Chatty
  • reply
    November 18, 2013 11:45 AM

    Alice O'Connor posted a new article, Rift dev announces voxely sandboxer Trove.

    Voxel-y sandbox worlds with digging and building and crafting are all the rage nowadays, and Trion Worlds has one of its own too. The Rift and Defiance developer last week announced its free-to-play Trove, which is a fair bit like all those other sandbox games, but with the novel idea of carrying your home base over from procedural world to procedural world.

    • Ziz legacy 10 years legacy 20 years
      reply
      November 18, 2013 12:03 PM

      So cube world was finally updated!

      • reply
        November 18, 2013 2:08 PM

        Definitely a strong Cube World vibe here.

        Also, it's kind of impressive the effect Notch and Minecraft have had on the industry because the effects are starting to filter up through the industry to the bigger fish now. I think this and the new Everquest probably wouldn't have come around if it wasn't for Minecraft. User-created content, voxels and randomly generated game worlds all seemed to have gotten a boost from Minecraft's popularity.

    • reply
      November 18, 2013 12:19 PM

      So that's what happened to Trove. Never thought he'd end up working with dahanese, though.

    • reply
      November 18, 2013 12:43 PM

      Thank GOD. Someone took the cube world idea and is going to do something with it. The other guy was fucking useless.

    • reply
      November 18, 2013 1:02 PM

      I honestly think it's sickening that they blatantly ripped off CubeWorld almost exactly. How about hiring the guy that makes CubeWorld, and fund him, give him a team.

      • reply
        November 18, 2013 2:10 PM

        Notch already tried to do that and he backed out. That guy and his wife had the chance to take the Minecraft wave by the balls... and they blew it. It's their own fault. At the very least they could have used some of the first wave of money they had to hire a PR person or something. They had something going there for a bit, but I think they missed the boat.

        • reply
          November 18, 2013 2:26 PM

          Missed the boat? More like set it on fire and watched confusedly as it sank in front of them.

      • reply
        November 18, 2013 2:26 PM

        How about not. Great idea, I'm just thrilled to see it being developed but a group that can make something of it.

        • reply
          November 18, 2013 3:09 PM

          Free to play without fucking it up? We'll see.

      • reply
        November 18, 2013 4:34 PM

        Nooooooo. I want my fucking money back from him. Hiring him would be like just betting the dev money on a horse.

    • reply
      November 18, 2013 1:23 PM

      after seeing what Everquest is doing with voxels, seeing Trion ripping off minecraft/cube world, etc is kind of disappointing.

    • reply
      November 18, 2013 1:24 PM

      [deleted]

    • reply
      November 18, 2013 3:08 PM

      More Lift than Rift I'd say.

    • reply
      November 18, 2013 3:15 PM

      That is a very ugly-looking game.

      • reply
        November 18, 2013 4:20 PM

        Seriously bad art direction on that, I know a lot of people knock the cube voxel style minecraft went for, but Minecraft and it's clones at least look pleasing to the eye; this does not.

        Cubeworld was built and abandoned by one guy, it wasn't a good game, but it was a cool rendering demo that showed prettier graphics and art... and that was one guy.

      • reply
        November 19, 2013 9:17 AM

        Seriously, the ink + gradient shading do not work well for each other. This would look worlds better if they went a cel-shade/painterly direction, or dropped the ink.

Hello, Meet Lola