Zelda: A Link Between Worlds lets you play dungeons in any order

The Legend of Zelda: Link Between Worlds will let you rent or buy items early, allowing you to take on dungeons in any order you choose.

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Zelda games tend to follow a familiar path: gain an item, use it to navigate a dungeon, then use it to beat the boss. Sometimes it would help unlock the path to the next dungeon as well. But the upcoming Link Between Worlds is taking an entirely different tactic, in an attempt to freshen up the formula.

During a Nintendo Direct presentation today, president Satoru Iwata explained that you'll be able to take on dungeons in any order. A shopkeeper name Ravio will offer most of the in-game items near the beginning of the game, first to rent and eventually to buy. You'll be able to pick which item you want to purchase based on which dungeon you want to tackle next. So rather than being granted the tools conveniently inside the dungeon they're most suited for, it sounds like you'll be exploring to find which tools are needed and then going to purchase them.

A screenshot of the shop (above) shows off several of the items that will be available for purchase. They include some mainstays like the bow and the hookshot, alongside what appear to be returns of unique items like the two canes and hammer from A Link to the Past.

"The order you approach each dungeon and the way you do so is up to you. To a large degree, the player can decide how to progress through the story," Iwata said. "I hope you enjoy the flexibility provided by this unique Zelda adventure."

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    October 1, 2013 10:45 AM

    Steve Watts posted a new article, Zelda: A Link Between Worlds lets you play dungeons in any order.

    The Legend of Zelda: Link Between Worlds will let you rent or buy items early, allowing you to take on dungeons in any order you choose.

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      October 1, 2013 11:25 AM

      Oh great, Zelda has finally become pay to win.

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      October 1, 2013 11:28 AM

      I hope gathering money is not tedious. i've never really liked hoarding money in zelda games. it's either gambling with minigames or grinding out monsters all while dealing with wallet size.

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      October 1, 2013 11:30 AM

      This sounds like a horrible design decision. =(

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        October 1, 2013 11:42 AM

        the whole fun was the progression of dungeons requiring new gear and upgrades

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          October 1, 2013 11:57 AM

          Yeah. And finding the new dungeon after beating the old.

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            October 1, 2013 1:44 PM

            You can still do that.

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              October 1, 2013 1:55 PM

              You'd have to be able to, given their new design direction. But I'd rather have a game designed around me beating an area to move onto someplace else than a game designed as a choose your own adventure. If you can go to any dungeon in any order, wouldn't they have to really level the difficulty curve of the dungeons and their zones?

              This flexibility sounds like it'll come at the cost of intentional design, which almost always wins.

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                October 1, 2013 4:23 PM

                To be fair Zelda 1 had dungeons at least startable basically whenever you wanted.

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                  October 1, 2013 5:01 PM

                  Sure. Most Zelda's have a little of that.

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              October 1, 2013 2:02 PM

              do you have to give up an item to pick up the next one for the next dungeon?

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      October 1, 2013 4:18 PM

      Sounds a bit refreshing.

      I wonder if there will be (many?) moments where you get to a Boss in a dungeon only to find out you don't have the necessary tool/item/weapon to defeat it....only to backtrack and buy the right equipment and head back (warp) into the dungeon. Then to find that what only separates you from the triforce piece [insert boss drop here] is terrain which you can't cross unless you have a ladder/raft/hook/etc. Back to the shop! So close and yet so far! ;P

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      October 1, 2013 8:51 PM

      It only seems to apply to later dungeons https://twitter.com/nintendouk/status/385045455874576384

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        October 1, 2013 8:55 PM

        I'd guess it's the equivalent of the LttP Dark World dungeons it'll apply to.

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