Nintendo 'committed' to helping devs with cross-platform functionality

Nintendo has confirmed another cross-platform game, Pure Chess, that will work between Nintendo and non-Nintendo systems. It says it is "committed to helping developers realise the full potential of their software."

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Nintendo says it has lent a hand on helping developers include cross-platform play in their games, and that more are on the way.

"We can confirm that cross-platform functionality is possible in certain titles that play on Nintendo 3DS and Wii U, as well as other video game systems not made by Nintendo," the company said in a statement. "We are committed to helping developers realise the full potential of their software on Nintendo systems."

We've known Cubemen 2 would offer cross-platform play, and Nintendo's statement to VG247 noted Pure Chess as well--though that title is awaiting approval from Sony as well. The statement also mentioned Disney Infinity, which interacts with mobile apps. Nintendo also teased, "Additional games using this functionality are in development."

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    October 22, 2013 7:00 AM

    Steve Watts posted a new article, Nintendo 'committed' to helping devs with cross-platform functionality.

    Nintendo has confirmed another cross-platform game, Pure Chess, that will work between Nintendo and non-Nintendo systems. It says it is "committed to helping developers realise the full potential of their software."

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      October 22, 2013 7:18 AM

      it's a start! Remember when Quake 3 had it on PC and dreamcast?

      • reply
        October 22, 2013 7:38 AM

        I had a separate install of q3 with patch 1.16n, the dreamcast mayo pack and my master server set to the Sega master server.

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        October 22, 2013 9:05 AM

        Platform holders like cross-play, especially if their platform isn't the top seller, and cross-play would spur more sales.

        Developers, on the other hand, avoid cross-play because of the additional testing workload it would cause. "The CLOUD" would make it a lot easier to develop and run platform-agnostic dedicated servers than in the XBox Live / PSN era where all console multiplayer was via matchmaking, publisher-hosted servers, or leased servers. But it would still require dev time, and unless something is a guaranteed hit, publishers want to have a boxed product they can dump, and not have to worry about losing face due to shutdown announcements.

        This is uncharted ground that we're going to explore in the next console generation.

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