Madden NFL 25 PS4 & Xbox One trailer shows off next-gen visuals

A new next-gen trailer for Madden NFL 25 shows off the extra visual touches EA has made for the series' PlayStation 4 and Xbox One debut.

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The football season is well underway, but the high-fidelity versions of Madden NFL 25 are still waiting in the wings for the release of next-gen consoles. A new trailer from EA highlights just how much better it will look if you spring for the game on PlayStation 4 or Xbox One.

The trailer highlights a few of the bits of visual polish, including lighting effects, texture and skin deformation, and more crowded stadiums. Like many cross-gen games, EA is offering an upgrade to Madden at a discount, and some (but not all) of your progress from the current generation version will carry over.

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From The Chatty
  • reply
    October 1, 2013 11:45 AM

    Steve Watts posted a new article, Madden NFL 25 PS4 & Xbox One trailer shows off next-gen visuals.

    A new next-gen trailer for Madden NFL 25 shows off the extra visual touches EA has made for the series' PlayStation 4 and Xbox One debut.

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      October 1, 2013 12:11 PM

      PC! PC! PC!

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      October 1, 2013 12:22 PM

      It seems tough to convey graphic improvements in sports games. Same with racing games to be honest. You see a ton of zooming in and slow mo shots attempting to show details in textures and other things that typically go unnoticed when the camera is pulled back and action is going on screen.

      If this title said 360 or PS3 I wouldn't think twice, but then again I don't really play Madden.

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        October 1, 2013 12:23 PM

        What I care about more is collision detection. There should never be players clipping through each other.

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          October 1, 2013 12:32 PM

          That's so incredibly computationally difficult, though, to make collision absolutely perfect. For something like a sports game you would have to check each point of collision for the players then deform the mesh in a realistic way to emulate malleable skin/flesh. It's not an easy problem

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            October 1, 2013 12:35 PM

            Backbreaker did some interesting things with collisions and tackles, but was a poor football game.

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              October 1, 2013 12:48 PM

              yeah, at this point Madden does have a reasonably robust physics driven tackling engine but it still looks bogged down in years of cruft and legacy. Their basic locomotion animations just do not look as realistic as you'd expect from a modern game/engine.

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              October 1, 2013 12:53 PM

              Backbreaker used the same euphoria / natural motion engine as GTAV no? I remember being kinda excited about it until I read the lol reviews.

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                October 1, 2013 1:03 PM

                yep, Rockstar licensed it from the guys who made Backbreaker

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                  October 1, 2013 1:11 PM

                  Neat. So are the licensing costs for Euphoria through the roof, or why don't we see more devs using the tech? I assume Rockstar spent a ton of money and time getting it to work in their middleware engine?

                  Obviously I need you to spoon feed me the answers as I'm too lazy to google.

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                    October 1, 2013 1:18 PM

                    We had a post from a dev here before on reasons why it is not more popular, I remember hearing information related to motion capture not integrating well with it.

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                      October 2, 2013 11:43 AM

                      The Carmageddon devs mentioned that it was over a million up front+double digit % of gross to get it for the in-game pedestrians. They chose to skip it to save cash.

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            October 1, 2013 3:31 PM

            Yeah, so? It should be a priority. Having stupid shit like this happen after 25 years is a joke.

            http://youtu.be/GkmYXGwxv_E

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              October 1, 2013 4:05 PM

              it's an extremely hard problem to solve, it's not like they're just ignoring the issue

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        October 1, 2013 12:24 PM

        I'd disagree about racing games. See any screenshot of Project C.A.R.S.

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          October 1, 2013 12:37 PM

          Yeah, I will say the handful of screens I've seen of C.A.R.S. were impressive for sure. Although, most of them were what looked to be standstill renders of cars and not in-game action to my knowledge.

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        October 1, 2013 12:31 PM

        Well I thought the grass looked really nice for the second I noticed it!

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        October 1, 2013 3:13 PM

        I don't know... 2K14 next gen looks insane.

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      October 1, 2013 12:25 PM

      ugh, still looks like Madden running animations. Just does not look right.

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        October 1, 2013 12:28 PM

        The animations are too stiff. It looks like the arms and legs don't really reflect true range of motion.

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          October 1, 2013 12:44 PM

          yeah, it's far too gamey looking considering the animation fidelity we see in modern 3rd and first person shooters

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      October 1, 2013 12:28 PM

      That actually looks amazing

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      October 1, 2013 12:34 PM

      No way I would get this until I was sure they didn't gut the gameplay and modes like they did when switching generations between Xbox/GC/PS2 and the current gen. Madden 06 for the current gen was a joke and it took until Madden 10 before the game played as well as 06 did on the older consoles.

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        October 1, 2013 12:45 PM

        they have at least acknowledged that mistake and claim they won't be doing the same this time around

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      October 1, 2013 12:48 PM

      This would look alot better if they walked on the grass. At like 0:25 when they show off the grass they don't even walk on it they are like 2 inches above it.

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        October 1, 2013 12:51 PM

        yeah, that's part of the issue with the locomotion. It just doesn't look like they're actually generating force by driving their steps through the ground, they skate above it with some unnatural looking glide. This year they did focus a lot on this True Step thing or whatever marketing term they gave it. It does make a big difference as far as the correct individual steps made during various moves but it still just does not look right compared to many other modern games.

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      October 2, 2013 6:33 AM

      Man, is fidelity the buzz word for this so called next-gen?
      Cause I want new game experiences, not glossy rehashes.
      In any case, all this "fidelity" and the game still looks as stiff as ever, not to mention the soulless eyes, which have been a staple for like 15 years now.

      Whatever.

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