Madden NFL 25 'CoachGlass' coming to Xbox One

Madden NFL 25 will get an exclusive "CoachGlass" feature on Xbox One, using the SmartGlass functionality to let you pick defensive plays on your smart device.

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Madden NFL 25 is getting its own implementation of SmartGlass, with the addition of the "CoachGlass" feature in the upcoming Xbox One version. EA announced the feature today, and showed off a video detailing how it can be used by players of different skill levels.

The most user-friendly option lets you select plays based on the offense's personnel group, letting you pick from three plays that are recommended as reactions to that group. If you're a little more of a detail-oriented football fan, you can pay attention to their tendencies and select field regions to cover for recommended plays. Finally, if you're a well-polished Monday morning quarterback, you can just pay attention to your opponent's play history to get a feel for what he might be calling next, and react accordingly.

The CoachGlass feature will also facilitate asynchronous play, letting one player take to the mobile device as the defensive coordinator while the other handles the on-field action.

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    October 8, 2013 11:30 AM

    Steve Watts posted a new article, Madden NFL 25 'CoachGlass' coming to Xbox One.

    Madden NFL 25 will get an exclusive "CoachGlass" feature on Xbox One, using the SmartGlass functionality to let you pick defensive plays on your smart device.

    • reply
      October 8, 2013 11:49 AM

      THAT WOULD be cool if you could pick plays on your phone when playing local 2player. it would make it a real game and way better.

      • reply
        October 8, 2013 11:51 AM

        VMUesque? I'm really liking this thought.

    • reply
      October 8, 2013 12:17 PM

      Football is always the easy to-go to try to prove this kind of idea. It's been tried a few times in the past with limited adoption. But, current tech and amount of available second screens makes for a better chance of success this time. We do need a follow-up to the football game case though. I guess the other extreme would be mass micro management on the small screen while the main action is constant on the big screen.

      Although, I could see using 2nd screen in an rpg where the 2nd screen would be logic or controls for the ai guys, so you could change your tactics on the fly without having to use the main screen/control as to set the conditions and logic.

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