FTL: Advanced Edition coming early 2014 to PC and iPad

FTL: Faster Than Light will debut a new expansion in early 2014 dubbed FTL: Advanced Edition, expected to release concurrently with the long-awaited iPad port of the popular 2012 roguelike.

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Shacknews, as well as its community, really enjoyed FTL: Faster Than Light. The starship management roguelike finished 7th in our Best of 2012 list, thanks to its uncanny ability to make you feel like an inept starship captain. If the fun of the original game is starting to wear down a tad, Subset Games is ready to launch you right back into space with a free expansion called FTL: Advanced Edition.

Among the changes detailed in its announcement, FTL: AE will add new weapons, drones, augments, systems, and enemies to the current FTL package. The expansion will also feature new scripted events, including some from Planescape and Project Eternity writer Chris Avellone.

If change scares you, players will have the option to toggle off the expansion changes and play vanilla FTL.

Also, the long-awaited iPad port of FTL has been confirmed to release concurrently with the new expansion. Both are expected to release in early 2014.

Senior Editor

Ozzie has been playing video games since picking up his first NES controller at age 5. He has been into games ever since, only briefly stepping away during his college years. But he was pulled back in after spending years in QA circles for both THQ and Activision, mostly spending time helping to push forward the Guitar Hero series at its peak. Ozzie has become a big fan of platformers, puzzle games, shooters, and RPGs, just to name a few genres, but he’s also a huge sucker for anything with a good, compelling narrative behind it. Because what are video games if you can't enjoy a good story with a fresh Cherry Coke?

From The Chatty

  • reply
    November 11, 2013 12:30 PM

    Ozzie Mejia posted a new article, FTL: Advanced Edition coming early 2014 to PC and iPad.

    FTL: Faster Than Light will debut a new expansion in early 2014 dubbed FTL: Advanced Edition, expected to release concurrently with the long-awaited iPad port of the popular 2012 roguelike.

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      November 11, 2013 12:42 PM

      YEEESSSSSS!!! iPad!!

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      November 11, 2013 12:44 PM

      HELL YES.

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      November 11, 2013 12:45 PM

      Chris Avellone as guest writer? Fuckin' A!

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        November 11, 2013 12:51 PM

        I can't think of a better man to write scripted events that are just beyond the capabilities of the game they are going into.

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      November 11, 2013 1:40 PM

      Fuck. Yes.

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      November 11, 2013 2:06 PM

      SIIIIIICCK!!

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      November 11, 2013 2:10 PM

      I need a towel oh god

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      November 11, 2013 2:12 PM

      iPad port oh my

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      November 11, 2013 2:13 PM

      awwww yeah.

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      November 11, 2013 2:23 PM

      Android plz.

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        November 11, 2013 2:36 PM

        I think they want to mess around on the smaller install base before they go big time

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          November 11, 2013 2:46 PM

          lol... you guys!!

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            November 11, 2013 2:48 PM

            Wut? These days there are 2 android devices for every iOS. Makes perfect sense to "get it right' for android

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              November 11, 2013 2:52 PM

              except for the fact that ios pulls in well over 2x in revenue. Its part of why devs prioritize the app store over google play. Why wouldn't you?

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                November 11, 2013 2:58 PM

                and in a year when iOS is down to 15% and a year from then when is at 10%?

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                  November 11, 2013 3:00 PM

                  I too cheer for giant multinational corporations. It's gives me something to feel. Otherwise I'd just keep strangling stray cats.

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                  November 11, 2013 3:06 PM

                  But at the same time their sales are still accelerating year over year. The overall market has expanded very rapidly but it hasn't been at the expense of iOS sales.

                  What's interesting to note is the share of high end Android hardware. Last year about half of Samsung's sales were high end GS3 and Note lines. This year it will be about a fifth. The growth in high end GS3 > GS4 hasn't been anywhere close to the explosion in low end hardware running Android. HTC is dropping out of the high end and LG probably will as well.

                  Either way, iOS total numbers are still growing, just not at the same rate as the low end explosion running Android. The problem is that low end Android devices aren't really a target for advertisers or developers since they don't make them very much money. High end Android devices are a less profitable niche, which is why you still see software on iOS first.

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                  November 11, 2013 3:39 PM

                  meanwhile android's is what? 500000% piracy? trololol

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              November 11, 2013 2:58 PM

              There are actually 5 Android devices for every one running iOS. Distribution of hardware type is important to consider though. The vast majority of Android devices sold are low end, which is reflected in lower online traffic, lower app revenue, and even lower mobile ad revenue for Google coming from Android than iOS.

              HTC is abandoning the high end and LG's high end sales have plummeted YoY. Samsung is the only company doing well in that area and even then the GS4 is barely selling better than the old GS3. Most of all, their high end (GS4/Note) sales are going to amount to less than 1/5 of their total smartphone sales this year. The explosion in Samsung's sales haven't been the type of hardware used for apps and online, they've been low end hardware sold to developing nations. The GS4 still takes months to sell what the iPhone does in weeks.

              iOS is on far fewer devices but it is all high end hardware that people use for online and applications. This is why applications are still either iOS exclusive or iOS first. The targetable Android market is still smaller and less profitable.

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                November 11, 2013 3:40 PM

                The targetable Android market no kidding. and it's a huge target. how many concurrent versions of android are out there right now? how many screens? how many CPUs?

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                  November 12, 2013 6:38 AM

                  That has less impact than you think. The real problem is that, in a generalized way, Android users simply don't use the device as much (either going online or making purchases from it). Many of them are low-end devices or devices they got for free, so they're not really willing to purchase apps or whatnot. That's the real issue with the Android market right now, penetration notwithstanding.

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                November 12, 2013 6:33 AM

                The targetable Android market is still smaller and less profitable.

                This is the key point. Android may have more of a penetration in raw numbers but A. its US market lead isn't as big as the Global market lead, and B. maybe of those are just low-end devices that people simply do not use or do not make purchases from. Simply put, Apple has a better slice of the market that matters. 2 users that buy nothing or doesn't use the device are not better than 1 heavy device user.

                We don't publish games, but for general apps, all I see in our commercial applications in the US is that the general usage of the Android equivalent is (with almost bizarre consistency) at around 45% of the iOS version. Meaning there's 2+ times more iOS users than Android, consistently, and I don't see this changing. It might (Android 4 did wonders for Android usage), but very slowly. And that's only for phones; the iOS market space is even bigger with tablets.

                I'm an Android 100% kind of guy, but I can't fault FTL for going iOS first. It'd be really dumb not to. There are many reasons why iOS -> Android is a better model when those two platforms can't be done in parallel.

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              November 11, 2013 3:37 PM

              LOL not even angry birds is there why bother

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              November 11, 2013 5:08 PM

              I realize Android actually has a large share of the market, but are there 2 Android tablets for every iPad? They do mention they aren't going to bother with a phone variety for reasons beyond OS porting.

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              November 11, 2013 5:38 PM

              except you're crazy because ppl don't buy android games, broadly speaking

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              November 11, 2013 6:54 PM

              <-- ios and android developer. lol, you're fuckin mental. they'd lose their investment porting it to android inside 10 minutes. apk would be out and installed on 3 million phones before you could fucking sneeze.

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        November 11, 2013 5:28 PM

        They don't even have angry birds yet.

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      November 11, 2013 3:01 PM

      Fuck iOS

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        November 11, 2013 5:54 PM

        Yeah!!! Fuck iOS and it's 2x higher revenue than Android for it's developers!

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          November 11, 2013 6:33 PM

          And significantly less QA

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          November 12, 2013 6:13 AM

          So I guess that's why people shouldn't support OSX or Linux with desktop software either. Awesome.

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            November 12, 2013 7:36 AM

            Completely missed my point. The Dev is focusing on iOS first since there will be a greater chance to make money. I'm sure it will come to android, its just not their priority. Same as most developers release for Windows before focusing on other OS's.

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      November 11, 2013 4:15 PM

      BONER SET TO MAXIMUM

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        November 12, 2013 8:02 AM

        *Picard points to viewscreen* ENGORGE!

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      November 11, 2013 4:41 PM

      Yeeeeeaaaahhh!!!

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      November 11, 2013 5:03 PM

      their FAQ does not indicate how I can throw them more money for this update

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        November 11, 2013 6:56 PM

        ITS FREE!!!! so buy the ios version when it drops or buy them beers or somethin.

        Maybe a real nice bottle of wine.

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          November 11, 2013 7:00 PM

          I'd gladly pay for the PC update but I'm happy I can at least pay for the iPad version. Those guys deserve every penny.

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          November 11, 2013 8:19 PM

          I would gladly buy them some beers. I mean, seriously. Since I do not have an iPad 2 or greater, though, I'm thinking I'll just buy another copy of the game on steam when the update drops and then I'll just give it to someone.

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          November 11, 2013 9:38 PM

          I honestly hope that they're making it free in an effort to generate interest for more FTL-related stuff -- a sequel, spin-offs, whatever. I want to throw money at them.

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        November 12, 2013 12:40 AM

        you could buy the hoodie, it is spiffy, good quality, well designed. http://store.ftlgame.com/

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      November 11, 2013 11:23 PM

      Sex. I'd gladly pay for this. Not sex.

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      November 12, 2013 12:12 AM

      hell yah! that will be amazing on ipad!!

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      November 12, 2013 5:11 AM

      Fucking sweet!