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La-Mulana 2 announced, aiming for less confusion

La-Mulana 2 has been announced, and indie developer Nigoro says it is focusing on making the sequel have clearer goals than the first game.

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Indie developer Nigoro has announced La-Mulana 2, a follow-up to the retro-styled 2D platformer. Director Takumi Naramura says the sequel will still be difficult as ever, but the studio wants to make it less confusing. It's expected to launch on PC next year, and should look similar to the various La-Mulana ports, as it's using the engine from the remake.

Naramura told IndieGames.com that the studio received feedback from players that the first game was hard to decipher, and not especially clear about what or where their immediate goal might be. In La-Mulana 2, they want to provide more feedback.

As one example, Naramura showed a demo in which switches triggered stage changes like a door or treasure chest opening; if the switch's effect was off-screen, the camera would pan there to show it. Naramura said they want to avoid the pacing problems that come from text explanations or companion characters.

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From The Chatty
  • reply
    September 23, 2013 8:30 AM

    Steve Watts posted a new article, La-Mulana 2 announced, aiming for less confusion.

    La-Mulana 2 has been announced, and indie developer Nigoro says it is focusing on making the sequel have clearer goals than the first game.

    • reply
      September 23, 2013 9:04 AM

      This is good news. I was only able to get through the game using Deceased Crab's youtube playthroughs, because there is so much you do in the game that affects something completely not related or even in the same location, that you can easily get lost and wander for hours.

      • reply
        September 23, 2013 9:32 AM

        And the large amount of items you could potentially miss due to messing up a 1 chance puzzle really didn't help. The game had A LOT of problems, but it was fun anyway.

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