Xbox One racing wheel features detailed in new video

In a new video, Microsoft's Brandon Powell explains the Xbox One racing wheel's new features, like force feedback and modularity.

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Xbox One owners-to-be will likely want to pick up a wheel to go alongside Forza Motorsport 5. Because Xbox One doesn't support current-gen accessories, you'll have to invest in a new generation of racing wheels. Of course, these new wheels feature improved fidelity to go along with those pretty graphics. A new video features accessories director of strategic alliance Brandon Powell explaining what sets the Xbox One wheels apart.

The updated wheels offer force feedback and modularity that will let developers customize the controller and even add components. And as with standard controllers, Kinect will also recognize who is using the wheel and update settings accordingly.

Kinect functionality is particularly notable, as Microsoft cited it as one chief reason that the Xbox One won't be backwards compatible with older racing wheels. While Xbox One is not compatible with 360 steering wheels, PS4 will be compatible with PS3 wheels.

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  • reply
    October 16, 2013 11:00 AM

    Steve Watts posted a new article, Xbox One racing wheel features detailed in new video.

    In a new video, Microsoft's Brandon Powell explains the Xbox One racing wheel's new features, like force feedback and modularity.

    • reply
      October 16, 2013 11:53 AM

      So advanced it doesn't have a clutch pedal...

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      October 16, 2013 12:10 PM

      I really really really want a wheel like the handheld wireless racing wheel. I know it's not the full racing experience, but I really don't care, all I want are accelerate and break and turning the wheel. Playing Forza Horizon with it on my beanbag has been a blast.

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        October 16, 2013 12:27 PM

        I've said it before, but it should be possible to put a gyroscope into a wheel in this form factor (albeit thicker) so that it provides proper, variable resistance during steering. Granted, it would be best if it had a cord as the power draw would chew up batteries.

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      October 16, 2013 12:30 PM

      don't buy a racing wheel

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        October 16, 2013 12:38 PM

        I bought a Logitech Momo racing wheel almost 10 years ago. In that time, I used it for maybe 5 hours. Worst investment ever.

        Then, this past summer I was cleaning out my apartment and found this massive Momo box in my closet and said "that's it, you're gone". I threw it to the curb with everything else and felt like a new man, unbound by the weight of that stupid wheel.

        Later that night, The Shack pointed out a stream for Euro Truck Simulator 2. And I watched. And then I ran back to the curb and grabbed my Momo. That week I went on to spend hours and hours with ET2. Then Burnout Paradise. Then NFS Most Wanted, and so on. It was some of the best gaming I did all year.

        Moral of the story, stupid peripherals can be pretty cool. Except my $300 Cobalt Flux dance pad.

        Fuck that thing.

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      October 16, 2013 12:33 PM

      I want new headphones, but I'm not buying shit until the next gen compatible stuff comes out. :/

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        October 16, 2013 12:40 PM

        From what I can gather, the Xbox One headsets are going to be sweet. The controller is going to double as like a remote mix-amp kinda like the Astro setup beaming the audio to you that way.

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          October 17, 2013 6:54 AM

          is it going to be another one ear deal though because after getting a turtle beach, the one ear model + tv sound can go to hell

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      October 16, 2013 1:04 PM

      Makes me wish I enjoyed racing games even a tiny little bit.

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