Where's My Water 2 launches, is free-to-play

Disney's Where's My Water? has finally gotten a sequel, as a free-to-play app that launched today.

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Disney found an unexpected hit with Where's My Water? The game and its many spin-offs have consistently hit high numbers in mobile game charts. Today, Disney is readying a full-fledged sequel, transforming its mobile hit into a free-to-play game.

The sequel still revolves around physics-based challenges in which you guide a stream of water to through pipes, but the stages aren't as distinct as they once were. Whereas the original had you choose between Swampy, Cranky, and Allie--each with their own level types--this one mixes the level types together to give more variety. Meanwhile, the new Duck Rush mode accentuates quicker decision making.

The sequel adds power-ups as in-app purchases, hence the F2P model. Kotaku has already lamented the energy mechanic that limits play, claiming it doesn't work for a game so heavily based in trial-and-error.

Where's My Water? 2 is now available on the App Store, and will be hitting Windows and Android marketplaces soon.

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  • reply
    September 12, 2013 1:30 PM

    Steve Watts posted a new article, Where's My Water 2 launches, is free-to-play.

    Disney's Where's My Water? has finally gotten a sequel, as a free-to-play app that launched today.

    • reply
      September 12, 2013 1:38 PM

      Look out! same day launch on windows phone

    • reply
      September 12, 2013 1:38 PM

      Gonna have to check this out. i probably played the first one more than any game on my phone. Easy to pick up and play, semi challenging.

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      September 12, 2013 1:43 PM

      Well, i guess the trend of selling your game outright is dying on mobile. Where's My Water was worth $.99 cents when it came out. Don't want to see what this one is going to sell you to make the game palatable.

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        September 12, 2013 1:49 PM

        It has an energy mechanic, where you have to wait to keep playing unless you pay to "recharge".

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          September 12, 2013 1:51 PM

          ah, somewhat like Candy Crush? Or is it a timer that tiks down while you play? if it's lives, that's ok, if it's a timed thing that's sort of lame.

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          September 12, 2013 2:21 PM

          That's garbage. My wife plays that stupid candy game but I want to delete it from her phone because she's doing all sorts of crazy shit like resetting the date on her phone to "cheat" the rules. I'd rather just see them denied any attention at all. This type of behavior is fucking stupid.

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            September 12, 2013 2:28 PM

            if you have patience it's not a bad system. It limits the time you spend playing the game, so I only play it on the toilet, in bed, or on the train, but I am not spending hours playing it.

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              September 12, 2013 4:46 PM

              It's a terrible system. I'm not suggesting it be free completely but I want a one time purchase option.

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                September 12, 2013 11:38 PM

                oh i agree, i'd rather pay one fee than what we have, but in candy crushes case, i am patient enough to just play it once or twice a day. i don't see that happening with WMW2 though, because candy crush is a fun mindless diversion, and WMW2 is an action puzzle game dependent on trial and error sometimes.

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          September 12, 2013 2:35 PM

          That mechanic is such bullshit. Fuck all devs that use it.

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      September 12, 2013 1:56 PM

      [deleted]

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      September 12, 2013 2:10 PM

      I'd pay a couple bucks for this. I look forward to the end of F2P.

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        September 12, 2013 2:25 PM

        Isn't it funny that we'd rather pay up front than for a "free" app like this? I'm in the same boat. I'd have instant-purchased this if it were even $3-., Because it's F2P with a garbage model like this, I will just download it simply so I can give it a 1 star / review, then uninstall.

        My vote is that free apps with ridiculous in-app purchases cannot be labeled as "free" in the store either.

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        September 12, 2013 2:44 PM

        friggin angry birds on android is only F2P and has ads everywhere

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      September 12, 2013 9:57 PM

      For those curious, here's the F2P in-game price breakdon:

      Starter Bundle: $2.99
      5 vacuum ducks (ducks pull nearby water to them)
      5 hints (hints on beating the level)

      Monster Bundle: $9.99
      10 vacuum ducks
      10 Hints
      10 Absorbers (ducks are more resilient against bad fluids)
      10 Droppers (ducks fill to 4 drops, requiring only one drop)

      Energy Increase: $16.99
      Larger Energy Bar (play more often)

      Also note that these bonuses do not carry over, so if you have to reset a level after failing, you lose that bonus you used during that level. I used one of the "first taste is free" supplied bonuses for a level and had to reset it, losing that bonus.

      As much as I enjoyed Where's My Water?, I was more than happy to pay a buck or two for the game and its additional levels, but I'm not paying these prices just for some ridiculous little temporary boost in-game. I'll put up with the F2P Energy limitation simply because I enjoy the mechanics of the game, but overall I'm not happy with their money-scheming structure in this game.

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        September 12, 2013 10:01 PM

        *Breakdown. Yes, I suck.

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        September 13, 2013 12:29 PM

        I've discovered a major downside I've discovered in the "Energy to play" aspect of the game which might actually kill any replayability I'd hoped for. Energy counts towards each individual run at a level. In the original WMW?, trial and error is how you learn to solve a level, which often takes multiple runs to understand the physics of a particular level and such. With the Energy counting towards the levels, you could start to finally get the hang of it, and *boom* you're out of Energy and have to wait, which kills the momentum you've built in solving the level. This may be a game killer for me, as one wrong move in a level wastes an Energy. I'd rather put up with shitty ads than this ridiculous Energy system.

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          September 13, 2013 12:31 PM

          Oh goddammit, another typo. I need to stop posting when I'm waking up tired/going to bed exhausted.

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      September 12, 2013 11:33 PM

      Ugh, another once-proud game ruined by a shitty F2P business model.

      Seriously guys, I will pay you $4.99 each to play Plants vs. Zombies 2 and Where's My Water 2 without all the fucking bullshit. I'm not giving you a penny with this scheme.

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      September 13, 2013 5:04 AM

      Yeah, too bad, but I'm skipping this one.

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