Infinity Blade 3 dragon has four times the polygons of any character from Epic

"That dragon had four times the polycount of any console character we've ever done in Gears of War or Shadow Complex or anything like that," Mustard said. "It had four times the texture detail, the normal map detail, all on that dragon."

16

So, how much can the iPhone 5S handle? Quite a lot. While every generation of iPhone offers a boost in performance, Infinity Blade 3 creative director Donald Mustard said that the leap made for the 5S is "shocking."

In fact, according to Mustard, the dragon featured in the game's debut trailer is more complex than any character they've created before. "That dragon had four times the polycount of any console character we've ever done in Gears of War or Shadow Complex or anything like that," he said. "It had four times the texture detail, the normal map detail, all on that dragon."

"And that dragon was blowing thousands of particles into the screen, which has this huge fill rate, right? It's very traffic [intensive] for the CPU and GPU. And then we were able to blur those particles. We were able to... balloon those particles, and then add motion blur to them. And then add high-res shadows to the dragon, passing on itself--while doing fullscreen anti-aliasing," Mustard told Polygon, ranting about the capabilities of Apple's upcoming phone. "And then, on top of that, do a fullscreen color adjust and vignette pass, where it kind of adjusts the contrast and the color of the screen, and then also add distortion--the distortion of the flames and stuff."

That kind of performance is staggering, especially when one considers it's a mobile device. However, early benchmarks show that the 5S truly is a significant leap over its predecessor. Even without any optimization for the 5S or support for OpenGL ES 3.0, performance almost doubles what the iPhone 5 could handle. That should be exciting news for mobile gamers eagerly awaiting Apple's next phone.

From The Chatty
  • reply
    September 11, 2013 4:00 PM

    Andrew Yoon posted a new article, Infinity Blade 3 dragon has four times the polygons of any character from Epic.

    "That dragon had four times the polycount of any console character we've ever done in Gears of War or Shadow Complex or anything like that," Mustard said. "It had four times the texture detail, the normal map detail, all on that dragon."

    • reply
      September 11, 2013 4:30 PM

      Trading in my 5 for 5S, I didn't think I would grab the 5S but color me impressed.

      • reply
        September 11, 2013 4:35 PM

        I don't get it. Is the 5s the only hardware that will support this game or something?

    • reply
      September 11, 2013 4:33 PM

      All this power on a platform that's a complete pain in the ass to use it on.

      • reply
        September 11, 2013 10:06 PM

        That's what makes it a hardcore game.

    • reply
      September 11, 2013 5:04 PM

      and four times the headache after realizing that you were dumb enough to lick yourself up in another 2 year contract just to see the aforementioned polygons.

      • reply
        September 11, 2013 5:19 PM

        It's not the only selling point.

        • reply
          September 11, 2013 6:19 PM

          For me, I can care less about the new iPhone 5s/c and Infinity Blade 3. But if they are able to implement same tech in future games which is controlled via controller, then sign me up!

          • reply
            September 11, 2013 8:50 PM

            So how much more can you care less? I need to know.

            • reply
              September 11, 2013 9:44 PM

              About this much

              -unzips pants and looks down inside blankly

      • reply
        September 11, 2013 5:24 PM

        I rarely ask this, but u mad bro?

        • reply
          September 11, 2013 6:16 PM

          It's all in jest. However, I learned today that I will have my company issued iPhone 4 replaced with a flip phone. The company is cutting costs by collecting company paid smart phones (4 & 5) an replacing them with older but cheaper phones. Otherwise known as no more data plan for joo!

    • reply
      September 11, 2013 5:56 PM

      so my question is....is this series any good? they are on part 3 already, but the trailer kinda looks like its ass.

      • reply
        September 11, 2013 6:22 PM

        It's a pretty decent time waster.

      • reply
        September 11, 2013 8:15 PM

        I found IB to be cool at first, and played a lil IB2 when it went on sale. To be honest, it's more like one long winded tech demo than a game with substance.

        It's so stuck on rails you could find more entertainment picking your nails. Every sequence is essentially just played out by defeating a monster or series of monsters, then the game has you move through itself by mini cutscenes.

        Combat also just feels like a lot of quick time events.

        I love my iPhone, but IB is boring.

      • reply
        September 11, 2013 8:59 PM

        One of them was free a while back. Tried it, was terrible. I have no idea why Chair has made 3 of these games and only 1 Shadow Complex.

      • reply
        September 11, 2013 9:59 PM

        I picked up 1 and 2 when they were free a few months back, I've only played 1 so far but it passed a few hours pleasantly enough.

    • reply
      September 11, 2013 9:06 PM

      [deleted]

      • reply
        September 11, 2013 9:46 PM

        I recall hearing about HD cell audio. I wonder where the tech for that is now.

        • reply
          September 11, 2013 10:16 PM

          TMobile in the states and some European carriers currently have it. It actually works really well. AT&T and Verizon don't have it yet. Since TMobile rolled their LTE network out last, it's also the most fully featured implementation currently. And Sprint also does not have it because, well, they are sprint

    • reply
      September 11, 2013 9:36 PM

      They claim "up to 2x gpu and CPU perf" but Infinity Blade is doing 4x more "stuff"

      I smell BS

    • reply
      September 11, 2013 10:13 PM

      All that power on a screen so small. :(

      I have large hands, but even I don't want a gigantic phone, just 4.7 inches would have been fine.

    • reply
      September 12, 2013 3:58 AM

      I wish the IB games were actually fun instead of basically being tech demos.

Hello, Meet Lola