Super Mario 3D World doesn't rule out more Galaxy, says Miyamoto

Shigeru Miyamoto said in a recent Q&A that Super Mario 3D World doesn't mean no more Mario Galaxy games. The same team works on both, he says, and they can't make both at once.

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Super Mario games have started to branch off into separate lineages, with Super Mario 3D World and Galaxy coming from one team at Nintendo and the various 'New Super Mario' games from another. But while the Galaxy team has been hard at work on 3D World, that doesn't necessarily mean Galaxy is dead and buried. Mario creator Shigeru Miyamoto recently signaled that another Galaxy is still a distinct possibility.

"Just so there is no misunderstanding, I should point out that this doesn't mean we'll never make another Super Mario Galaxy game," Miyamoto said in an Iwata Asks. "The same team can't make both at the same time. And we can't bring in a second party and slap the name Super Mario Galaxy on it."

Miyamoto also said he likes keeping the two separate, since they scratch such different itches as a designer. "Personally, I would like to take on a variety of new challenges with Super Mario Galaxy and design 2D Super Mario games in an easy-to-understand way within certain restraints," he said.

In the same Q&A, producer Yoshiaki Koizumi said he felt 3D World lets them appeal to a broader audience than Galaxy did, thanks to its range of characters and play types. Luigi was available in Galaxy, but wasn't on equal footing with Mario.

"I think the deep-blue image of space and the impression you get from the title was more geared toward boys," Koizumi said. "I felt like a player-character you might want to choose besides Mario was necessary to convince, say, my wife to feel comfortable picking it up and playing. This time, we welcomed in Princess Peach, so you can play as a female character. In that way, I feel like we filled in a piece that had been missing."

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From The Chatty
  • reply
    November 14, 2013 7:00 AM

    Steve Watts posted a new article, Super Mario 3D World doesn't rule out more Galaxy, says Miyamoto.

    Shigeru Miyamoto said in a recent Q&A that Super Mario 3D World doesn't mean no more Mario Galaxy games. The same team works on both, he says, and they can't make both at once.

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      November 14, 2013 7:04 AM

      So.....is nintendo out of ideas or what? Why not make a new Mario title that isn't a copy of the last? Whatever happened to each game trying something new?

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        November 14, 2013 7:44 AM

        To be fair, the 3d Land and 3d World titles are pretty new.

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        November 14, 2013 7:46 AM

        [deleted]

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        November 14, 2013 7:53 AM

        because mario galaxy was the best game of the last console generation. i usually say dark souls but the reality is that nintendo does constantly amazing work and if you look at the development of

        mario bros, mario bros3, mario world, mario 64, mario galaxy etc they evolved the sries like no other even with the occasional turd like sunshine in between.

        i havent even mentioned great incremental stuff on handhelds or pseudo marios like mario 2.

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          November 14, 2013 7:54 AM

          Although the least popular of the Mario games, Sunshine was still amazing and far from being a 'turd'. It currently sits at 92/100 on Metacritic.

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            November 14, 2013 8:00 AM

            it falls in the mario 2 category of mario games, its not a turd out of context but given the predecessors and follow ups its far from amazing. i wil concede that its a decent standalone game but it pales to almost everything else that stands out in the series.

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              November 14, 2013 8:16 AM

              Disagree. I thought Sunshine was amazing and would put it right alongside the best Mario games.

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                November 14, 2013 8:24 AM

                two opposing opinions on this can not coexist on the internet. one of us has to die. you better start to watch you back from now on mister.

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            November 14, 2013 9:19 AM

            Sunshine was the shit. Still my favorite 3D Mario game.

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              November 14, 2013 9:20 AM

              Same here!

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              November 14, 2013 12:56 PM

              Sunshine over Galaxy one and two? I'd take Sunshine over 64, but that's because I don't think 64 holds up all that well. Although Sunshine is about as rage inducing as I can remember.

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                November 14, 2013 1:05 PM

                I hate sunshine because of the cartoony shading making it tough to judge distances. I always end up missing platforms and rage quitting.

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                  November 14, 2013 1:34 PM

                  I didn't miss jumps in Sunshine as often as I did in SM64, mostly due to the FLOOD cannon. It has that ability where you can levitate for a few seconds by bumping water toward the ground from dual nozzles, like flames from a jet pack. That made judging distance and depth more forgiving.

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                November 14, 2013 1:40 PM

                As much as I liked Galaxy, I wasn't crazy about the whole platforming on a sphere thing. I love Sunshine because it was so goddamn bright and cheery and the gimmick with the water stuff really felt fresh and fun to me.

                Also, I feel like my experience of SMG1/2 was tainted by my general annoyance with waggle.

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          November 14, 2013 8:46 AM

          I liked Sunshine. Seems to depend on how bored you are of platformers when one launches.

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        November 14, 2013 8:31 AM

        A large (almost all) percentage of Nintendo first party games are a paragon of game design.

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        November 14, 2013 2:08 PM

        That seems a fatuous question considering the title they're about to release.

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      November 14, 2013 7:19 AM

      As much as I love Galaxy and want 3D World, I miss the days of Nintendo creating a new Mario series for each new console. The NES had Super Mario Bros. 1-3; the Super NES had Mario World; N64 had Super Mario 64; GameCube had Mario Sunshine; Wii had Mario Galaxy; the Game Boy had Mario Land; the DS had New Super Mario Bros.; and the 3DS had Mario 3D Land.

      Nintendo used Mario as a familiar character who could introduce gamers to his new console's capabilities through new moves and settings, while retaining core elements that carried over from game to game.

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        November 14, 2013 7:47 AM

        I wouldn't say they were different series. Every Mario "series" can be grouped by paradigm.

        Super Mario World played basically the same way as the first 3.

        Mario 64 and Sunshine are another group... I might even want to group both Galaxies with them too.


        In other cases they can be grouped simply from the time they were released. For instance the NEW Super Mario Bros. games would probably be grouped independently from the original 4 even though they were modeled after them.

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        November 14, 2013 7:48 AM

        How was Mario World significantly different than 3? I dunno, it feels like splitting hairs. Mario is Platforming. The big jump in 64 was there, and Galaxy somehow built on that even more, now we have different flavors in 2D (NSMBU), 3D-ish (Land/World) and 3D (Galaxy). What more do you want!?!?!?!

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          November 14, 2013 9:15 AM

          I'm not dissatisfied at all! I'm simply pointing out that Nintendo used to kick off a new series on every new console. 3D World looks awesome, but--and I could be wrong--it looks like a follow-up to 3D Land on the 3DS. And there's nothing wrong with that at all. I was just hoping for a new series that showed off the functionality of the Wii U specifically, just as Mario 64 was designed around its console's controller, Super Mario World was designed to show off the greater color palette and storage capacity of the SNES, and 3D Land the 3D capabilities of the 3DS.

          Super Mario 3D World looks like more of what I and other gamers love about Mario: it's colorful and fun, features exquisite level design navigated via tight controls, and welcomes other players to join in. And I'm stoked for all of that! It could easy be GOTY, and it would deserve that accolade and more. It just feel like a game designed for the Wii U.

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            November 14, 2013 9:19 AM

            Last sentence: *it just DOESN'T feel like a game designed for the Wii U.

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        November 14, 2013 7:48 AM

        Exactly. Now they just rehash NSMB and Galaxy over and over

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          November 14, 2013 8:02 AM

          Have you watched the videos? There is a staggering amount of gameplay variety and new ideas being thrown at you in 3D World. It's also the first title to support 4 player coop in a non-2D game.

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          November 14, 2013 8:43 AM

          Games based on mechanics instead of stories or simulation are rehash proof, in a sense. People just want more level design and more mechanics, and it's hard to accuse them of staying pat on those fronts, they've always been very creative and fresh.

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          November 14, 2013 9:19 AM

          Every NSMB game I've played has been great. The problem is fatigue. Nintendo has never pumped out Mario games so quickly and recycled assets so often. One of the reasons I like to see a new Mario series debut on each new Nintendo platform is because Nintendo is forced to give familiar elements (tight platforming, speed-run challenges, secret levels, etc.) a new paint job. I'm okay with sequels, I just don't want to see Nintendo fall into the annualization trap that so many other publishers seem excited about.

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            November 14, 2013 10:49 AM

            Agree with this.

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            November 14, 2013 10:54 AM

            when there're no third party titles to drive your hardware sales suddenly the 3-5 year cadence for first party series doesn't work as well

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              November 14, 2013 10:56 AM

              Maybe if they didn't let so many of their IPs languish, they could do more 2-3 dev cycles with different series hitting each year.

              I guess what I'm saying is a want a 2D Metroid on 3DS really badly.

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                November 14, 2013 11:06 AM

                yeah but Metroid is never going to move hardware like Mario. And Zelda is a much better hardcore franchise for them to use and it's hardly being churned out quickly.

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                  November 14, 2013 1:33 PM

                  Rumors have been floating around that Nintendo will give more classic games the HD treatment to fill in the gaps between new releases. Super Mario 64 has come up, although I don't want that as much as I'd love a Mario Galaxy HD double feature: one disc, both Galaxy games. SM64 is great, but might feel redundant so soon after 3D World--same style of graphics, movement, and level design.

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                    November 14, 2013 1:54 PM

                    As great as that would be I just don't see it happening.

                    Wind Waker was a special case due to it's unique art style while still having a relatively high poly count, I can't imagine a game like SM64 getting the proper HD treatment without an enormous amount of work put into it. If Nintendo is striving for the same 6 month development time I think that's not feasible.

                    I'll eat crow if I'm wrong, but I don't have my hopes up.

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                  November 14, 2013 3:24 PM

                  A new Metrtoid Prime would sell many Wii U's in an instant. Don't doubt that.

                  Also, it's worked for them so far (the 1st party games to support business). No reason to believe otherwise.

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        November 14, 2013 8:21 AM

        Next one will have branching dialogue trees.

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      November 14, 2013 10:48 AM

      Fantastic news.

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      November 14, 2013 2:01 PM

      [deleted]

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