Knack creative director Mark Cerny has an affinity for old-school 3D platformers, having worked on games like Spyro and Crash Bandicoot. It's a feeling Japan Studio is trying to capture for their upcoming PS4 game.
"So there's really two types of target users for Knack," said Cerny on the PlayStation.Blog. "One is people who enjoyed playing Crash Bandicoot or Jak & Daxter back in the day and are looking for that kind of challenge again. And those games were very difficult, so when you play Knack on a hard difficulty setting, it is a tough game."
This isn't to say the game will be inaccessible to beginners. It is a "purposefully simple" game, after all. The full discussion can be seen below. Knack is set to launch along with the PS4 on November 15.
Ozzie Mejia posted a new article, Knack's harder difficulties reminiscent of classic PlayStation platformers.
Don't let Knack's cartoonish appearance fool you. According to creative director Mark Cerny, the harder difficulty will challenge you in the same way certain PlayStation classics once did.
Really liked it when they showed off the huge printed controller :)